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  #31  
04-18-2004, 04:52 AM
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Sorry i wasn't aware of this

but thanks for telling me
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  #32  
04-18-2004, 07:21 AM
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DI, I know Sligs and Interns aren't called slaves, but they’re little more than such. They get paid, true, and some break out and become big shots, but Sligs at least don’t enlist – they’re sold to the Magog Cartel by Skillya. They don’t have any choice. Interns, I’m betting, are luring into their jobs by offers of music and drugs. It’s a lifestyle that does suit them fine, but I’d wager they have the potential to be so much more, just like most stoners, if they could get their acts together.
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  #33  
04-18-2004, 07:43 AM
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Interns may be able to make themselves drug-free, but even if they did they'd probly still be SnUzi-crazy, twitchy-eyed, madcaps. That's just what I think, but maybe not, maybe some day the Interns we'll gather up and start secret Self-Help groups and try to get off pill popping.
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  #34  
04-18-2004, 07:46 AM
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That would be damn crazy and incredibly funny!
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  #35  
04-18-2004, 08:37 AM
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Max, I totally forgot about the sligs being sold off. My mistake.
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  #36  
04-18-2004, 01:19 PM
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I think it's a great idea for a kinto to be a quintologean. I mean we know nothing about them to say whether they have an emotional reange or not but if they are going to keep all the old characters as they add new ones then each is going to have to be able to travel into different areas (eg munch could swim, abe could jump to high areas) and have different powers (maybe the kinto's religious beliefs give them some powers?)
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  #37  
04-18-2004, 05:37 PM
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The problem is, they don't seem to display a greater intellectual capacity. It is made more known, by the fact that a Kinto is placed into the Wildlife category (as by Oddworld Inhabitants themselves). I doubt we'll ever get to see a Kinto rise above anything more than a creature.

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  #38  
04-18-2004, 06:25 PM
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And anyways, OWI has always been very careful to give as much expression as possible when designing main characters...just look at Abe and Munch. You have to be able to show a ton of emotion to get sympathy for these characters' stories, and Kintos just can't express it.

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  #39  
04-19-2004, 08:05 AM
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And anyways, OWI has always been very careful to give as much expression as possible when designing main characters...just look at Abe and Munch. You have to be able to show a ton of emotion to get sympathy for these characters' stories, and Kintos just can't express it.
Up to and including Munch's impossibly large eyes. Kintos are interesting looking creatures, but as has already been said, they are considered "wildlife" I think the previous theory about a rat is more likely, as they are supposed to be both intelligent and (what with their huge eyes) also expressive. But what would its story be? Eh. There's plenty of information to back the Ratz as well as denounce them. The next quintology hero will probably be a completely new species. Though a Rat-print moon would look pretty interesting.
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  #40  
04-19-2004, 12:26 PM
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Do you think it is necessary for a quintologean to be able to talk? I got the impression that Ratz couldn't. And they're also wildlife. And also, the point I was trying to make is that you may say that Kinto's can't show emotion but seeing as we have only seen a few pics of them its hard to tell for sure.
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  #41  
04-19-2004, 12:39 PM
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Do you think it is necessary for a quintologean to be able to talk? I got the impression that Ratz couldn't. And they're also wildlife. And also, the point I was trying to make is that you may say that Kinto's can't show emotion but seeing as we have only seen a few pics of them its hard to tell for sure.
There are very few closed doors when it comes to what the next hero might be. But the Ratz must have some way of communicating intelligently, because they report information to the raisin. Ignoring the fact that they have very little room for vocal chords, surely they could squeak out in Rat-talk or something. But that was just a rumour brought on by the name Squeek back in the day. I think its probably something we haven't seen, most likely something they haven't finished designing yet. It could be a Kinto, It could be a Rat. For all we know it could be a Clakker with a high voice, speculation on this subject is far too open-ended. We don't even know what Squeek has to be able to do. (As in Stranger HAD to have horns)

But what we've seen of Kinto slaves don't look like they have any eyes, and that's a definite sign of wildlife in early Oddworld designs. Who knows though?
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  #42  
04-19-2004, 01:48 PM
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It's a 100% fact that the next quintology heroes will not be any creatures we have seen before.

A new one every time.

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  #43  
04-19-2004, 01:59 PM
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Back to Kintos I heard awhile back that the Kintos were mainly used to transport same around, due to her massive gerth; and Im positive that Squeek will be a character we've never seen before. Lorne wants to introduce characters at the bottom of the food chain and that are being exploited. A Kinto to me dosen't seem all to defensless, as for the Ratz; they seem to just be ignored by everyone except for the Rasin. BTW whats this "Beep Beep" thing Oddish is talking about a few posts back...did I miss something?
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  #44  
04-19-2004, 06:25 PM
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There was that one Inhabitant Interview that had a question "Who is your favorite character and why?" and the answer was, "Oh, it's one of the new characters, very top secret...his name is *** ***** and he *** ****** with only a ***** and an ***!'

