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Yeah the dark and serious themes of Oddysee were lacking in NnT. But I feel it's impossible to recreate fully with modern games.
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This is just not true. AO had the atmosphere it did through careful crafting of the environments, the visuals and especially the sound. I'd say sound is one of NnT's weakest areas.
Every step you take there's a 'hilarious' line from one of the
slaves or Sligs.
I can at least understand it with the Sligs, it's all the more disturbing seeing the guards that are inflicting such pain are so used to it and don't care at all.
However, when you hear Mudokons talking about how much they want a Paramite Pie, it kind of takes away the effectiveness of the fact that they're scrubbing their friend's remains off the floor as they say it.
There's far too much of this, and that's just one reason why the tone is so much less effective than the original's.
One of the arguments I constantly see CP bringing up is the fact that "AO had it's silly moments too!"
Yes, it did, but it knew how to pace them, where to put them and how to use them. AE in my opinion still kept true to the fundamentals of what makes AO's tone what it is, but was able to pull off using silliness more, because again it used it correctly.
New 'n' Tasty goes with the Munch approach and lets the silliness take it over completely, because it doesn't know how to utilise both effectively.
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I mean copying the animation of sprites to 3D models must of been challenging.
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I can't imagine why it would be any more challenging than any other 3D character animation.