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  #31  
12-06-2009, 09:20 AM
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yeah that makes a lot of sense, with the pipes for ventilation

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  #32  
12-06-2009, 09:34 AM
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any references like that for the floating slig barracks?
I read it in an interview a few months before OWF was created.
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  #33  
12-06-2009, 09:43 AM
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- I know there's a wall around slig barracks because you can get out.
-Like ancient cities such as Catal Huyuk, the barracks is built up and up with the older levels at the bottom, the complex was once on sturdy ground but now it held together by flimsy copper (or some sort of other unreactive metal) piping.
-Vykers labs was going ot be in the woods.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #34  
12-06-2009, 09:52 AM
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I think Scrabtrapman's ideas make more sense than the floating thing. A lot of it is metal poles and cloth.

It's also on the ground there.

It looks like it is built around a wasteland, so no wild creatures or 'Enviromental Terrorists' can break in. The big towers all look like they are on the ground outside of the Barracks, so they can't float.
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  #35  
12-06-2009, 10:40 AM
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:
If Slig Barracks is on floating facility
What is Feeco and Bonewerks on?
:
any references like that for the floating slig barracks?
no no no, don't fall for it. for the love of god.

:
I think Scrabtrapman's ideas make more sense than the floating thing. A lot of it is metal poles and cloth.

It's also on the ground there.

The big towers all look like they are on the ground outside of the Barracks, so they can't float.
oh god Josh just give in.

but there's lots of things you could question, like why they are using a Necrum-styled slamdoor in SB (in one of the pictures). why not an industrial one? i was under the impression that natives somehow made the Necrum slamdoors anyway. also, where did you get the info about a lake or summat in SB? i have never seen or heard about that. unless i missed it.
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  #36  
12-06-2009, 11:27 AM
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It's a floating wasteland, duh.

MA, that is an industrial slamdoor. Compare it with the slamdoors in Necrum Mines, Bonewerkz and SoulStourm Brewery, then compare it with those in the outdoors and underground parts of Necrum.

Interestingly, slamdoors in industrial places are native in design if it's a secret area found in a native environment.
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  #37  
12-06-2009, 11:32 AM
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The lake thing was just an idea that i thought fit but MeechMunchie's description sounds better, Alcar and Xavier mentioned a large body of water in slig barracks here waaay back which influenced the idea a bit but that was nothin solid to go on

I think maybe its a necrum door because that is a secret area you get to from necrum and they might load up different sprite sets for each portion of the game

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  #38  
12-06-2009, 11:43 AM
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Alcar is probably refering to the attached background, which clearly shows the edge of the floating platform, and the wings extending out.
Attached Thumbnails
Click image for larger version

Name:	sblake.jpg
Views:	148
Size:	40.8 
ID:	10957  
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  #39  
12-06-2009, 11:45 AM
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@Max:
:
looks Native.





must be a secret area in SB then. still doesn't answer why they would use it.

i don't actually care about it, i was just using it as an example that there are many things that can be questioned about SB and any other area in Oddworld. its like when someone asked why other mudokons don't fall down when an explosion occurs; its just game mechanics. no deep meaning to it.
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  #40  
12-06-2009, 11:47 AM
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I'm positive that on my copy, that slam door is industrial.
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  #41  
12-06-2009, 12:19 PM
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same OJA (ha ha uncle oja err ouja) if you want to really get nerdy, Mudos and in fact Oddworld is hurtling through space at millions of miles an hour therefore free falling floating! Haha we are all floating through space and time! (cue slam by pendulum).

Watch towers dont float and they are positioned around the complex
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #42  
12-06-2009, 12:32 PM
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Might want to re-examine your definition of 'nerdy'. Floating is when the density of an object is low enough for the buoyancy of the substance it is in to counteract the force of gravity. Oddworld is not floating, like all planets it maintains its distance from its sun because it has enough kinetic energy acting roughly perpendicular to its solar system's barycentre.
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  #43  
12-06-2009, 12:52 PM
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I never knew Slig Barracks floated. Nifty.

