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  #31  
11-24-2009, 03:10 AM
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That belongs in Oddworld so much it hurts!
Oddammit Sekto you really got some talent thar!
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  #32  
11-24-2009, 03:14 AM
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Unless it was theft. Some gave me -rep for my very first post in this thread... that is, the starting one. Reckoned he'd never liked "Create-your-Own" competitions because people were bound to steal stuff. So he -repped me.


~I'm aiming for -100, can anybody help me?
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  #33  
11-24-2009, 07:25 AM
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seriously, enchilado shuttie, should i question having putting you in fanwerkz? Rep, no one cares anywho back to topic.

How the hell did you draw that Sekto, I thought mine was ok but now i'm pissed
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  #34  
11-24-2009, 08:39 AM
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I feel somewhat intimidated now. I've always lacked the ability to give shape to my drawings, so I'll be thoroughly whipped now.

NAME: -> Creeth (Portmanteau; 'Crawl' and 'Teeth')

RELATED TO: -> Meech (Look closely, you can see how they are related)

HABITAT: -> Different varieties live in swamps and deserts

LIFESTYLE: -> Lives solitarily apart from in mating groups. It will also occasionally work with a few others of its own kind in times of hunger

WHAT ELSE? -> The tendrils and flower-like appendage allow it to detect prey by touch on the surface as it hides beneath mud or sand, its nostrils allowing it to breathe. A Creeth's eyes are in its gums on the top jaw, underneath its lips as they are sensitive to bright sun and waterborne pollution. As the lips draw back, baring its teeth ready to strike, the eyes allow it too detect any sudden movements. More anatomy junk: A Creeth has three jaws, and its locomotive style is to drive the four main claws into the ground, dragging its slug-like rear through the mud or sand as the two large claws push across in a sweeping motion like a turtle.

IMAGE: ->
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Last edited by MeechMunchie; 12-01-2009 at 08:02 AM..
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  #35  
11-24-2009, 08:52 AM
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SS..that is fudgin amazing :O Now I feel mine looks shitty xD
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  #36  
11-24-2009, 09:32 AM
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Yeah, I drew it. Thanks everyone.
Back in the day I was praised on here for my Oddworld art. But that was a long time ago.

To be fair, I dunno if I should be in this competition. I'm just posting for the fun of it.
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  #37  
11-24-2009, 10:09 AM
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Get a job at OWI. That has to be in a game.
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  #38  
11-24-2009, 10:50 AM
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Would be nice.
'Sept there is no more OWI.
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  #39  
11-24-2009, 12:02 PM
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indeed, we could well be the last vestiges of oddworld rememberance, one of the last great pockets, drying out into the chocking air of a new era of gaming!
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  #40  
11-24-2009, 12:05 PM
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:
indeed, we could well be the last vestiges of oddworld rememberance, one of the last great pockets, drying out into the chocking air of a new era of gaming!
That was deep. Imma tell my children about Oddworld. Of course, their games will be so much better than the old shit we have now, but nothing can beat Oddworld's originality.
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  #41  
11-24-2009, 03:36 PM
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All your drawings are great, guys. I can't say I like Mr Sekto's most, so I won't, but mate: want to do concept art for the SligStorm fangame I hope, one day, to make? That is so damn' amazing.
And remember everyone else, though you're doing pretty good:
A good story is as good as a good picture.
...I've said good so many times in this post. Good Odd.


~it can't be good for me.
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  #42  
11-24-2009, 03:42 PM
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I can throw a few concepts your way for the lulz, sure.
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  #43  
11-24-2009, 09:52 PM
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Name: Skud
Species: Grifter

Habitat:
Anywhere there's fools to be fleeced out of their hard-earned moolah.

