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Originally posted by kleeng
The game could be linked to an internal clock set this clock befour you start playing. so when you play in the evening its evening in odd world, and when you play during the day its day.
This micht bring along a few interesting posebiletys. you have to wait til evening befour you can bring into action your plan of sneaking into a factory. Mean while you can do some other helpful things like rounding up some mudoken volenteers, helping out with rain making.
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That could be annoying if the only time you can play is in the night because you would presumably have limited vision and such. If a time system was implemented, I would have to suggest one like Halo's if the level system of MO will remain in the game we are discussing. If we are talking about what was originally planned for MO is to be implemented in the game in question then a more sophistocated time system needs to be implemented. For example, there could be, say, six hours in a day and the moons and the Sun move relative to the planet, or rather the game map, then using lighting techniques, the map could be lit to appear as if it is a particular time of day (and possibly a different season, depending on how long the game is likely to last). Tasks could also only be allowed to be done at a particular time, which could be shown in the pause menu. The game time could pass one hour per hour but there will only be six hours in an Odd day so in half a day somebody could play through a whole day in Oddworld. There will also be an option to 'sleep' in certain places like huts and there will be an option of how long you wish to sleep, i.e. if you went to sleep in a hut and you wanted to invade an area controlled by industrialists, you could set your alarm for 10 minutes before the invasion so you can prepare. When you wake up, the game clock will have advanced as if you had sat patiently with the game for several hours, waiting for the right time.