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I think the crux of vlam's arguement is that unless Sligstorm is going to add something new, in terms of story—which is unlikely, especially if it follows the same trend as Alf's Escape, with little Easter Eggs scattered throughout—or some significant gameplay tweaks, there's not a huge incentive to go ahead with it.
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I completely disagree. A story can massively benefit from putting the audience in the shoes of someone on the other side. They would have a chance to show how sligs work within their ranks, and generally add depth to the oddworld universe. I imagine the puzzles would feel noticeably different to adjust for the inability to chant or to compensate for having a gun if they choose to give you one.
I've said this before, but plenty of people would be happy to buy Sligstorm based on the idea alone and the fact that it's now one of the mythologized "lost works" of oddworld - the kind that devoted fans drool over.
The game seems like it would work well in the format of the Abe games, and I don't believe they would ever make it a standalone game, so I think it's plausible for them to develop Sligstorm for DLC
As for "skillya'" in the bar in NNT, I'm sure there are several albino sligs, and even if it is indeed Skillya, I'm sure they would have no problem disregarding that easter egg cameo with a contradictory timeline. Hell, the whole script is being rewritten, so I don't think a good idea would be put on halt because they decided to do a bit of fan service in the form of an Easter egg.