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I'm probably going to get complaints about saying this, but I would like the music in the Stockyards to be changed, I was never really fond of having the main menu theme playing.
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Have you considered that perhaps the main menu music is the Stockyards music, rather than the other way round?
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Jenny is the first person ever to not think the music in the Free-Fire zone isn't the best in the game.
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Nuh-uh. Monsaic Lines is better!
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Another thing I want to touch upon is how the majority of the Sligs seem to just be standing about doing nothing after the announcement has been made that Abe is on the loose. The only one that seems to care is that one that chases you for half a screen at the start of the game. I know people have talked about the AI of the sligs being upgraded but I think there should be a few more chasing you through Rupture Farms at different points in the first few levels.
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They're lazy and they have guns. They simply don't believe that anything could possibly get past them.
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Another important aesthetic detail was the Mudokon Pops image in the boardroom in the beginning of the game. The original was more of a shock, as it was much less euphemistic (in fact, it wasn't euphemistic at all), and so this also contributed to the game's overall mood.
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I disagree. For one thing, the entire Mudokon head on a stick would be far too large to package and sell. And what would happen to the rest of the Mudokon body? What's more, I like the more cartoony image, because it looks more glossy and marketting-y. Like the Glukkons are trying to hide the horror of what they're doing through cutesy product design.