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  #811  
01-24-2012, 09:26 AM
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Wil's the only one allowed to shamelessly self-promote here.
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  #812  
01-24-2012, 09:29 AM
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lol.

Well maybe there could be a bit where Abe has to go through the Vykkers Labs (as seen on the sign of that door in AE "Vykker's Lab Coming Soon" . )

Even just a short bit or somethin'.
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  #813  
01-24-2012, 04:21 PM
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Why would that be a good idea? Just go play Munch's Oddysee again.

Abe has a mission. There's no point in him getting side-tracked on a sight-seeing tour.
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  #814  
01-24-2012, 04:39 PM
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Has online multiplayer been mentioned?
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  #815  
01-24-2012, 04:49 PM
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Multiplayer has been mentioned many times. There was much sarcasm.
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  #816  
01-24-2012, 04:52 PM
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Multiplayer has been mentioned many times. There was much sarcasm.
I think LAN multiplayer has been mentioned, but not online multiplayer.
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  #817  
01-24-2012, 04:54 PM
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Neither was mentioned specifically and the difference is irrelevant. We were discussing ways to make the gameplay work. And then there was sarcasm.
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  #818  
01-24-2012, 07:28 PM
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Because it won't work, and it's a bad idea.
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  #819  
01-24-2012, 08:31 PM
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Correction: Multiplayer can work well, just as was discussed a few pages back, adding a multiplayer mode will contradict the storyline and be so different from the original Abe games that hardcore Oddworld fans won't appreciate it very much. And that's even if you add a new storyline like Portal 2 did for its multiplayer - People will still oppose that for some reason. Which is a shame.

Maybe multilayer modes should be considered for future titles though - At least they won't be constrained by what people expect from a re-make of an original title.
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  #820  
01-24-2012, 08:43 PM
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Or we can just use the multiplayer in AO with support for more players and LAN/online multiplayer.
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  #821  
01-24-2012, 11:44 PM
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Personally, I don't understand why anyone would play the AO 'multiplayer' in the first place.

Adding LAN or more players would make a strange idea into a completely boring one.
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  #822  
01-25-2012, 12:15 AM
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Correction: Multiplayer can work well, just as was discussed a few pages back, adding a multiplayer mode will contradict the storyline and be so different from the original Abe games that hardcore Oddworld fans won't appreciate it very much. And that's even if you add a new storyline like Portal 2 did for its multiplayer - People will still oppose that for some reason. Which is a shame.

Maybe multilayer modes should be considered for future titles though - At least they won't be constrained by what people expect from a re-make of an original title.
agreed. Oddworld co-op could seriously work well.
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  #823  
01-25-2012, 06:52 AM
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Abe helped by his pal Alf in some levels specifically designed for coopeartive multiplay depicting some parts of his story untouched by the previous games, a bit like the Portal 2 multiplayer?

Preposterous!

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  #824  
01-25-2012, 07:36 AM
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Abe "detoruing and sight seeing"? Well if that's the way you put it then yeah it sounds bad and has no point. But you could say the same about secret areas.

But it'd be interesting to see the Vykkers and stuff in AO and in 2D. Not only that but this Vykkers Lab would be a different one from MO I'd presume as the one in MO is a flying saucer and Soulstorm Brew dosn't fly, so unless it was a Docking thing or something, this VL must be a building or something. Perhaps there;s a secret area there where there's mudokens worknig on building this VL or something.
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  #825  
01-25-2012, 08:10 AM
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I assume it would be a path to a station where the lab saucers would land to allow people to get on-board.
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  #826  
01-25-2012, 08:51 AM
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It's possible. I imagined it to be just another Vykkers Labs that they were building that was on ground instead of a flying one as shown in MO. Remember that Vykker's Labs was called Vykker's Labs 13 so that probably means that it wasn't the only one.
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  #827  
01-25-2012, 07:37 PM
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Vykkers Labs 13 was the first facility of the Conglomerate to be entirely free floating and has since become synonymous with the Vykkers, though they are also known to operate underground and submarine research facilities.
The terminal in Feeco Depot was going to go anywhere, it seems likely to me that it would go to an underground facility, where the Vykkers' are keeping Sam. In any case, that would have been a good excuse to revisit Feeco Depot if the original concept for Munch's Oddysee panned out.
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  #828  
01-26-2012, 07:50 AM
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Ah, but what if VL 13 was already built by then and this one was a new ground one they was working on. Why would they do such a thing? Perhaps to make it easier for Glukkons or whoever to make access VL or something.
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  #829  
01-26-2012, 09:44 AM
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It stands to reason that the first facilities they built were stationary locations that could be easily accessed by everyone. When building an industrial empire, you need to start from the ground up. It wouldn't be financially feasible or even sensible to build their first headquarters as an airship.
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  #830  
01-26-2012, 01:35 PM
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I'm sure this has already been mentioned, but I'd appreciate the "hello" and "follow me" commands to be merged like in MO.
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  #831  
01-26-2012, 01:53 PM
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But... but... Sometimes I just like to say hello to a mud
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  #832  
01-26-2012, 02:19 PM
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I actually loved how complex the gamespeak was in AE. I remember when I first played it in '98, and I could never get past slig locks because I couldn't remember what button said what Games are too easy these days- I say bring back crippling, controller-breaking difficulty!

Related to gamespeak though, if Abe HD is in fact both Oddysee and Exoddus in one, then there are going to have to be some changes. In AO, whistling was used a great deal. In AE, Abe couldn't whistle, and I can't imagine how they could have included any more speech since all the buttons were used up.

What do you think? Would it be better to combine some phrases to free up buttons, to have Abe only able to whistle for the AO sections of the game, or to remove whistling (or some other speech) altogether?
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  #833  
01-26-2012, 03:00 PM
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Games are too easy these days- I say bring back crippling, controller-breaking difficulty!
Games are just as hard if not harder. They've just ironed out lots of the fake difficulty that made games like Rayman so infuriating.
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  #834  
01-26-2012, 03:12 PM
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I'm sure this has already been mentioned, but I'd appreciate the "hello" and "follow me" commands to be merged like in MO.
It hasn't, due to frequent instances in AE of requiring Mudokons to "Work!" without moving from their position.

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  #835  
01-26-2012, 04:19 PM
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Can we just drop the entire 'merging AO and AE together' idea. That isn't going to happen.
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  #836  
01-26-2012, 06:38 PM
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Who said it wasn't? All we've had is a "maybe". It'd be dissapointing if Abe HD was just AO, and there weren't any plans to HD-ify AE, since it's just as deserving of a re-make. Maybe in that case both games could be re-mastered separately and re-released as different titles.
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  #837  
01-26-2012, 10:04 PM
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We have plans for AE although it won't be released the same time as AHD. I think having them as one large game would belittle both of them, somehow suggesting that they can't stand on their own merits.

Rest assured though; as long as I have a voice, AE will get its turn.
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  #838  
01-26-2012, 10:13 PM
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That's good to hear. Thanks for clearing this up

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  #839  
01-26-2012, 11:38 PM
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It's my pleasure; AE is my favourite if I'm perfectly honest (don't lynch me, who would feed my ferrets?). I felt like it had better pacing than the original, and was a little gentler in bringing the player up to speed.

So you see, remaking AE will be a selfish act on my part so I get to play it again :P
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  #840  
01-27-2012, 02:20 AM
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Hm. Good point. Well it's just an idea. :P
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