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  #661  
12-21-2012, 07:14 PM
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Asylum is such a great game. The combat is fun as hell and the puzzles can be quite clever.

Shame the story is so predictable, but meh, the gameplay and atmosphere more than make up for it.
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  #662  
12-21-2012, 08:40 PM
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I could go on for hours about how much I dislike the plot but fortunately holy shit did they ever get absolutely everything else right.
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  #663  
12-21-2012, 08:49 PM
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So, I'm playing The Binding of Isaac: Wrath of the Lamb.

It's really hard. Yet I can't stop playing.
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  #664  
12-22-2012, 04:08 AM
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I still haven't played the DOTA 2 that Meech gifted me. Feels bad. Is there some kind of deadline?
Everyone on Steam will be able to play it in a few months. There's only a deadline for hipstery "I played it before it was free"-isms. Presumably people who used an invite will get a fancy item as well.

  #665  
12-22-2012, 11:39 AM
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Decided to support JAW and bought Stranger's Wrath HD for PS Vita. It plays very well and for a handheld game it looks amazing. One thing I don't like though is the use of the rear touchscreen, it's so stupid and I don't even know why it's on the Vita in the first place. But yeah, it's fun.

I have ~9€ left on my PSN wallet and I'm considering getting Klonoa or Tombi, both seem like very fun games.
  #666  
12-22-2012, 11:41 AM
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GET TOMBI. That game is so much fun. Klonoa is too, really, so you should be satisfied with either purchase.
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  #667  
12-22-2012, 01:31 PM
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I was actually going to get the Spyro trilogy but I'm 1 euro short on that so that sucks.
  #668  
12-22-2012, 02:25 PM
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I like it too. It's a really well done game. But just starting out, not knowing how to pilot my terible unupgraded mech, and seeing sometimes 10,000 Digital Dollars going down the digital drain because I shot too many bullets/got hit too many times is like being given a piece of paper someone spat in instead of a report card.
Two useful tricks that you will probably hate but whatever:

Reload after a mission if you didn't make a good enough profit. I for one love playing that game so it doesn't bother me, but I understand if that's a pain. A tactic you might appreciate more is going for energy weapons, since their ammunition is free. Though firing them does use up your energy, and they can't be fired at all if your capacity is recharging. A machine gun is very useful in the beginning because their rounds are very cheap and there is substantially less chance of expensive overkills. The EWG-MGSAW is my favourite, but there is also an energy machine gun. And it is fucking expensive.

The other trick takes advantage of the horrible debt you can get into. If you fail a mission 50,000 credits in debt, you get a bonus. Best I can tell, your body is sold of to pay the debt, and you undergo some horrible experimental procedures that somehow improve the performance of your AC (maybe you get wired into it even more severely, who knows?) upshot of this is that you get bonuses like a guaranteed radar function, reduced capacitor drain, increased emergency heat radiation and so forth. there are six such bonuses that can be acquired by repeating the process eight times, but the most important one is acquired on the forth attempt, enabling you to fire cannon-type back weapons while moving and flying even when using legged and floating-type leg parts (usually only the caterpillar types can do this, and the quad type when on the ground). This frees up a lot of viable combination options and generally makes the game more enjoyable.

The cost is that every time you do this, your pilot name, mission history and arena history is erased, setting you back to the start (though you don't have to do the test mission with Strung again). You do keep your AC and all parts, though, so if you have money just buy a load of things before you do it, then sell them back when you're done.


You might also want to check on-line for the location of parts that can be found in missions. They tend to be the most interesting ones, and is the only way to get them (like the famous KARASAWA Mk2 energy rifle, which is the one Ares uses. Really powerful, and no ammo cost!). If nothing else you can just sell them straight away for cash. There's one in the Garage's test room, though it's hard to get to. Shoot out the circle in the middle of the ceiling and fly up there if your build can get the height. It's a crappy radar, but you can sell it twice because it's a back part.
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Last edited by Bullet Magnet; 12-22-2012 at 02:27 PM..
  #669  
12-22-2012, 04:26 PM
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I marathoned Arkham Asylum and completed it over two days. Really good game, it never feels samey the whole way through. Not sure if I’ll try out Arkham City though.

I want to start on the Soul Reaver games—I’ve wanted to play them for ages and when they went on sale on Steam I snapped them up—but as it turns out, not every game made for Win98 is as compatible with modern systems as AO and AE.