I suppose although it's floating, it remains in the same place; thus it can be marked on the map, and have watch towers on the wasteland around it.
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  #44  
12-06-2009, 12:56 PM
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Alcar is probably refering to the attached background, which clearly shows the edge of the floating platform, and the wings extending out.
I thought those were waste pipes sending waste to somewhere else, while the height is simply the rickety 'temporary structure upon temporary structure' thing.

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  #45  
12-06-2009, 01:11 PM
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Nah, it's floating, those are the wings. It needs lots.
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  #46  
12-06-2009, 01:14 PM
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They look too much like pipes to be wings.

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  #47  
12-06-2009, 01:16 PM
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That's because you're only viewing a 2D side-view painting of them. Each of them is actually a mile in width. They flap in a pattern like how a centipede walks.
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  #48  
12-06-2009, 01:37 PM
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I'll PM Lorne about it.
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  #49  
12-06-2009, 01:44 PM
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yeah. he may have forgotten. about Oddworld.
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  #50  
12-06-2009, 01:55 PM
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I'll PM Lorne about it.
Oh goodie, I bet he'll love that.
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  #51  
12-06-2009, 02:10 PM
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DEar LL (sorry i cant spell your first name),

i was browsing the good forums of Oddworld Forums in the Oddworld Discussion Forum and did so happen to stumble a cross a most riviting thread. in said thread (rhymed!) an administrator for the forums that goes by the name of Max The Mug, mentioned, in passing, mind, that Slig Barracks in fact floated.

now, forgive me if im wrong, your honour, but i did so believe, and still do, that Slig Barracks was in fact very static. actually, so static that it could not possibly move. i was then fed pictorial evidence suggesting that said Slig Barracks (no rhyme this time...hey, THAT rhymed!) did indeed float.

i am sorry, your majesty, but i do not, and can not, accept this so called 'evidence', never mind believe it. i would like to suggest, your highness, that you disqualify this administrator from the forums (as its a forum about your game and you can demand the power of ownership but youve got to log on every day!!!) as he is clearly lying or entering the surreal world of insanity.

please do this immediately. its in all our best interests.

yours arsekissingly,

[ENTER NAME HERE]

p.s: please reply to my address with a full apology in both a hand written and signed letter, and a disc housing an identical file of the very same signed letter in a word document. all the best.
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  #52  
12-06-2009, 02:14 PM
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Oh. Funny.
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  #53  
12-06-2009, 02:18 PM
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what? it wasn't a knock on you or anything. hence why i put [INSERT NAME HERE].
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  #54  
12-06-2009, 02:19 PM
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Thank goodness.
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  #55  
12-06-2009, 02:34 PM
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Slig Barracks is a generic name. I wouldn't be surprised if there were hundreds of establishments sharing that name (or how could there be Sligs in MO?!). There could be a floating barracks somewhere.
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  #56  
12-06-2009, 02:36 PM
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:
Slig Barracks is a generic name. I wouldn't be surprised if there were hundreds of establishments sharing that name (or how could there be Sligs in MO?!).
It wouldn't surprise me if there were indeed more Slig Barracks, but Sligs do not come from Slig Barracks. It's where they're sent to/pay to go to receive training, which they are not automatically provided with before they start work.
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  #57  
12-06-2009, 02:37 PM
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:
or how could there be Sligs in MO?!
H'm? How do you mean?



(But yes, as RuptureFarms was, in fact, RuptureFarms 1029 - and SoulStorm Brewery 400 and something - it probably isn't the only Slig Barracks)




EDIT: Max posted. Indeed, Slig Barracks is a Slig training facility, rather than a birthing complex or an apartment block.
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  #58  
12-06-2009, 03:00 PM
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EDIT: Involuntary rhetorical question.

Is it true that the Mudomo and Mundaanchee vaults are miles away from Necrum?
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  #59  
12-06-2009, 03:03 PM
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How do you imagine the Feeco train gets to a floating facility?

Must be the same as whatever is behing the 'Coming Soon' door to Vykker's Labs.
Oh, brainwave, brainwave:

Maybe there's some kind of elevated docking area for floating facilities, (To refuel and stuff.) The docking areas could be connected to FeeCo Depot. Either that or FeeCo has some kind of airship transport system (Lulu on MO.)
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  #60  
12-06-2009, 03:07 PM
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Obviously the FeeCo railways are really, really flexible.
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