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  #31  
11-21-2010, 03:40 PM
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Well if you still want some kind of reward scheme. I suggest making it small. maybe have locked rooms with better weapons and ammo and what not. Just plan out ahead of time what rooms carry what items. When a player reaches via room, tell them what they recieved.
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  #32  
11-22-2010, 08:45 AM
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Won't there have to be a dungeon master too?

Oh and for perks look @ fallout for inspiration, like as you level up you can get better perks
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #33  
11-22-2010, 03:18 PM
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Yep. I could have some unlockable perks and some other ways to mix things up.
Dungeon Master? Why that would be... ME!

Edit: The Creeper 2010 is now up and running! If you like the idea please join!
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Last edited by AlexFili; 12-01-2010 at 02:52 PM..
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  #34  
11-24-2010, 02:15 PM
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So is that it? Do we have anything else we need to consider?
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