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: How easy do you want to die?
Bring back the one hit kill! 9 60.00%
Lower the hit points. 5 33.33%
Keep it the same. 1 6.67%
Give it more dammit, I suck at the game! 0 0%
: 15.

 
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  #31  
01-05-2003, 09:18 PM
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Yes, I got it. I have heard people say that other peoples boxes are full, but how can people not know? A message pops up in a wee box saying "You have a message" or something.
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  #32  
01-07-2003, 02:53 PM
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well you havent answerd it yet...or have you?i have pm some people but i don't get pm's back i wonder if something's wrong kan you answer my pm just to check?
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  #33  
01-07-2003, 08:29 PM
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:
Originally posted by Facsimile
A message pops up in a wee box saying "You have a message" or something.
People have the option to disable this, so maybe he/she has it diabled.

Alcar...
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  #34  
01-08-2003, 06:24 AM
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:
Originally posted by oko
well you havent answerd it yet...or have you?i have pm some people but i don't get pm's back i wonder if something's wrong kan you answer my pm just to check?
The reason I never answered was you didn't ask a question and I didn't feel I needed to reply. Plus I kind of replied in here. But I will do it just so you can check.
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  #35  
01-08-2003, 12:53 PM
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ok it worked now back to the topic.in AE the fleeces had to hit abe many times before he died i think they might have some creature's with one hit kill and some without(i know it's a silly idea)
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  #36  
01-09-2003, 06:43 AM
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interesting top!c

It's not a silly thouht. In my opinion it would just be perfect: damage depends on creature strength, armor and used weapon.

In AE it's the same: muds die from a bullet, but you have to slap em alot before they die.

Bullets should kill instantly.
Blades should wound first and then kill. (But only a hit of 2)
Slaps should slow you down (by hand, or bouncers with their clubbing stick)

Also:
Armored creatures can resist more.
Bigger, stronger creatures have a bigger impact.


Actualy it's a lot of text just to say: keep it like in MO but lower the health points a lot!
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  #37  
01-09-2003, 03:47 PM
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Oddipus, it sounds very good.
I like that logic, even if I wonder how it would work with the blades thing

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