interesting top!c
It's not a silly thouht. In my opinion it would just be perfect: damage depends on creature strength, armor and used weapon.
In AE it's the same: muds die from a bullet, but you have to slap em alot before they die.
Bullets should kill instantly.
Blades should wound first and then kill. (But only a hit of 2)
Slaps should slow you down (by hand, or bouncers with their clubbing stick)
Also:
Armored creatures can resist more.
Bigger, stronger creatures have a bigger impact.
Actualy it's a lot of text just to say: keep it like in MO but lower the health points a lot!
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