Lifestyle:
Grifters, as their name suggests, are a race of flim-flammers, scam artists, and con men. They were once a race of spiritual, amphibious forest-dwellers, turned against their old ways by the sins of monetary obsession. They live now in the cities, often setting up near Feeco Depots and other transportation hubs hoping to scam newcomers out of their cash. They are sweaty, easily annoyed, and dislike those smart enough to carry plastic. Most Grifters are loners that set up Three Card Monte, Under-Which-Cup, Farkle, and other loaded games of chance. All Grifters start out as simple skells luring in passersby with an inquiry such as "are you lucky?", intent on proving to them that they aren't. More successful Grifters run casinos, using the false promotional pitch that the money earned will go towards rebuilding their shattered native culture.
Grifters are short, plump, and saggy. They are sluggish, their only form of locomotion being to shuffle along the ground using the numerous, muscular, finger-like appendages on their abdomen to pull themselves along. Their bodies excrete a lubricating slime to help this process, not unlike slugs. Because moving around is such a chore for Grifters, they prefer to use electrical transport.
Grifters' craftiness is unparalleled, but they suffer when it comes to all matters cerebral. Basically, Grifters are clever but not much else. A Grifter can come up with a thousand and one ways to relieve you of your cash, but couldn't spell "cash" to save their life. They speak well, and talk fast in a high-pitched gurgle.
The large sacks on their head store water. Like camels, Grifters drink large amounts of fluid in one sitting, and distribute it evenly throughout the body over a period of months. A dehydrated Grifter is a humorous site to behold, as the deflation of their anterior sack looks like a wrinkled banana.
They have highly developed motor skills, though the simplicity and cumbersomeness of their bodies gives this trait little significance. Their arms, however, are thin, long, and triple-jointed and are able to move insanely fast. Because a Grifter's body type makes them generally useless, they have evolved to have such arms for increased functionality. Their reach is over twice the length of their body and, despite the lankiness of their arms, they are able to lift heavy objects.
Grifters have small a mouth hidden under their anterior water lobe. They do not have teeth, but have fine serrated deposits of calcium along their gumline like certain frogs. They are herbivorous.
Grifters eyesight is decent. They do not have noses but, like snakes, they can "smell" using a sensitive, olfactory-responsive tongue.
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  #44  
11-24-2009, 10:09 PM
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Fucking amazing.


~I can just imagine this guy sitting in a dingy casino and holding out his hands for your money.
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  #45  
11-24-2009, 11:52 PM
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SQUIDWARD TESTICLES
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  #46  
11-25-2009, 02:57 AM
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Dipstikk, please don't spam.

Sekto, you are really an amazing artist; it would be incredible if you posted some of your Oddworld art in FC.
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  #47  
11-25-2009, 09:25 AM
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This.

As usual, Chris pwns us with his art. <3

I drew two critters.



NAME: Mawg (Portmanteu of "maw" and "frog")
RELATED TO: Possible distant relationship to Slogs
HABITAT: Originally swamps, which is where some of them still dwell. But many have been captured and employed as security in the city where they are roided up to the point of of pure rage. Seen here is a native Mawg, indicated by his visible irises.
LIFESTYLE: Native Mawgs are sentient and intelligent, even capable of speech. Naturally, they are a peaceful race that tries not to interfere in the course of nature. Their over-developed arms are a result of the need to dig through the thick mud for food and shelter. Slave mawgs are more muscular from forced steroid use, so as to make them more effective as watch dogs and suppress their intelligence. Their attack method is propelling their long, highly adhesive tongue and either swallowing prey whole, or holding them fro retrieval for their superiors.


SPECIES: An'tuk
NAME: Throk'Elu
HABITAT: Originally, large, coniferal forests, but most of them have been enslaved by industrial forces as loaders of large goods, like the Kintos. The cities they inhabit have high precipitation, and mixes with the plant fumes to produce a terrible acid rain.
LIFESTYLE:They wear masks to protect them from the miasma, as their species is used to fresh, mountain air. They are good-natured, but under the thumb of industrialists, they are more meek and less inclined to intervene where they see wrong-doing, which is strange considering their size and strength.

Like Chris, I'm just doing this for fun. I might post more later.
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  #48  
11-25-2009, 10:08 AM
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They second one looks somewhat like a Jawa.
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  #49  
11-25-2009, 10:41 AM
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@Sekto Springs

Very nice sketch. I'm only can say one thing aganist it. Maybe it schould look more like some kind of insect (sligs, scarabs and paramites are a little similiar to insects).

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  #50  
11-25-2009, 10:48 AM
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Which one? Why would it look like an insect when it's not related to one?
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  #51  
11-25-2009, 11:00 AM
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They second one looks somewhat like a Jawa.
...

I can't believe I didn't see that. Jawas on steroids.

