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  #811  
08-27-2008, 05:38 PM
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Thanks Bullet Magnet. Now i know why Steef ears are so small and cute
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  #812  
08-28-2008, 05:46 AM
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But I can't understand why Lorne designed all these things about Oddworld and we won't see everything but we will only know that they exist.
The whole point of the quintology (and Lorne kinda said this in part 5 of the interview) is that it's too big a story to tell in one sitting. He's developed a huge story and as it goes along, we will see deeper and deeper in to Oddworld and will have to revise everything we previously thought we knew.
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  #813  
08-28-2008, 06:42 AM
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This has been bugging me for a while. In Stranger's Wrath, when you have to go to the junkyard (can't remember the name of the Outlaw you have to capture), you have to get a password. But on my version of the game the password is beeped out so you can't hear it. Does anyone know whay they actually say?
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  #814  
08-28-2008, 10:06 AM
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Repeating that filth is so bad that even Alcar would get banned. Willingly. By himself.
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  #815  
08-28-2008, 11:55 AM
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I heard there was a bunch of stuff planned for MO, but did not make it in due to technical constraints. What was all planned? I know a few things like Roid, returning to Rupture Farms, and Meetles, but I am sure there is more than that.
  #816  
08-28-2008, 11:59 AM
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Welcome to the thread Vexus. Yes, a lot was cut from MO due to Microsoft not giving OWI enough time to make the game. I know Abe and Munch were to visit Sam, the Mudokon queen, and we'd learn a lot more about her.
  #817  
08-28-2008, 02:57 PM
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I remember being so mad when Sam didn't make an appearance in MO. I really was looking forward to seeing an actual female character that existed on Oddworld.
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  #818  
08-28-2008, 03:13 PM
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The closest thing we have to a female character is Jo' Momma. I can guarentee Sam will make her appearence some time or another. Most likely in the Oddworld films.
  #819  
08-28-2008, 03:15 PM
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There's always half the grubbs and clakkerz.
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  #820  
08-28-2008, 03:57 PM
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Oh yeah! I forgot all about them...
  #821  
08-28-2008, 05:43 PM
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:
This has been bugging me for a while. In Stranger's Wrath, when you have to go to the junkyard (can't remember the name of the Outlaw you have to capture), you have to get a password. But on my version of the game the password is beeped out so you can't hear it. Does anyone know whay they actually say?
Really? It’s bleeped out in your version?

:
I heard there was a bunch of stuff planned for MO, but did not make it in due to technical constraints. What was all planned? I know a few things like Roid, returning to Rupture Farms, and Meetles, but I am sure there is more than that.
Molluck being taken to court by Lady Margaret, Abe rescuing Sam from Vykkers Labs, being able to possess characters for extended periods to assume their lives and earn Moolah to afford the upgrades/promotions it’s necessary to get to have a high enough status to give orders to other enemy NPCs to clear a path for the protagonists, playing around with realtime environments with growing trees, changing water tables and diurnal and seasonal changes that affect gameplay, GameSpeaking with large numbers of characters to effect changes in the natural environments and factory interiors, possessing Lulu and building his fortune by turning around the fortunes of a string of struggling companies instead of just donating to the Lulu fund, Sea Rexes, Stangs, Mudflubs, Elums, Klime! vendos, finding low-status Mudokons and baby Meetles and nurturing them into more powerful creatures that you can use to retaliate against your enemies, a supernatural spooce cannon that turns slaughterhouse CEOs into livestock and lab workers into guinea pigs, the return of the Shrink, and a sneak preview of Squeek.

:
Oh yeah! I forgot all about them...
Despite their in-your-face femininity? Blimey!
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  #822  
08-28-2008, 06:10 PM
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Haven't played in a while. I do remember beating the living crap out of them though, it always feels much better doing it to a woman.

Wow, so that was all planned for MO? That's a lot to say how early the Xbox was in the gaming industry.
  #823  
08-28-2008, 06:51 PM
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Molluck being taken to court by Lady Margaret, Abe rescuing Sam from Vykkers Labs, being able to possess characters for extended periods to assume their lives and earn Moolah to afford the upgrades/promotions it’s necessary to get to have a high enough status to give orders to other enemy NPCs to clear a path for the protagonists, playing around with realtime environments with growing trees, changing water tables and diurnal and seasonal changes that affect gameplay, GameSpeaking with large numbers of characters to effect changes in the natural environments and factory interiors, possessing Lulu and building his fortune by turning around the fortunes of a string of struggling companies instead of just donating to the Lulu fund, Sea Rexes, Stangs, Mudflubs, Elums, Klime! vendos, finding low-status Mudokons and baby Meetles and nurturing them into more powerful creatures that you can use to retaliate against your enemies, a supernatural spooce cannon that turns slaughterhouse CEOs into livestock and lab workers into guinea pigs, the return of the Shrink, and a sneak preview of Squeek.
You said there were also supposed to be Gloctigi, Kintos, and some other stuff. I have a question: are there chickens on Oddworld? Because there's a RuptureFarms product that's called "Tastes Like Chicken".
  #824  
08-29-2008, 03:37 AM
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Repeating that filth is so bad that even Alcar would get banned. Willingly. By himself.
So I guess my question's never going to be answered?

