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  #31  
02-28-2013, 06:25 AM
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:
When Molluck's clothes are burnt off, I really want to get a close up of his scorched, shrivelled willy.
This guy knows what I'm talking about.

Then I would like to see Abe blow on it, and put it gently in his mouth to try to ease Molluck's pain.
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  #32  
02-28-2013, 06:55 AM
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Ok, time to draw a line... OANST you crossed it with your first post and with this you are now very much over it.

Quit it.

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  #33  
02-28-2013, 10:38 AM
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I keep forgetting that OD has lines. Damn it, I hate lines. Unless they're white, and make me feel like beating on strippers.
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  #34  
02-28-2013, 10:19 PM
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Oh also, the directory consoles where you see the map laid out. I wonder if the map will be glowing blocks with dots, or actual camera feeds of the specific area. That'd be kinda neat. Wouldn't it Will? :P
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  #35  
03-02-2013, 06:36 AM
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I would enjoy some closure as to what's happened to elum. Alf's given us three completely different stories.
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  #36  
03-02-2013, 07:01 AM
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I'd love to see some sort of interaction between other Sligs on screen when a Slig becomes possessed in their field of view. Maybe a very tiny event that could determine if the slig seems normal to the others, or failing that, is seen as possessed and shot on sight?
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  #37  
03-02-2013, 04:16 PM
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I would enjoy some closure as to what's happened to elum. Alf's given us three completely different stories.
There is more than one Elum on Oddworld, you know.
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  #38  
03-02-2013, 05:02 PM
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There is more than one Elum on Oddworld, you know.
What? How can he not be a race of one member?
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  #39  
03-02-2013, 05:03 PM
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Stockyards.
I'll most likely not be able to finish the game because of how stunningly beautiful it will be.
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Originally Posted by The Fourth Doctor
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  #40  
03-02-2013, 05:16 PM
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I'm looking forwards very much to Paramonia and Scrabania as they are the most nostalgic levels for me and Elum, of course, in beautiful HD.
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  #41  
03-03-2013, 06:27 AM
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There is more than one Elum on Oddworld, you know.
Abe's elum, of course.
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  #42  
03-03-2013, 06:32 AM
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He doesn't just use one. And if you want to know what happens to the one that lives in Paramonia, it gets blown up.
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  #43  
03-03-2013, 07:08 AM
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The Free-Fire Zone is pretty much the most atmospheric area in AO, so I’ll be looking forward to that.
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  #44  
03-03-2013, 09:01 AM
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Monsaic Lines, Scrabania, Stockyards/Free-Fire Zone. I'm really excited to see these.
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  #45  
03-03-2013, 10:20 AM
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I had a dream about New and Tasty last night. I know in part it's because I'm really sad but also, when a game resonates with you so much that you dream about playing it, you know it's one of the best you've ever played. Can't wait to see the full Rupture Farms as well as Monsaic, the industrial areas are beautiful in their own right really and I think that's quite understated.
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  #46  
03-03-2013, 01:15 PM
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I used to dream about AO when I first played it. Now when I play it I always get nostalgia and great memories of playing it with My dad.
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  #47  
03-03-2013, 03:17 PM
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My dreams about AO would really qualify as nightmares.

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  #48  
03-04-2013, 06:22 AM
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Yeah I vaguely remember dreaming about getting chased by Slogs down the road. Not to mention the Fleeches used to freak me out so much I couldn't even sleep some nights. This was all after playing Abe's Exoddus with my Dad for a few hours.

...Kids shouldn't play Oddworld.
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  #49  
03-04-2013, 06:40 AM
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My dreams about AO would really qualify as nightmares.
Mudokon/Paramite orgies?
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  #50  
03-04-2013, 07:14 AM
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Paramites in general used to freak me the fuck out.
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  #51  
03-04-2013, 11:15 AM
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VYKKERS ARE SATAN HIMSELF
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  #52  
03-04-2013, 12:22 PM
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But Vykkers don't really have anything to do with Abe's Oddysee so it's fine.
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  #53  
03-04-2013, 01:06 PM
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We were going over scary oddworld characters. I'm not even going to mention clakkers....

*shudders*
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  #54  
03-04-2013, 01:32 PM
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What, are you chicken?
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  #55  
03-04-2013, 01:33 PM
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Don't mention chickens!
*shudders*
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  #56  
03-04-2013, 05:12 PM
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TCP/IP LAN and online multiplayer and level editing. Maybe even some modding support.
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  #57  
03-04-2013, 10:10 PM
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How the hell would online multiplayer work?
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  #58  
03-05-2013, 12:12 AM
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Second player plays Alf in some dedicated zones designed for puzzles that require two players.

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  #59  
03-05-2013, 04:01 AM
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How the hell would online multiplayer work?
I see it working in 2 ways. A separate story, like Portal 2 did with the robots in co-op.

Only this time, during Abes escape, there will be 2 other muds who also find out about the the gluks plans. Then I assume the puzzle aspects will be one player has the ability to talk and the other one can open portals/possess enemies.

Then as 2 players go through the game, they'll be just behind Abe or something and maybe rescue creatures as well as stray workers?

They can play around with it quite a lot if they do this. I mean, they could even make it a racing game where you have to roll or run through a trial together and try use the level to slow down your opponent. Escape the gas or slog or something.
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  #60  
03-05-2013, 07:18 AM
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I like the race idea, but the idea of a multiplayer story seems really boring to me.
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