Your creatures sort of remind me of the aliens from MIB, Chris.
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  #52  
11-25-2009, 12:40 PM
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MIB had some good production design going on.
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  #53  
11-26-2009, 08:27 AM
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Hmm. I've redesigned and reworked my best old creature designs into original creations for some original work (which I've been interested in since I decided it's both more fun and more productive to move away from fanstuff). But I might put something new together for this.
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  #54  
11-26-2009, 11:07 AM
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Can I do one without a picture? Good.

Name: Sand dweller

Inhabitance: The greater plains and the deeper parts of Scrabania

Background: The Sand dwellers are an ancient people going as far back as the mudokons, it is possible the two species are related, but probably not. The sand dwellers live in small towns usually of about roughly 600 inhabitants, the towns are not of a usualy layout, similar to the dig site of Catal Huyuk the town is more of a hive, a massive block carved from hardened sandstone, inside the block is a cluster of houses with no windows or doors, each house is joined to the next one and has one floor, the entrance is made via a ladder ot the roof, on the roof, there is a communal plaza and a market in which clothing, food and weaponry are sold or traded off.

The Sand Dwellers travel via wind surgers, small ships that hover over the sand by means of elaborate and archane stone blowers that convert kinetic energy to wind.

The Sand Dwellers religion is similar to that of the mudokons, they worship birds as do the mudokons but they also worship fire as this is the raw force that turned the deserts into what thet are.

The sand dwellers are limited in number as they are rich in delactable meat, the Sand dwellers are an aeria lrace with chitinous armour and wings but under there insectoid exoskeleton is a tasty meat.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #55  
11-28-2009, 12:05 PM
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My entry is finished, I drew a rainbow sparkledog, hope you liek.

Not really.



NAME: -> Ampherbanos
RELATED TO: -> Not comfirmed to be related to any other critter, but is thought to be a very distant relative to gabbits.
HABITAT: -> Most places that have water: swamps, oceans, lakes, rivers etc.
LIFESTYLE: -> Generally solitary animals, can live in pairs or team up with gabbits.
WHAT ELSE? -> PLEASE READ THE WORD DOCUMENT. IT HAS LOTS MORE INFO ON THESE UGLIES!!

I realise now that the colours on the picture aren't the clearest, but it will have to do. There's also an attachment with a background, because I liked it
Attached Thumbnails
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Name:	Ampherbanos copy.jpg
Views:	93
Size:	94.0 
ID:	10931   Click image for larger version

Name:	Ampherbanos copya.jpg
Views:	259
Size:	70.5 
ID:	10932  
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File Type: doc About Ampherbanos.doc (21.5 , 117 views)
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  #56  
11-30-2009, 11:55 AM
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Woah! theres some very impressive art here!
Dryadri, How do you colour in that impressive?
What programs do you use?
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  #57  
11-30-2009, 01:16 PM
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I thought people had lost interest in this xD
Thanks a lot Crashpunk I use Photoshop 7.0
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  #58  
11-30-2009, 03:28 PM
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~ Summary of all Critters so far ~

Scrabtrapman's Haixar: large insectoid sentients dwelling in complex colonies with strict ranking systems.

Carnix's Parrot-Headed Two-Legged Green Scrab: Interesting concept...

Greiva's Blotoni: Four-armed, bloated industrial executives.

Sekto Springs' Ramstigg: Dirty, mouldy industrial slum-dwellers.

MeechMunchie's Creeth: Weird thing with lots of teeth.

Sekto Springs' Grifter: Money-grabbing industrial fiends.

Dipstikk's Squidward Testicles: ...

used's Mawg: Intelligent froggy swamp-things.

used's An'tuk: Jawa-like load-bearers.

Scraptrapman's Sand dweller: Social desert-dwellers who travel on flying ships.

Dryadri's Ampherbanos: Underwater hunters.



Any more entries? And should I judge these all myself, or recruit some judges?

You have five more days to submit creatures!
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  #59  
12-01-2009, 08:50 AM
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:

Any more entries? And should I judge these all myself, or recruit some judges?

You have five more days to submit creatures!
I think there should be more than one judge.
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  #60  
12-01-2009, 02:00 PM
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enchilado
I don't even know!
 
: Nov 2009
: Brisbane, Australia
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Me too. Do you want to judge?
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