I was going to reply to vlam but then decided I had better things to do with my time.
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Why does it need to be CG? OWI have a history of making brilliant art in more traditional media - look at their production designs.
CG comic books just look kinda cheesy to me, even when their production values are high.
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I was putting CG in there because it's kind of Lorne's biggest passion. Also in this context it might be interesting to see what kind of CG we're talking about. Anything done with Photoshop can today be labeled as
Computer Graphics.
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Turning this around a little then - fire off some ideas and avenues that Oddworld stories could be published as. 
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I gave this some more thought. And I think machinima might be a good way forward for OWI. Just look at what people are able to produce using the Rockstar Editor for GTA V or Valve's Source Filmmaker and TF2. Both are great tools to easily produce content based in virtual locations. I think OWI could look into this kind of machinima to create some fun videos at reasonable budget while keeping some good quality.
And totally out of nowhere my girlfriend told me she would love audiobooks about Oddworld with Lorne's voice. I wouldn't have thought of that but I have to say I loved to listen to the "Hunt the Truth" audio episodes 343 Industries did to promote Halo 5.
You see Alex, there are tons of possibilities
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