So right now I’m researching and trying out various patches. Thanks for releasing a game from a bazillion years ago without fixing it for modern PCs, Square Enix!
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  #670  
12-22-2012, 08:42 PM
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Super pro tips
I've been playing a lot of Fire Emblem games, which require a ton of replaying missions in order to avoid having my best (typically ungulate-mounted) units killed for stupid decisions on my part, so replaying goes right along with FE's 'YOU FUCKED UP DON'T DO IT AGAIN' based strategy. Your second point surprises me, the consequences make perfect sense but I never expected AC games to basically give you bonuses for going into debt. It's almost like I've been playing the game COMPLETELY WRONG. I will be applying these strategies as soon as I stop tasing arsonists to death . Any more suggestions you have I will be thankful for, I'm really lost in the world of (realistic?) mech combat games.

On that note, I've been playing Fire Emblem: The Sacred Stones. It's like Advance Wars except it takes place in a fantasy universe where Horse riding infantry are unbeatable badasses capable of mowing down infinite swaths of pirates and mercenaries without getting hit once. Unfortunately if they do get hit once (or sometimes, twice!!!!) it means an instant death and the loss of a character you've been stewing for a solid 3 hours or more. I used to overlook these games for the (relatively) easier Advance Wars series but what draws me in more and more is the story. It's fairly cookie-cutter, but still very entertaining and 'page turneresque'. I give it three Pegasus Knights out of a Zombified Dog.

Has anyone played Path of Radiance on the Gamecube? I'm considering investing in that (and a 5$ VGA cable which I lost) to satisfy my HOT 3D MEDIEVAL COMBAT ACTION OH YEAH BAY-BEE cravings but I'd rather not play it if it's a big sack of trash.

:
So right now I’m researching and trying out various patches. Thanks for releasing a game from a bazillion years ago without fixing it for modern PCs, Square Enix!
Yeah that sounds about right. I think they redid FF7 for PC with a grand total of 4 new textures for full price, but maybe that was just in Canada moneys.
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Last edited by Mac Sirloin; 12-22-2012 at 08:45 PM..
  #671  
12-22-2012, 08:54 PM
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Has anyone played Path of Radiance on the Gamecube? I'm considering investing in that (and a 5$ VGA cable which I lost) to satisfy my HOT 3D MEDIEVAL COMBAT ACTION OH YEAH BAY-BEE cravings but I'd rather not play it if it's a big sack of trash.
Path of Radiance is so much better than Sacred Stones it's unbelievable. Sacred Stones is far and away the worst of the four (Before Shadow Dragon) that got released over here.

I've beaten all of them on hard mode. You want any tips, I'm your guy.
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  #672  
12-23-2012, 12:19 AM
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Yeah that sounds about right. I think they redid FF7 for PC with a grand total of 4 new textures for full price, but maybe that was just in Canada moneys.
It’s really starting to piss me off because it looks like all they’ve done is convert the cutscenes into a different file format, which doesn’t help at all.

And while there’s a few different fan patches that are generally accepted, none of those are working for me for some reason. I think it has something to do with being on a 64-bit OS, and all the patches and fixes were written around the time of XP.

Oh, also there’s a single .dll file included in the game which will make the game refuse to run at all on an ATI card unless you delete it. Why it’s there I do not know.
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  #673  
12-23-2012, 04:18 AM
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Any more suggestions you have I will be thankful for, I'm really lost in the world of (realistic?) mech combat games.
Firstly, when you go through the rigmarole of acquiring all the plus upgrades, save in a new slot. That way if you ever want to play the game again in the future (or a friend does, I've spent hours playing versus battles) you don't have to do it again.

While they don't seem especially interesting, investing in a good generator and radiator will vastly improve your performance. Heat management is a curious feature, but overheating is responsible for the Output Down error where you continually lose armour points (this is most often caused by flame throwers, lava, grenade launchers and machine guns, but all weapons impart heat). Basically, standard cooling is how efficient your cooling is prior to the error, making it less likely to occur, and emergency cooling counts when the error kicks in and ultimately reduces the damage you will take (assuming you don't continue to absorb heat from somewhere). Also a good FPS, which is your targeting system. Try to pick one with good synergy with the weapons you use, such as missile support and lock speed if you are focusing on missiles, or range if you like the sniper rifles for some reason. these ones are most important to test, because it isn't always apparent what effect they'll have if you're not used to the system and don't understand the stats. They can change the size and shape of the big targeting box on your screen. So do weapons, so they both count. A narrow FPS couples with a narrow cannon system can give your AC tunnel vision, which isn't very helpful.

Blades are much more useful than shields in my opinion, though you may have a different experience. They have no ammo cost, impart a lot of damage and have infinite uses. Some missions I can do entirely with the sword, and like to deal with disorder units with them. The legs influence the stroke: bipeds and floaters slash which makes for an easier hit, quads and tanks stab, which may do more damage. It's also lower down, at least with the quads, so it's easier to hit disorder units. The blade has good synergy with the back booster, an extension part (and my own preference) found in the mission in which you protect the train Black Tail. It's in the second to last carriage. I can't remember which button picks up parts, just mind you don't blow it up by mistake. That's an instant mission failure, btw but it can be sold for the same price as your payment would have been if you don't like it and it saves your on the additional ammo and repairs you might have suffered at the hands of Cruel Justice.

The arena is great for funds. You incur no costs, and the prize money increases which rank, exponentially towards the end. At rank one your will be a spoilt millionaire. Every ten ranks a corporation sponsors you with a unique part, and sometimes other Ravens you defeat or approach give you things. Sometimes arena Ravens show up in missions (the Frighteners aren't Ravens) where they usually die, often (not not always) at your hands. They disappear from the Arena (but can be fought again when you finish the game) and their place is taken at the bottom ranks by new entries. These guys get harder as their rank worsens, until you reach Matthias, an Almighty Janitor. He is without question harder than Ares, the rank one. Not least because his tactics counter all the assholey ones people like to adopt that take advantage of the AI.

One thing I recommend for Arena battles is to turn on the enemy ammo indicator in the garage's cockpit control. It lets you know what weapon your opponent has selected and how much ammo is left. If you're a good enough pilot you can tease your opponent until he's used up all his ammo before he kills you. This is especially useful on high-offence ACs, since the baddest guns tend to have least ammo, such as the grenade launchers. DO NOT GET HIT BY GRENADE LAUNCHERS. I'm serious. Anything that makes a big spherical explosion is likely to finish you off very quickly. Keep your distance, dodge the shots (they're quite slow) and let him run out. The alternative is pain. And watch out for large missiles, they're slow and enormous but they can still sneak up on you. It's hilarious to use a decoy on them but generally decoys aren't very effective.

Missile interception is very useful, but rarely do they have enough rounds to last through an opponent's entire arsenal in the arena, let alone missions. also they incur ammo costs (except for the laser one). Emeraude cores come which an in-built missile interception function (you may have noticed the white beams that occasionally flash in front of you when facing missiles?). It's free and infinite, but very limited in effectiveness and only works in a cone in front of you. And the best one seems to be the default core you start with. I actually prefer the Zio Matrix cores for their other stats and the general optional part slots they have. Optional parts have no weight or stat information so you have to depend on the descriptions. There's one that reduces the energy cost of firing energy weapons, another that increases energy weapon damage. The must-have part is the one that increases turning speed, it is a godsend.

One more thing: the bigger the energy surplus you have, the faster your energy bar will recharge in combat.
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Last edited by Bullet Magnet; 12-23-2012 at 10:08 AM..
  #674  
12-23-2012, 04:53 AM
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I've been playing some QL duels the last few days.

I mean, I've been getting my arse kicked in some QL duels the last few days. I think I have to worst ELO of any regular Aussie dueler. I'm so bad at it, but I just can't keep away.

I'm finally downloading TF2 onto this machine, too. I have a Steam limiter to force the download from a local unmetered content server, which will hopefully mean that the 12gb doesn't come of of my 20gb monthly download cap.
  #675  
12-23-2012, 07:05 AM
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Picked up a game in the Steam Sales called Intrusion 2.

My god.

I've been blown away by how amazing it is. The gameplay is so additive, it's basically a side-scrolling shoot em up in the same vane as Metal Slug and Contra only it's got a great physics engine that you use to manipulate the landscape (you can shoot boulders and make them roll into enemies) and it's extremely over the top action style to it.

The Boss fights, HOLY CRAP the boss fights are some of the best I've ever seen. They are hard, but not too hard and have tons of different patterns which you have to figure out quickly and they are really over the top. Pretty much what boss fights were all about back in the day. Lastly the game itself is really difficult, but not too difficult it makes you want to throw your keyboard across the room. it's just right. It has a lot of checkpoints so your never losing a lot of progress when you die and the enemies won't kill you in one shot which Is what I hated about Metal Slug and Contra. The whole game makes you feel like a badass and I seriously love games that do that.

