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  #721  
10-15-2007, 03:59 AM
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I gots another question for you guys

--WARNING--
If you haven't played and completed Stranger's Wrath, you might not want to read this one..

What happened to Stranger's species? From the infomation in the game it seems as though they have been hunted for their heads, but what I don't under stand is by who? And how?!

Secto had outlaws try for Stanger's head and had other heads at his office, but Stanger is just too much of a badass and kicked their butts, if Stranger can so it, why couldn't the others? The fact that the grubs say that Stanger looks smaller then the Olden Steef and had no horns (that one still puzzles me, maybe he already had an operation from the doc to get them removed?) implies that the Olden Steef was stronger, but I guess he got possessed so i'll let him off the hook. At one point there must have been lots of Steffs, why couldn't they team up and defend themselfs? How many people could possible want Steef heads? If there are Steefs in other parts of Oddworld, why didn't Stranger just travel there insted of going though the trouble of getting 20'000 mollah for an operation to remove 2 of his legs?

If anyone has answers, I will be greatful
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Last edited by Rayrockslots; 10-15-2007 at 04:02 AM..
  #722  
10-15-2007, 04:30 AM
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If the outlaws had indrustrial equipment, like guns and bombs, the Steefs would never stand a chance. Stranger is faster and can dodge better than others of his kind. That's how he's survived.
  #723  
10-15-2007, 04:41 AM
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:
What happened to Stranger's species? From the infomation in the game it seems as though they have been hunted for their heads, but what I don't under stand is by who? And how?! How many people could possible want Steef heads?
Who = anyone with a gun and no conscience who wants to make a bundle. Steef are rare animals, making them very expensive and an immensely impressive status symbol. Collectors like Sekto are willing to pay huge sums of Moolah.

:
Secto had outlaws try for Stanger's head and had other heads at his office, but Stanger is just too much of a badass and kicked their butts, if Stranger can so it, why couldn't the others?
Nobody knew he was a Steef until Raider depantsed him, so no one was hunting him with much conviction. With the promise of 20 000 Moolah, D. Caste Raider’s gang managed to capture him easily—​even Steef fall to a blow from an Outlaw Nailer. The only reason he managed to escape alive was because he was set free by the Grubb ambush.

:
The fact that the grubs say that Stanger looks smaller then the Olden Steef and had no horns implies that the Olden Steef was stronger, but I guess he got possessed so i'll let him off the hook. At one point there must have been lots of Steffs, why couldn't they team up and defend themselfs?
They probably did, and they probably did a very good job considering, but a combination of habitat destruction and ongoing hunting from Clakkers, Outlaws and Wolvarks alike was clearly too much for the Steef population to thrive through.

What I think Stranger has that other Steef might not have had is his custom‐built crossbow.

:
If there are Steefs in other parts of Oddworld, why didn't Stranger just travel there insted of going though the trouble of getting 20'000 mollah for an operation to remove 2 of his legs?
Possibly, when the Steef population became too small, they all decided to go their separate ways. Together, they would have attracted attention. Maybe some went on the run, maybe others besides Stranger tried to fit into the ‘developed’ culture of the Mongo region.

The way I see it, Stranger’s plan to bring a Steef to Sekto doesn’t make any sense unless he knows where or how he can find another Steef. Thus there must, to his knowledge at least, be other Steef out there somewhere, but hiding from colonial and native populations alike.
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  #724  
10-15-2007, 05:29 AM
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Thanks for the answers Max.

I wish I could think as deeply about things as you can, I really do
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  #725  
10-15-2007, 09:14 AM
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Actually, I thought of two possibilities about Stranger offering the Steef to Sekto:
1. Stranger plain couldn't care less for anyone other than himself, and may have known where to get another Steef, or likely hiding places, and merely kill/trick them for his own needs.
2. Somehow use himself to trick Sekto, and grab the moolah and make a getaway.
  #726  
10-15-2007, 09:48 AM
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Olden Steef had no horns (that one still puzzles me, maybe he already had an operation from the doc to get them removed?)
His horns had been sawn off so that Sekto could get on. The horns were on his office wall.

