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  #661  
07-05-2008, 08:38 AM
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Probably because you have a re-release where they changed it to make it a little less gore.

  #662  
07-05-2008, 08:45 AM
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Then does that mean there are some Abe's Exoddus games with the AO Mudokon pop poster?
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Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016

  #663  
07-05-2008, 09:01 AM
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Sorry I misread and thought you were talking about AO...
Well I assume they changed the logo from one game to another to make it less gore. You wouldn't expect anyone buying that product with such a poster, would you?

  #664  
07-05-2008, 12:06 PM
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Assuming you know why the graphic was originally changed for the Japanese release of Abe’s Oddysee, then the new Mudokon Pops poster was used in AE so that they wouldn’t need to change it when localizing the game for the Japanese market. Same reason we got the three-fingered Mudokons, although that has a little more Oddworld philosophy behind it. If you want an in-universe explanation, Xavier rightly points out that RuptureFarms would not have stuck with their gory prototype. A severed head does not good advertising make. The redesign makes it as ostensibly cartoonish and appealing as the posters for Scrab Cakes and Paramite Pies, while retaining that on-edge undertone.
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  #665  
07-08-2008, 04:33 PM
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What are Fleech Farms?
  #666  
07-08-2008, 04:40 PM
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Places where people farm fleeches?

What are you talking about?
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  #667  
07-09-2008, 08:56 AM
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My Google search yields but one hit.
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  #668  
07-09-2008, 09:39 AM
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This is plain evidence that MS makes up things to ask about.
  #669  
07-09-2008, 02:03 PM
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I found something about Fleech Farms in a thread about SoulStorm Kennels. It didn't really explain what Fleech Farms were. So stop assuming, Jordan. Here's the link:
http://www.oddworldforums.net/showthread.php?t=12366

Last edited by MeechShrykull1029; 07-09-2008 at 02:33 PM..
  #670  
07-09-2008, 02:28 PM
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It explains in that very thread. It’s just a term someone made up to refer to Scraborama. Which isn’t a Fleech farm, so it doesn’t even make sense.
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  #671  
07-09-2008, 05:22 PM
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:
At Necrum, when you first see the slap trap, you put your hand on the rune stone it says something about Fleech farms. Sounds cool.
I suspect he's getting confused about the Monsaic Lines story stone:

:
Single blue hands
Shall bear the brands
And unleash the power
To destroy false lands.
Glukkon ministers will fume in alarm
As the Shrykull awakened
Halts the flesh farm.
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  #672  
07-10-2008, 07:07 AM
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If Interns mouths are stitched up how can they eat?
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Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016

  #673  
07-10-2008, 07:48 AM
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They can still open their mouths. Their lips are stitched just to keep them from whistling. It probably hurts to open their mouths, but they aren't going to stop eating and breathing. They might get their nourishment from the pills the Vykkers give them. I'm not sure.
  #674  
07-10-2008, 12:46 PM
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I’m guessing they can slip in straws, tubes, and pills in between the stitches.
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  #675  
07-10-2008, 05:23 PM
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Or just have a feeding tube direct to the stomach, as is done to hospital patients who have limited ability to chew or swallow.
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  #676  
07-10-2008, 05:42 PM
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Im sure the Vykkers just give them some type of cholesterol packed pill, injection, or something of the sort. The Vykkers have to keep their cheap labor alive somehow.
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..I managed to take out the tiger with a can of mace; but the shop owner and his son, that's a different story all together...I had to beat them to death with their own shoes...

http://www.youtube.com/watch?v=8wRSHXhJzsY

  #677  
07-10-2008, 06:29 PM
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Interns are not born naturally, but are meat slaves manufactured by Vykkerz for low-brow, ethically questionable work. Inanimate by themselves, the true slave is unique lifeform that exists entirely as sound. It's entire structure is appropriated as waves through a medium, generating a rudimentary intelligence and, when listened to, can animate a body whether its owner likes it or not. These little-known, nameless "organisms" have been captured by the Vykkerz and imprisoned by converting them into silent data recorded on disc, their once beautiful analogue composition twisted an distorted into a crude, digital mockery. By playing these discs on the Intern's walkmans, the meat is animated and performs the required labour, the sound creature is controlled by a heavy-bass and high tempo backtrack superimposed upon its data.
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  #678  
07-10-2008, 08:48 PM
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You should really be a science fiction writer, you know that?
  #679  
07-12-2008, 05:34 AM
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It's a stream-of-consciousness thing.

Note to future readers: my previous post was bullshit.
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  #680  
07-14-2008, 06:02 PM
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Is there a FMV in Munch's Oddysee that shows a Mudokon child? If so which one is it?
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Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016

  #681  
07-15-2008, 01:37 AM
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It’s just a still image seen in one of the spinning newspapers.

http://oddworldlibrary.net/archives/cinema/MO/ then either BIK/ (if you can play BIK files) or AVI/, followed by newspaper/perfect_quarma.
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  #682  
07-18-2008, 06:12 AM
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Its actually on the black quarma one, I was looking everywhere on perfect quarma thinking I went crazy.
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..I managed to take out the tiger with a can of mace; but the shop owner and his son, that's a different story all together...I had to beat them to death with their own shoes...

http://www.youtube.com/watch?v=8wRSHXhJzsY

  #683  
07-18-2008, 10:34 AM
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I was looking on the perfect quaram saying "Where is it? I don't see anything?!"

In Abe's Oddysee for PC isn't there shooting stars in the Stockyards? But not in the Ps1 version?
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Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016

  #684  
07-18-2008, 11:01 AM
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I've never noticed any. It's been a while since I've played it, though.
  #685  
07-18-2008, 11:50 AM
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:
Its actually on the black quarma one, I was looking everywhere on perfect quarma thinking I went crazy.
Oh balls. Thanks for pointing that out. Original message edited!

:
In Abe's Oddysee for PC isn't there shooting stars in the Stockyards? But not in the Ps1 version?
No, there are no shooting stars, only twinkling ones.
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  #686  
07-18-2008, 12:10 PM
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I was playing AO the other day and was going through the Stockyards and Free-Fire Zone. I know that there are no Paramites in the Stockyards, but as I was playing I thought I heard the hissing of one. At first I thought it was a glitch or something, but as I played the game I destinctly heard the sounds that Paramites create through most of the level. Has anyone else ever found this or have I got something wrong with my hearing?
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  #687  
07-18-2008, 12:24 PM
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I hear them too. I think it's part of the background music, it adds beautiful ambience.
  #688  
07-18-2008, 04:07 PM
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I've read posts about this before. I don't think it's a glitch.
  #689  
07-19-2008, 09:07 AM
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Yeah I hear them too.

Me and my twin were talking about this the other day and I was wondering....if Mudokons don't have noses then how come in AE they step back when Abe farts in their faces?
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Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016

  #690  
07-19-2008, 09:16 AM
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They can smell with something else. They certainly have a sense of smell.


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