Go check it out if you haven't already. I need to go see what Intrusion 1 is like.
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Last edited by Crashpunk; 12-23-2012 at 07:07 AM..
  #676  
12-23-2012, 07:16 AM
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I bought Klonoa: Door to Phantomile with my remaining PSN funds. It seems like a fun game to play on Christmas, I played the first level, it was nice.
  #677  
12-23-2012, 01:44 PM
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It’s really starting to piss me off because it looks like all they’ve done is convert the cutscenes into a different file format, which doesn’t help at all.

And while there’s a few different fan patches that are generally accepted, none of those are working for me for some reason. I think it has something to do with being on a 64-bit OS, and all the patches and fixes were written around the time of XP.

Oh, also there’s a single .dll file included in the game which will make the game refuse to run at all on an ATI card unless you delete it. Why it’s there I do not know.
And after all this, I stumbled on the issue in a Steam Community discussion – turns out the Steam overlay seriously messes with the game, and disabling it clears up all the issues I was having on the vanilla version of the game, no fan patches needed.

So after all that, the game is shaping up to be quite fun. First thing I did was set up a gamepad (because I really don’t think the developers intended for this game to be played on a keyboard).

For a game pushing 13 years it manages to hold up pretty well – gameplay is simple enough to not get tricky but not so simple as to be boring.

Voice acing so far has been stellar, which was one of the reasons I got interested in the series to start with (the series’ voice acting and story are often praised).

That said, the first puzzle I’ve come across has stumped me. No doubt I’m missing something though.
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  #678  
12-23-2012, 10:30 PM
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I bought Klonoa: Door to Phantomile with my remaining PSN funds. It seems like a fun game to play on Christmas, I played the first level, it was nice.
Prepare to...nope, not even going to spoil it a little bit. Klonoa is a trip though. A real trip.

I beat Ratchet: Deadlocked and decided to try and complete the challenge mode leveling up all of my guns to 99 and then trying the hardest difficulty on a fresh playthrough. All of the weapons evolve into a very sensible upgrade except for the Turret launcher, which I'd prefer remained PEW PEW PEW instead of BZAP.....BZAP. If you know what I mean. What I mean is that it should be faster.

I also started playing a previously forgotten copy of Ratchet and Clank Up Your Arsenal, which was my first Ratchet game. Still lots of fun, moreso since I remember a lot of secrets and weapon usefulness and the like. My only gripe is that somehow my old save got erased and now I'm worried my memory card is busted (more likely: I deleted it to open up space for something dumb like Xenosaga.) I feel like the writing in the first 4 R&C games, while certainly not stellar, still worked within its own universe and didn't really force you to disbelieve much in an infinite scifi world. But from what I've played of the PS3 games that did not carry over and there's a lot of dopey "BUT WHAT IS THE LEGACY OF CLANK'S ROBOT FATHER" and "MY PARENTS ARE DEEEEAD" drama that doesn't fit in this happy-go-lucky constantly in fear of being destroyed universe. What I'm trying to say is the PS2 is still the best console, bar none.
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  #679  
12-23-2012, 10:54 PM
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How did you go about taking down Vox on the hardest difficulty? I had to change down to 4* for just that fight. The rest was doable, especially once I figured out that the sniper rifle was actually more effective as an off-the-hip missile launcher than the missile launcher.

I agree about the writing in the early games. Getting rid of that girl in A Crack in Time was the best move the series ever made. I played through Tools of Destruction the other day and just ended up skipping all of the cutscenes.

Speaking of ToD, the weapons in that game were dull and there were only a handful that were actually worth using. The two big boss fights felt harder than they should have because of weird camera angles in one, and counter-intuitive attack patterns in the other. I can't be bothered going through in challenge mode and finishing it off 100% as I've done with various others in the series.

I'm going to start A Crack in Time after Christmas. It was easily the best game and I'll probably stick around to 100% it again.
  #680  
12-23-2012, 11:10 PM
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Oh, I phrased that awkwardly, I meant I'm doing the challenge mode right now (with my feet, as I type this). The 4* Difficulty is still pretty tough, though the bosses haven't given me much trouble but I'm not looking forward to the Eviscerator, I had a lot of trouble with that one on my first go through.
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  #681  
12-24-2012, 12:11 AM
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Oh, challenge mode isn't too bad unless you play on 5* and everything kills you in 2 or 3 hits. Mind you, that's just 5*. The Eviscerator isn't too bad once you know what you're doing, especially when you have the endgame guns in challenge mode. If you're not doing a backflip at any point in that fight you're doing it wrong. Keep some ammo for the heavy hitters handy to take down his minions quickly. They have potential to hurt more than he does.

