For HOO, I doubt units on both sides would be evenly matched, identical with different character skins (slig, mudokon etc). This would go against the premise of Oddworld I think, that the weaker race stands up against the... >cough< odds. I imagine mudokons will be weaker one on one, focusing more on defence, while the industrial side probably focuses more on firepower.
The game should be evenly balanced of course, but I just imagine this being in more creative ways than usual. For example, maybe muds build defences from natural resources they can re-grow quickly, whereas the sligs will have a finite number of resources to compensate for being stronger?
Also, the game's title has always seemed to imply some kind of spiritual, god-like power. Perhaps the mudokons can call on natural events to help? Pure speculation of course