Or something.

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  #45  
04-19-2004, 06:59 PM
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But the Ratz must have some way of communicating intelligently, because they report information to the raisin.
I reckon that is more to do with the raisin's powers than a Ratz ability to communicate. I think I read somewhere that the raisin actually rides in the minds of the ratz, to see through their eyes (a la Granny Weatherwax).

EDIT: Found the quote:

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the Almighty Raisin drifts his consciousness across the landscape of Mudos to see and hear through the eyes and ears of special others, his close kin, his roommates, the Ratz.
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  #46  
04-20-2004, 10:53 AM
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Mabey one of the quintology heros is caught by other types of industrals that buld and create robots/androids types. Then turn that hero into half machine,half creature and instead of sligs or interns they have robots that kill and only Munch can posses them. Then they go to this nucler powerplant and something happend.

Just a geuss.
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  #47  
04-20-2004, 11:03 AM
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Oddworld is showing the more.. ahem... dodgy sides to modern human nature, so I would assume that Nuclear power is in there somewhere... perhaps something gets all mutated - cue the one of a kind creature again!

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  #48  
04-20-2004, 12:28 PM
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Mabey one of the quintology heros is caught by other types of industrals that buld and create robots/androids types. Then turn that hero into half machine,half creature and instead of sligs or interns they have robots that kill and only Munch can posses them. Then they go to this nucler powerplant and something happend.
Wasn't munch meant to be a twisted half machine half animal thing originally?
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  #49  
04-20-2004, 04:10 PM
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No, he was always totally animal. Except for the metallic implant atop his head.

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  #50  
04-20-2004, 04:54 PM
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He was originally a Dr. Jeykle and Mr. Hyde type character, but I forgot how he came to be like that. From what I can recelect it was because of some experiments done on him in Vykkers Labs..
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  #51  
04-21-2004, 01:51 AM
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He was originally a Dr. Jeykle and Mr. Hyde type character, but I forgot how he came to be like that. From what I can recelect it was because of some experiments done on him in Vykkers Labs..
It was steroids testing done by the vykkers in the same time period as the sonar implant. It was left out of the game because they didn't have the time to make a feature like that work within the gameplay.
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  #52  
04-21-2004, 09:10 AM
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Squeek is going to take place in a city like NewYork or Tokyo. So we could see a Powerplant that would lead us closer to the Big City. I can imagen buses and trains, but i find hard to see cars and shops. I guess bulding will look more cleaner, not like rusty, and they have more wacky designes. A huge statue shape of a Khantzumer holding a torch on one hand and a laptop on the other.

Each Quintology hero will have a more, and more industral main menus.
Squeek would probally have a silvery metalic main menu. The last hero might have a glass or jelly, or even your own reflection main menu!
( i need to learn how to use more smileys )
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  #53  
04-21-2004, 09:55 AM
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Squeek is going to take place in a city like NewYork or Tokyo. So we could see a Powerplant that would lead us closer to the Big City. I can imagen buses and trains, but i find hard to see cars and shops. I guess bulding will look more cleaner, not like rusty, and they have more wacky designes. A huge statue shape of a Khantzumer holding a torch on one hand and a laptop on the other.

Each Quintology hero will have a more, and more industral main menus.
Squeek would probally have a silvery metalic main menu. The last hero might have a glass or jelly, or even your own reflection main menu!
( i need to learn how to use more smileys )
hmmm Tokyo and NYC seems to big to me...
they are rather for the 4th quintology hero...
but your theory sounds good

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  #54  
04-22-2004, 05:24 AM
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Oo, an Oddworld Tokyo would just be thooper...

Whoever said that, gimme a hug.

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  #55  
04-22-2004, 06:59 AM
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I herd that in a interview with Lorne Laning when MO was going to be on the PS2.

Tokoy, i can just imagen big signs, Srab cakes, Lung buster.ect
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  #56  
04-22-2004, 12:19 PM
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and Khanzumers, lots of Khanzumers
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  #57  
05-02-2004, 09:16 AM
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As the Quintology is the continuing story of Abe’s travels from the distant primary industries based in less economically developed region to the heart of consumerism in the big cities, I’d guess that not until the fifth hero will we finally reach the truly big cities on Oddworld.

Hopping back to mutation, I tried outlining a horror fanfic about a Vykker expedition to some swamp where experiments with a substance (which actually exists, though I forget the name... pitchblend?) lead to mutations and such. Not exactly on par with radioactive sources of energy, though.
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  #58  
05-29-2004, 12:34 PM
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Kentos look like a cross between a... paramite, and some other freaky shit...
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  #59  
05-30-2004, 01:37 AM
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I'm sure that 'head' is rather toad-like, but yeah, they do have the same single-toed feet as Paramites and Scrabs.
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  #60  
05-30-2004, 01:47 AM
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I realy wonder how that creature cas stand upright... it's like he will fall over if there is a little wind

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