I thought you said that you'd taken Vox down on a fresh 5* playthrough. After many, many hours I had to give up on my dreams of a complete, fresh 5* playthrough because of him.
  #682  
12-24-2012, 12:49 PM
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I completed 24 on my PS2. It was a decent game but a little too repetitive by the end. I also played Drakengard 2, which is pretty good at what it does. It's like a mix between Lair and Dynasty Warriors. Shame it didn't get any sequels.

Need For Speed Hot Pursuit (2005) is fantastic. I love trying to get away from the police and the graphics look awesome on my PC (Nice on Xbox too). I also got to level 11 in World At War multiplayer. Amazing how much atmosphere it has, compared to the other games. For some reason I like it the most, more than MW1!
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  #683  
12-24-2012, 01:29 PM
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I beat Rongo Lango in Klonoa. This game is really weird but also cute and fun.

I also got quite a few games for Christmas and one of those was Catherine for the 360 so I played a bit of it. Very quirky game, quite interesting so far. The gameplay might become repetitive later on but it is pretty fun and challenging, I started on the normal difficulty, but I did hear that even that mode can be really hard at times so I'll wait and see if I have to lower the difficulty (if that's even possible!). I did get a gold ranking for the first two levels though so I guess I'm doing okay.
  #684  
12-24-2012, 03:22 PM
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Dyna, I love Klonoa. I haven't played Door to Phantomile, but you should definitely try to find a copy of Lunateas Veil. It's noting groundbreaking, but it's lots of fun and usually cheap to pick up second hand.

I picked up a ShootMania beta key, so it tried that out last night. I was expecting Quakelike movement and was met with something that seems really counter intuitive. I spent almost 1.5 hours in the movement training map getting the feel of the gliding/sprinting mechanic. I haven't actually shot anyone yet.
  #685  
12-25-2012, 12:00 PM
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Botanicula. Well isn't that just the loveliest thing. It reminded me of Abe's Exoddus in places.

I found 114/123 interactions. I don't think this is really a game for completionists, though.

  #686  
12-25-2012, 12:56 PM
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:
Botanicula. Well isn't that just the loveliest thing.
Yeah, it's pretty nice, but I think it doesn't top Machinarium.

:
It reminded me of Abe's Exoddus in places.
...h-how?
  #687  
12-25-2012, 02:16 PM
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I beat Final Fantasy VII yesterday after getting to the North Crater and basically forgetting about it for 3 months. I hit no obstacles fighting Sephiroth, though my main party seriously outclassed my other characters. I love this game and feel like I really accomplished something gamerly in beating it. Now I just need the gold chocobo and all that bullshit.

I started a new file on Final Fantasy Tactics Advance since my 40 hour save I exploited for a bunch of awesome shit got deleted under mysterious circumstances. I'm going to play the game normally with a 7 member team of a human illusionist (I lucked out on a random recruit after my 2nd or 3rd mission), a Nu Mou Black/White Mage, A juggler moogle with Black Magic, 2 Hunters/Ninjas (Marche/The Jesus being one of them) A Bangaa for melee murderating and support (somehow started with 138 speed which is very good for any class but rare for Bangaa and makes it invaluably murderous) and a Viera Sniper/Assassin because those are the only good class. I really like this game especially after absorbing so much spergtastic information about stat growth and exploits. I find the remake of the original FFT a little bit too slow for my taste (it literally slows down to like 3 FPS when you use any attack).

And while not necessarily a game a friend and I got RPG Maker VX Ace which is wayyy different from the PS2 version from thousands of years ago. It's about as straightforward as MSpaint provided you understand the menus. Very easy to use but bloated with really generic anime artwork. Luckily you can import your own pictures of Gorillas, Marmosets and Weasels as placeholders for your characters. We're taking suggestions on stuff to make with it.
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  #688  
12-26-2012, 05:46 AM
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:
h-how?
You've got those big, earthy environments with narrow walkways, some of which serve no purpose other than looking pretty while you walk across them.


  #689  
12-26-2012, 09:31 AM
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My step dad got me Assassin's Creed 3, and Black Ops 2. I'm going to keep AC3, and return the other.
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  #690  
12-26-2012, 10:41 AM
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I've heard the story is banal, and the characters are unlikable.


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