This could be for the benefit of the trailer but the sounds effects, most notably speech, don't seem to have a location within the environment.
For example, when the sligs talk to each other, they don't sound like they're talking at a distance from the camera, or that there's a reaction of the sound with its immediate environment (echos, resonance, reverb etc. whatever you call it).
You can sense this also when the slig in the background shoots at you, the gunshot sounds like it's happening right infront of you but it's actually in the distant background.
Anyone else get this?
Something else I wanna say is that there seems to be a lot of advanced tech in rupture farms. Lot of multicoloured neon lighting, coupled with the visual effects of Abe's powers which draw away from a sense of realism. This contrasts to the original which felt very late 1800s to me, and with a much duller colour pallette. I think we better relate to pain and misery when there isn't all the tech there and so it feels closer to home. New n Tasty looks more Star Wars-y (fictional) and therefore more difficult to relate to with our own world. Abe's powers are more full-on, visually emphasised more dramatically than in the original in which you'd have simpler effects, like the rings of power which were just radianting circles, but I think this was better, because it was subtle, and left the sense of realism intact. In summary, i just feel like there's too much colour everywhere, and not enough artistic consistency regarding the appearance of the enviconments like the original game had. But this isn't really a critism because it still looks great. I just want to give my opinion on what I think would make the game better, maybe something to take onboard for the next game OWI/Jaw makes.
Last edited by AvengingGibbons; 03-20-2014 at 02:52 AM..
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