Personally, I think anything that size attatched to your skull would have been more of a hindrance than anything else.
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  #727  
10-15-2007, 10:20 PM
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Possibly, when the Steef population became too small, they all decided to go their separate ways. Together, they would have attracted attention. Maybe some went on the run, maybe others besides Stranger tried to fit into the ‘developed’ culture of the Mongo region.
I figured that Steefs were very much loners, avoiding contact even within their own species unless it was really necessary.
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  #728  
10-16-2007, 01:19 AM
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I always figured Stanger was trying to get close to seckto, and eventually deal with him, for what he had done to the other steef.
I reckon like Munch, Steef are seen more like monsters, or more mythical or so, rather like a centuar (Which is an obvious insperation for his design) or unicorn (Except that no one would kill a unicorn, but I guess maybe that's the symboligy)
Also, Stranger was smart and hid away while the Steefs were being hunted, he desicuised himself and intended to get an operation, basically what Max said.
And I think Stranger is not the only Steef, and there would be no efforts in bringing them back as was done in MO, I think they would moreso reunite.
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  #729  
10-16-2007, 03:58 AM
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Question

Thank you all who have responded to my questsion

As a reward, I gots another question for you guys

In Munch's Oddysee, i've heard some rumors about a secret ending called "Black quarma" that can only be optained by Killing every mudokon and every fuzzle in the game. But i've also heard that it is impossible to kill EVERY mudokon and fuzzle because there are some you have to save in order to get though the level.

I found this site that confirms that there is indeed a black quarma ending,

http://users.telenet.be/Dieter.Hanne..._killing_bonus

but im not sure how they could get the ending unless you can cheat. If anyone can answer this question im sure I could find it in my heart to think of another question
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Miss Mudokon...............Oddworld Insanity

  #730  
10-16-2007, 06:35 AM
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Thank you all who have responded to my questsion

As a reward, I gots another question for you guys

In Munch's Oddysee, i've heard some rumors about a secret ending called "Black quarma" that can only be optained by Killing every mudokon and every fuzzle in the game. But i've also heard that it is impossible to kill EVERY mudokon and fuzzle because there are some you have to save in order to get though the level.

I found this site that confirms that there is indeed a black quarma ending,

http://users.telenet.be/Dieter.Hanne..._killing_bonus

but im not sure how they could get the ending unless you can cheat. If anyone can answer this question im sure I could find it in my heart to think of another question
As far as I know you have to kill a certain amount to get black quarma like in AO and AE.
  #731  
10-16-2007, 06:52 AM
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I have a question but I need to link two image. I don't know what places are these images, but I think they are an early version of Splinterz Manufacturing of MO on PS2. Am I right?





I don't want to post this in oddworld help because I need an quick answer. Thank you!
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Last edited by Wil; 10-17-2007 at 08:31 AM..
  #732  
10-16-2007, 10:05 AM
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First one is an early concept for Magog Motors and the second one is a kind of bomb storage place, I'm not sure it has a name.

  #733  
10-16-2007, 11:28 AM
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Thank you Xavier. But what are those strange characters that are killing the Mudokons?
And can I classify the second image as Splinterz, Magog Motors or others places?
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  #734  
10-16-2007, 12:19 PM
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The second image is the concept of a building seen in one of the early Munch's engine test, which can be found online (Abe throws a slig out of the top window).


As for those creatures... Max knows
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  #735  
10-16-2007, 01:29 PM
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Aren't those creatures some kind of Meetle/Mug?
  #736  
10-16-2007, 02:46 PM
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Once again, Max the Mug knows.

And Bullet Magnet, are you sure it is that building from the video? I remember the building having an association to explosives. (the windows have an image of a nuclear bomb on it)
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  #737  
10-16-2007, 02:50 PM
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This post has been moved to the Buy List.
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Last edited by Wil; 10-17-2007 at 06:16 AM..
  #738  
10-16-2007, 03:06 PM
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Bullet Magnet, are you sure it is that building from the video? I remember the building having an association to explosives. (the windows have an image of a nuclear bomb on it)
The windows are different, yes. But it is a concept, and change is part of the iterative process. For comparison:



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Last edited by Bullet Magnet; 10-18-2007 at 05:06 AM..
  #739  
10-17-2007, 03:41 AM
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As far as I know you have to kill a certain amount to get black quarma like in AO and AE.
Okay, do you have idea how many that is? I want to try and get it but I don't want to get really far in the game to find out that I didn't kill enough thus having to start all over again.
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  #740  
10-17-2007, 04:54 AM
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A simple search has provided the following:
:
Alright I just played through it all.

