Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #31  
03-19-2014, 10:27 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 15
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

:
It does not look like rancid balls.

I usually do like Oddoworld, as long as I don't have to see or hear Lorne talking about it.
That's a seal of approval if I've ever seen one!
Reply With Quote
  #32  
03-19-2014, 10:35 AM
SoulStorm64's Avatar
SoulStorm64
Thudslug
 
: Feb 2012
: Minnesota
: 180
Rep Power: 14
SoulStorm64  (104)SoulStorm64  (104)

Hopefully you can use classic controls in this version, after watching the interview i heard some of the controls have changed.
__________________

Reply With Quote
  #33  
03-19-2014, 10:42 AM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

The depth is amazing, anyone else notice the sligs in the background when abes being chased by a slog?
__________________
[Type your signature here]

Reply With Quote
  #34  
03-19-2014, 11:16 AM
TheOddgamer98's Avatar
TheOddgamer98
Stunk
 
: Sep 2013
: Germany
: 48
Rep Power: 0
TheOddgamer98  (11)

The Trailer is Really nice, but are i am the only one, who thinks that the Cutscenes from PSX were better made as from NnT?
__________________

Reply With Quote
  #35  
03-19-2014, 11:26 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 25
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

Blown away yet again. Fantastic job as per usual JAW. The game looks beautiful and the gameplay is more and more closer to the original.

:
Only thing bugging me is the scrab/paramite noises.
I was going to bring this up. They don't sound like them at all.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #36  
03-19-2014, 11:47 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
I usually do like Oddoworld, as long as I don't have to see or hear Lorne talking about it.
Speaking of which, here’s a half-hour interview with Lorne Lanning.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #37  
03-19-2014, 12:20 PM
OANST's Avatar
OANST
Necrum Burial Grounds Moderator
Our worst member ever
 
: Jun 2003
: Them dark fucking woods
: 12,320
Blog Entries: 134
Rep Power: 40
OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)OANST  (16390)

You're a terrible person.
__________________


My bowels hurt.

Reply With Quote
  #38  
03-19-2014, 12:31 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

I just realize elum runs moderately normal this time around

PRAISE THE LORD THAT ALWAYS BOTHERED ME

Reply With Quote
  #39  
03-19-2014, 12:32 PM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

What? No, Elum’s goofy-ass gait was the best.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #40  
03-19-2014, 12:35 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

Elum used to literally dance en pointe through the entire level when you ran and that was too much for me to handle

Reply With Quote
  #41  
03-19-2014, 12:55 PM
Phylum's Avatar
Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
: 4,911
Blog Entries: 94
Rep Power: 23
Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)

Exactly what everyone else has said. They maybe need to tone down the sneaking sound a little. At the moment it's like some crazy juxtaposition of loud and soft.

The paramites are cool, and I loved the swarming thing.
Reply With Quote
  #42  
03-19-2014, 12:57 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

I would like to play this game right now.
:
I was going to bring this up. They don't sound like them at all.
THERE'S JUST NO PLEASING SOME PEOPLE IS THERE
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #43  
03-19-2014, 01:35 PM
Scrabaniac's Avatar
Scrabaniac
Clakker Relic Miner
 
: Aug 2009
: Somewhere in the UK
: 838
Blog Entries: 18
Rep Power: 16
Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)Scrabaniac  (376)

They've changed 'spring 2014' to 'coming soon'.. Im expecting this to be out by earliest june. But if it takes them that long to perfect it, i can wait i guess.
__________________
[Type your signature here]

Reply With Quote
  #44  
03-19-2014, 02:25 PM
RyuuFox's Avatar
RyuuFox
Sniper Wasp
 
: Jun 2010
: mudos
: 299
Blog Entries: 4
Rep Power: 15
RyuuFox  (15)

Wow this looks really great! I wonder how long will new and tasty be compared to oddysee? Either way I can't wait to be playing this on my PS4!

I also wonder if they delayed it to switch it to the new version on Unity? http://techcrunch.com/2014/03/18/uni...browser-games/ Could be far fetch, but Lorne did said JAW was working closely with Unity Devs.
Reply With Quote
  #45  
03-19-2014, 02:30 PM
JennyGenesis's Avatar
JennyGenesis
Wolvark Shooter
 
: Mar 2011
: Wales, United Kingdom
: 3,084
Blog Entries: 90
Rep Power: 17
JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)JennyGenesis  (1025)

:
Wow this looks really great! I wonder how long will new and tasty be compared to oddysee? Either way I can't wait to be playing this on my PS4!
Well considering it's a remake of AO, probably the same, in terms of speedrunning, I'm not sure if the game will be quicker or slower given the new way to play it.
__________________
Emjoyed Abe's Oddworld Oddysee Something Nice N Tasty

Reply With Quote
  #46  
03-19-2014, 04:10 PM
SpAM_CAN's Avatar
SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
Rep Power: 16
SpAM_CAN  (108)SpAM_CAN  (108)

The paramite/scrab sounds don't sound right. That's literally the only negative I have. And hell, it's miles above the sounds in Munch.

