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  #571  
11-26-2011, 01:08 PM
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Those...are in game...consistently throughout AO and AE.
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  #572  
11-26-2011, 01:17 PM
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STM's right, there was plenty of background goodies for those who paid attention. You could see eventual goals in the background, perpendicular paths, and little easter eggs like the Kool-Aid guy and graffiti.
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  #573  
11-26-2011, 05:54 PM
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What could possibly work is having announcements in Feeco Depot. like the 'Cave Johnson' ones seen in the middle stages of Portal 2, maybe Aslik unwillingly grunting the train times down a tannoy, with the occasional joke, but nothing cheesy that would damage the gameplay.

Another nice idea I can think of (although not sure how well it would work in 2.5D, as in my head I imagine this in a 3D environment) Is a part of Feeco where to board the train you actually do have to walk through the the main terminal to get to the station, e.g through a crowd of Oddworld creatures on their way to work, like a busy platform in real life, buzzing with activity,and Abe needs to sneak through to avoid detection from sligs, possibly with some chases or something through the crowd, for the majority have him somehow disguising himself (maybe the invisibility rings.. or him and another Mudokon wearing a comically over-sized jacket and sneaking through. - Just kidding folks, this 'aint Munch's Oddysee!) Or is that just too non-Oddworldy?
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  #574  
11-26-2011, 06:30 PM
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A third option is to have a very human stock voice making the announcements. You know, the "the white zone is for loading and unloading only" voice. I don't think it would be out of place either with all of Oddworld's other garish references to human society.
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  #575  
11-27-2011, 05:52 AM
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FeeCo needs to have PA announcements like Sonic Colors:

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  #576  
11-27-2011, 03:51 PM
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:
A third option is to have a very human stock voice making the announcements. You know, the "the white zone is for loading and unloading only" voice. I don't think it would be out of place either with all of Oddworld's other garish references to human society.
No, the red zone is for loading and unloading only. There is no stopping in the white zone.
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But they're recklessly trying to make a slice-of-life anime about us.
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  #577  
11-27-2011, 09:38 PM
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:
FeeCo needs to have PA announcements like Sonic Colors:

I think those would break the atmosphere. Maybe an idea for Munch.
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  #578  
11-27-2011, 11:41 PM
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I actually like the idea of announcements, Like I said before only have them after you've done something, not just randomly.
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  #579  
11-28-2011, 03:03 AM
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I dunno, if it's after you've done something you know it's coming, I think random occurrences but also rare occurrences might make it a bit more interesting. Perhaps at the beginning of the game they are announcements made by sligs but as Abe progresses, because he's causing so much havoc, a Jr. Executive stands in, then Aslik himself, to try and persuade people everything is fine and that no, the trains will no be next to blow up.

We've seen it before, when a company is in danger for whatever reason, they get the boss men in to reassure the share holders and investors.
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  #580  
11-28-2011, 06:12 AM
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No, the red zone is for loading and unloading only. There is no stopping in the white zone.
Oh really, Strike Witch? Why pretend? We both know perfectly well what this is about. You want me to have an abortion.
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  #581  
11-28-2011, 07:43 AM
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I think those would break the atmosphere. Maybe an idea for Munch.
I was only being half-serious. Serious fits the atmosphere best, but perhaps some more comedic announcements could be thrown in as easter eggs or new game+ material.
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  #582  
11-28-2011, 01:13 PM
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Oh really, Strike Witch? Why pretend? We both know perfectly well what this is about. You want me to have an abortion.
It's really the only sensible thing to do, if its done safely. Therapeutically there's no danger involved.
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But they're recklessly trying to make a slice-of-life anime about us.
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  #583  
11-28-2011, 03:16 PM
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  #584  
11-29-2011, 06:54 AM
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Sligs definitely need more development. I like the skin tone variation idea. Maybe some could have replacement arms/tentacles as cyborg metal limbs. I think they need more of a hierarchy. Maggot -> Private -> General. They need more randomness like musle cramps and clumsiness.

I love the train idea. Maybe you could have a chase on the rooftops. Or Sligs chasing you in Minecarts
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  #585  
11-30-2011, 06:43 AM
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I personally already felt the Sligs had a lot of character.

Some were crueler than others, beating Mudokon's at every opportunity. Other's just let the Mudokon's get on with their work.

When Abe said "Hi" some would reply back with "hi" - others (usually the Glukkon's body guards, clearly the higher ranking, more professional Sligs) wouldn't have time for social activity with Mudokon's and would either flat out ignore him or wonder what the noise was.

The way some would laugh when they shot Mudokon's, and some would just take it as part of their job. I actually did find the Slig's to be surprisingly individual for a game of the mid to the late 90's and don't really think they need much improvement.
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  #586  
12-02-2011, 07:40 PM
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I thought it would be cool if you can add your own music. Like have an option for custom music.
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  #587  
12-02-2011, 10:24 PM
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Urgh... I don't know how often I need to post this:

:
Q: I know you probably are going to tell me that you can't legally tell me but I want to know how I can change some of the sounds in Oddworld: Abe's Exoddus specifically the background noise so I can shove some teen music in there (Oddworld has a great soundtrack please don'tbe offended!)

Alf: I would never tell you something like that! What I will tell you is to lose that teeny-bopper crap yer listening to. Land sakes, the things that pass for music these days woulda caused folks in my day to hold their nose just in case a foul smell was short in coming... Get yerself some Grass Roots, or The Platters... you know, they did that one that went "Smoke... Gets... In... Your..... EEEEEEEYYYYYYYEEEEEESSSSSS-HACK ACK *cough cough wheeze*"... eh... whoo... and so forth. Then we'll talk.
And I agree with him completely.
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  #588  
12-03-2011, 03:15 AM
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I hope that question was trolling.
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  #589  
12-03-2011, 04:06 AM
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Abe's Exoddus feels the best with Justin Bieber playing in the background.
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  #590  
12-03-2011, 04:43 AM
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Seriously though, I don't see why people feel the need to rip out a vital part of the immersive gaming experience.

Why not just replace the visuals with your favourite movie while you're at it? And the sound effects with lines from your favourite TV show?

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  #591  
12-03-2011, 07:50 AM
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.: Interrogation at the end of AO:.

Slig: Does Molluck look like a bitch to you?
Abe: No
Slig: Then why do you keep trying to fuck him like a bitch Abe?

I want this.
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  #592  
12-03-2011, 08:55 AM
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Slig: Does Molluck look like a bitch to you?
Abe: No
Slig: Then why do you keep trying to fuck him like a bitch Abe?
I lol'd.
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  #593  
12-03-2011, 09:20 AM
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Hilarious.
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  #594  
12-03-2011, 11:00 AM
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One thing I'd like is radio communications for the alarms.
Not sure if anyone played either MGS3, MGS Portable Ops or MGS Peace Walker... but the teams call the HQ when the alarm is triggered, so there's a slight delay between spotting someone and the alarm being triggered. Alarm would be raised for a while and then when they lose him they'd call up and say "Target lost, call off the alarm". Etc. Just to make it feel more real.
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  #595  
12-03-2011, 11:09 AM
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Because when you lose someone you switch the alarm off?

"Geez! We lost the Sadistic Summer Slayer, what do we do?"

"Turn of the bloody alarm, I'm getting a headache."
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  #596  
12-03-2011, 11:54 AM
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Seriously though, I don't see why people feel the need to rip out a vital part of the immersive gaming experience.
If they do then it's their problem. Why do people care that I want to listen to Michael Jackson, The Beetles, or Rush while playing Oddworld?
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12-03-2011, 11:59 AM
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@Scrabtrapman, Well not right away... but imagine this.

You spent the last two hours looking for someone and can't find them.
Do you;
A) Keep playing the 130 decibel alarm tone which uses valuable electricity when the intruder may be miles away by now and you can't hear yourself think over the noise
B) Stop the alarm, regroup and focus your efforts on nearby areas.
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  #598  
12-03-2011, 12:12 PM
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Just noticed while playing AE... where are Abe's scars in the cutscenes? He has them in the opening cutscene but not in any other cutscene.

Didn't know where else to put this so yeah.
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  #599  
12-03-2011, 12:54 PM
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@Scrabtrapman, Well not right away... but imagine this.

You spent the last two hours looking for someone and can't find them.
Do you;
A) Keep playing the 130 decibel alarm tone which uses valuable electricity when the intruder may be miles away by now and you can't hear yourself think over the noise
B) Stop the alarm, regroup and focus your efforts on nearby areas.
To be fair that sort of happens in AO any way, after a few screens the alarms turn off, apart from the Boardroom.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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12-03-2011, 02:51 PM
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If they do then it's their problem. Why do people care that I want to listen to Michael Jackson, The Beatles, or Rush while playing Oddworld?
Just play them in the background then.

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