In AO you can kill 86. The ones you can't kill are: the 2 in the first secret of the Escape, the 2 in the last secret of the escape, the 3 in the Paramonian Temple, the 3 in the Cafeteria in the Scrabanian Temple, the one you must save when you get back to RuptureFarms, the 2 in the secret(Zulag 1) with the 4 sligs that drop down. The ones in the areas that are accessed by Shrykull you can get to, you just have to get grenades and chuck them in.

In AE you can kill 273. Note that this includes the use of a Shrykull portal in Brewery Zulag 7 to access 5 muds while saving 3. Otherwise, if you make a point of not saving anything, and only save 8, you can only kill 271. The ones not killed are: the 9 in the first secret, the 2 that must be saved in Tunnel 1, the 2 that must be saved in Tunnel 4, the 2 that must be saved in Tunnel 5, the 3 used to make Shrykull in Brewery Zulag 7(Substitute the other 5 in Brewery Zulag 7), the 3 in brewery Zulag 13 that you need Shrykull to access, and the 6 in the final Zulag.

Note that the Shrykull in Slig Barracks and Bonewerkz does not have to be used as in Bonewerkz a rock can be thrown to eliminate the bombs, and in the Slig Barracks a grenade can be thrown to eliminate 2 of the flying mines and one of the UXBs, allowing you to disarm the rest and get in the door.
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  #741  
10-17-2007, 05:22 AM
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Thanks Nate but im afraid that hasn't answered my question about the black quarma...

I also realise that you can bring some muds back to life. Does that effect your quarma?
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Last edited by Rayrockslots; 10-17-2007 at 05:30 AM..
  #742  
10-17-2007, 05:28 AM
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Only in MO. Freed mudokons, the natives (green, or painted warriors), do not count. Only scrubs (grey) and fuzzles can be saved and contribute to quarma.
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  #743  
10-17-2007, 07:06 AM
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:
And can I classify the second image as Splinterz, Magog Motors or others places?
Can anyone answer to my question? Please I need it :
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  #744  
10-17-2007, 08:20 AM
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Uhhhhhhh......I think the answer to your question is mug. Mugs are like meetles, but kill stuff.
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  #745  
10-17-2007, 08:29 AM
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:
And can I classify the second image as Splinterz, Magog Motors or others places?
No, it’s a guard tower. They have a generic design and are used throughout the region, as you can see for yourself:

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  #746  
10-17-2007, 08:32 AM
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Thank you Max, but why did you post the Vykkers Labs?
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  #747  
10-17-2007, 08:48 AM
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You can see them on the ground behind it.
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Last edited by Bullet Magnet; 10-17-2007 at 09:08 AM..
  #748  
10-17-2007, 09:03 AM
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So that building have not a classification in the early places of MO. Thank you very much !!!
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  #749  
10-17-2007, 10:19 AM
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I have a weird question

I saw the link that Rayrockslots posted about the black quarma in MO, and it says on the news "Gluk Queen Gets New Lungs!" which they mean 'Lady Margret'
But I thought Lady Margret is too big to replace her lungs with Munch's.. or there is something I don't know?
also you can hear Humphrey talk to her by the phone in the bad ending

Here is a picture of her if you didn't see her before: http://oddworldlibrary.net/archives/...=CAMO0072.jpg3

If you know the answer, plase post it.. and if you don't, it's okay

Last edited by Friendly Slig; 10-17-2007 at 10:21 AM..
  #750  
10-17-2007, 01:10 PM
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That is merely one of the two conception arts, and probably the less canon one. The other one displays a much smaller queen, who's body is more lower body than upper. The upper body is not that much bigger than a Worker Class Glukkon's body, so the lungs can probably fit.
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