So yeah, I want this now right now. RIGHT NOW.

Or in a few months, you know, when it's done. That's fine too.
Reply With Quote
  #47  
03-19-2014, 04:20 PM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

It’a worth pointing out that as of right now, about 7 hours after the trailer went up on Youtube, it has over 13,500 views. Good sign, right there.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #48  
03-19-2014, 04:20 PM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 25
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

You've got a point about Unity 5. Maybe they want to have NnT on the latest version of that engine. (I don't actually know anything about game engines so I'm probably wrong. Can you just simply move your game to a newer version of the engine?)

:
THERE'S JUST NO PLEASING SOME PEOPLE IS THERE
You were probably trolling but fuck it.

Yes I know. It's hypocritical because of the things said in the past, but honestly. I think the sounds of the game are very important. Why do you think Video game sound effects and music is so recognizable and popular? The Scrab and the Paramites have iconic sounds, even if they are just some stock monster sounds.

Out of all the minor complaints that have been addressed over New N Tasty's development. I think this is actually one is really justifiable. Maybe not for new players, but for old players and fans. Yes without a doubt.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #49  
03-19-2014, 04:30 PM
Oziah's Avatar
Oziah
Fuzzle
 
: Nov 2013
: Oddworld
: 113
Rep Power: 12
Oziah  (103)Oziah  (103)
Drunk

:
Out of all the minor complaints that have been addressed over New N Tasty's development. I think this is actually one is really justifiable. Maybe not for new players, but for old players and fans. Yes without a doubt.
Definitely have to agree with Crash on this. The current Scrab sound barely even fits the animation; it looks, and obviously sounds, completely wrong.

Paramites are not as big of an issue, but I'd still prefer sounds akin to the original voices for both species. The tiger-like Scrab roar is just plain weird.


That being said, the rest of it looks magic.

Oz
Reply With Quote
  #50  
03-19-2014, 05:30 PM
OddYouko's Avatar
OddYouko
Outlaw Cutter
 
: Aug 2007
: Arkham Asylum
: 1,231
Blog Entries: 17
Rep Power: 18
OddYouko  (166)OddYouko  (166)

I'm sure the Scrab/Paramite sounds are solely for the trailer.
But other than that and the sneaking, I'm totally hyped up for the game even more now! Elum gameplay, yeeeeesh!

I thought to myself when Abe was being chased by the Slog, "Shit, run, run!" And there were quite a lot of Paramites chasing Abe, compared to the three or four in the original. (From what I can remember anyway..)

I'll have to go back and pause to see what all is going on, it goes by so quickly its awesome! The multiple Mudokons is a very cool touch, as well as the Sligs marching after one another.

And was it just my eyes fooling me, or was the Shrykull walking at the end of the video?! I wonder if the time played as the Shrykull will be the same as the original, or will you be able to indeed move around a bit longer before he transforms back into Abe? Freakin' sweet either way! Me and my Ps3 cannot wait!
__________________
:
Originally Posted by The Fourth Doctor
Would you like a Jelly Baby?
Sleep well my Abe babe~

April 13th, 2007 - October 14th, 2016


Last edited by OddYouko; 03-19-2014 at 05:33 PM..
Reply With Quote
  #51  
03-19-2014, 05:31 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 32
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

Fuck. That does look pretty damn good. I had wondered whether the scrolling camera was worth the effort, but seeing it dramatically sweeping up the Paramamonion temple, I immediately understood how important it was. I appreciate the meatier explosions, and that water-ripple effect is exactly how a psychic shockwave should look. I can't wait to see it tearing through mines.

I genuinely didn't notice the animal noises. I guess that makes me a bad Oddworld fan, but I will say that the fact that I didn't notice them might be indicative of how iconic the originals were in comparison. That said, this is a short trailer. They might make all sorts of noises in-game.

If they've fixed the bird portals I am completely smitten.


Last edited by MeechMunchie; 03-19-2014 at 05:34 PM..
Reply With Quote
  #52  
03-19-2014, 05:46 PM
Job McYossie's Avatar
Job McYossie
Outlaw Cutter
 
: Dec 2013
: Among the unmade music
: 1,086
Blog Entries: 24
Rep Power: 12
Job McYossie  (857)Job McYossie  (857)Job McYossie  (857)Job McYossie  (857)Job McYossie  (857)Job McYossie  (857)Job McYossie  (857)

While this impressed me by leagues, the sounds are really bugging me. Mainly the Scrab sound, yes, but other sounds as well. The Sligs don't sound as menacing as they used to. While they didn't originally sound very serious, they still sounded dangerous. Thankfully, the muds so far sound fine, maybe even better than before, but the sneaking sound sounds like someone straining one plank of wood repetitively. And it's a bit too loud as well. All of these, except the strange tiger-scrab, are really just nitpicks though.
__________________


Xorlidyr: The tidal waves clean our sins.