:
I have a question: are there chickens on Oddworld? Because there's a RuptureFarms product that's called "Tastes Like Chicken".
If they can compare something to a chicken then I'd say yes. Afterall, just look at Clakkerz.
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  #825  
08-29-2008, 03:40 AM
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Yes, there are chickens on Oddworld. There are also bears (Uh-oh, Mr Gabbit: that’s a bear trap; I wouldn’t go near that if I were you), cats (Kitty cats are not speed bumps!) and pigs (Hey! I got an idea! Why don’t we get ourselves a fine meal of pork and beans?).
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  #826  
08-29-2008, 05:31 AM
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"Bair" is the name of a trap manufacturer, a "kitikatt" is a species of domestic neotenous meetle, and pawk is actually a grain by-product.
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  #827  
08-29-2008, 05:37 AM
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I have two questions:

How can Munch in MO put some dynamites in vykkers lab at the end ?
There something weird with scrabs in MO: why aren't they killing each other ? In AO an AE they can't live each other without fighting. (I'll hope that you will understand)
  #828  
08-29-2008, 05:41 AM
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And ‘Skunk’ is just a mispronunciation of ‘Stunk’. A number of Oddworld races are afflicted with a rare but noteworthy speech impediment in which they have trouble with the unvoiced alveolar plosive, resorting instead to the unvoiced velar plosive. You can see why this would happen.

:
How can Munch in MO put some dynamites in vykkers lab at the end ?
There something weird with scrabs in MO: why aren't they killing each other ? In AO an AE they can't live each other without fighting. (I'll hope that you will understand)
First question: With the aid of Fuzzles, Munch looted Vykkers Labs’ armoury, as told by one of these spinning Daily Deception newspapers. He then planted the explosives in R+D. The rest is fiery history.

Second question: Read the F.A.Q.!

And don’t worry, your questions were perfectly understandable.
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  #829  
08-29-2008, 06:16 AM
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But of course. It's a miracle that everyone has a larynx, let alone the resonance and lingual dexterity required for speech. Not everyone has teeth though, and that presents a problem with the dental plosive and alveolar fricative, and Clakkers couldn't possibly manage the bilabials either. Come to think of it, how does a mudokon pronounce the nasal consonants?

:
I have two questions:

How can Munch in MO put some dynamites in vykkers lab at the end ?
Munch and the fuzzles raided the armoury shortly before, while Abe was managing by himself like the good old days.

:
There something weird with scrabs in MO: why aren't they killing each other ? In AO an AE they can't live each other without fighting. (I'll hope that you will understand)
Possibly because those levels were for the nesting scrabs. Those hollow rocks with grass poking out the holes are scrab nests arranged by the ancient mudokons. Alternatively (or coincidentally) they were set in regions of scarce food, and scrabs could not support themselves without a large territory in which to hunt without rivals trespassing. Or perhaps the ancient mudokons filled their temples and vaults with plants, fungi or lichen that release spores of pheromones that have the effect of initiating the transformation of an underling scrab into an alpha scrab.

The wilderness scrabs may have been females and/or underlings under the command of a single alpha. This may be normal scrab behaviour, or it may be permitted by living in a land of plenty, unlike the desert. even when vast ecological damage is dealt, scrabs stampede and rampage together on the hunt for food before vacating the area before they resort to intraspecies competition.
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  #830  
08-29-2008, 09:26 AM
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Thank you a lot !

Anyway, what is really bothering me is the things on the left panel

I know anyone has the response but we saw it many times in AO FMV so that mean that it's suppose to have a meaning.
  #831  
08-29-2008, 09:43 AM
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what on the y axis?

  #832  
08-31-2008, 08:15 PM
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You mean the purple, green, blue, and red symbols? I have no idea what they are.

Just wondering, but how big are Steefs when they're fully grown? If their heads are anything to go by, they must be huge!
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  #833  
09-03-2008, 09:40 AM
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Isn't Stranger fully grown?

The horns seen on the heads of others could might cause something of an illusion.
  #834  
09-03-2008, 03:19 PM
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Hmmm...Perhaps. But the Grubbs keep saying he's "kinda scrawny for a Steef," and it looked to me that the mounted Steef heads in Sekto's office were really big, even from where they were. Of course, there are runts in every species, and that just may be the case with Stranger.
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  #835  
09-04-2008, 12:10 AM
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why paramites and scrabs didnt kill the mudokons in the end of the AO.I saw a scrab and a paramite.

Thanks.
  #836  
09-04-2008, 02:46 AM
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They were probably tamed or too scared to try anything...

  #837  
09-04-2008, 03:51 AM
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These Scrabs and Paramites appear to have been worshipped by Mudokons (Or at least BigFace) for some time. It's likely they were used to seeing Mudokons as friend and not food.
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  #838  
09-04-2008, 01:19 PM
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Or they couldn't find a way down off the rocks.
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  #839  
09-05-2008, 01:10 PM
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Does anybody have a copy of the AE manual in PDF Format?

I know it's not strictly the right place for this but I didn't think this deserved it's own thread.
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  #840  
09-05-2008, 01:41 PM
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Here.


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