My Steam: spiderqueen ;Oddio is the best pun

Reply With Quote
  #53  
03-19-2014, 05:53 PM
Slog Bait's Avatar
Slog Bait
Outlaw Sniper
 
: Dec 2008
: Middle of a desert
: 1,669
Blog Entries: 33
Rep Power: 19
Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)Slog Bait  (2520)

The sligs in AO and AE (not counting the cutscenes because the cutscene sligs in AE sounded very similar to the MO sligs) sounded like they were talking through a mask. That's what made them menacing, and I'm not sure why they took off whatever filter was thrown on top of the sligs' voices to make them sound like they were talking through a mask.

Reply With Quote
  #54  
03-19-2014, 06:12 PM
V_O_T's Avatar
V_O_T
Super Stingbee
 
: Sep 2012
: Australia
: 471
Rep Power: 13
V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)

Yeah the sounds are a bit different on those 2 but more importantly,

What happened to the "touch the electricity and be fizzled out by its intensity" effect?

It's cool that they jump up and shake until they explode, but wouldn't things melt in intense electricity? like in AO and AE? The exact same reaction happens when you possess things in munches oddysee. Everyone jumps up with intense Parkinson's lol.

That's bothering a little bit, but the rest looks AAA grade quality with love put into it.
__________________
I eat bees.

Reply With Quote
  #55  
03-19-2014, 09:32 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 42
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

Looks fantastic!

The animal sounds didn't bother me. But please, please, please change the sneaking sound!

:
So will the Japanese version be edited to three fingers or is that dispute all over now?
It's not all over, but as Lorne says...

When you’re on digital distribution, it’s a whole other story. Because what are they going to do? Forbid you from downloading from Amazon? It’s not like they can go after the publisher, there’s no retail shelf for them to say “We’re going to fine your store”. It’s different, it’s digital.




EDIT: It just occurred to me that no-one has mentioned the multiple Muds following Abe. Nice!
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #56  
03-20-2014, 01:10 AM
Gilrod
Just Add Water
 
: Jun 2010
: Oddworld
: 98
Rep Power: 15
Gilrod  (171)Gilrod  (171)

:
I also wonder if they delayed it to switch it to the new version on Unity? http://techcrunch.com/2014/03/18/uni...browser-games/ Could be far fetch, but Lorne did said JAW was working closely with Unity Devs.
No, not switching to Unity5 for NnT... Next projects will likely be U5 though.
Reply With Quote
  #57  
03-20-2014, 01:28 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

Talking of little details, I like how the Chant Suppressors’ range is indicated by the orange electricity arcing out from it to Abe. It’s a really nice-looking effect and a good way to get around the lack of flip-screen.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #58  
03-20-2014, 01:59 AM
V_O_T's Avatar
V_O_T
Super Stingbee
 
: Sep 2012
: Australia
: 471
Rep Power: 13
V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)V_O_T  (451)

I think the electricity shown there is when you have Shrykull power inside you and it seems to emanate out to all of Abe's surroundings. Which looks absolutely fantastic. It makes you feel powerful in game. Damn, it's making me feel powerful in my seat lol.
__________________
I eat bees.

Reply With Quote
  #59  
03-20-2014, 02:07 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

No, you can see the same effect when Abe runs past a Chant Suppressor at around 0:55 in the trailer. Abe just happens to be standing next to another Suppressor when using Shrykull.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #60  
03-20-2014, 02:25 AM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 16
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

This could be for the benefit of the trailer but the sounds effects, most notably speech, don't seem to have a location within the environment.

For example, when the sligs talk to each other, they don't sound like they're talking at a distance from the camera, or that there's a reaction of the sound with its immediate environment (echos, resonance, reverb etc. whatever you call it).

You can sense this also when the slig in the background shoots at you, the gunshot sounds like it's happening right infront of you but it's actually in the distant background.

Anyone else get this?

Something else I wanna say is that there seems to be a lot of advanced tech in rupture farms. Lot of multicoloured neon lighting, coupled with the visual effects of Abe's powers which draw away from a sense of realism. This contrasts to the original which felt very late 1800s to me, and with a much duller colour pallette. I think we better relate to pain and misery when there isn't all the tech there and so it feels closer to home. New n Tasty looks more Star Wars-y (fictional) and therefore more difficult to relate to with our own world. Abe's powers are more full-on, visually emphasised more dramatically than in the original in which you'd have simpler effects, like the rings of power which were just radianting circles, but I think this was better, because it was subtle, and left the sense of realism intact. In summary, i just feel like there's too much colour everywhere, and not enough artistic consistency regarding the appearance of the enviconments like the original game had. But this isn't really a critism because it still looks great. I just want to give my opinion on what I think would make the game better, maybe something to take onboard for the next game OWI/Jaw makes.

Last edited by AvengingGibbons; 03-20-2014 at 02:52 AM..
Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -