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  #31  
07-10-2008, 04:18 AM
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The only thing I want is quicksave in AO
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  #32  
07-10-2008, 07:15 AM
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The only thing I want is quicksave in AO
I actually agree with that. QuickSave in AO would be awesome!

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  #33  
07-10-2008, 07:21 AM
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No way. I loved that there was no QuickSaveTM in AO. Sure, it was incredibly frustrating, but once you finished the game, it made it feel like you achieved something.

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  #34  
07-10-2008, 07:24 AM
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Depends if you play a game to have fun, or if you play it to achieve something...

I tend more and more to play for fun and not to achieve anything anymore.

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  #35  
07-10-2008, 07:32 AM
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I get annoyed in AO really easily, because when you die, you have to repeat everything. So Quiksave would be great for me, then I could finally finish it properly.
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  #36  
07-10-2008, 08:45 AM
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Quicksave would take some of the difficulty away, as well as give you less of a sense that you were actually there and your actions have consequences. But yeah, I agree. Repeating everything gets annoying sometimes.
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  #37  
07-10-2008, 12:50 PM
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I'd like Quicksave in AO as well.

In AE I think they could have taken away the SoulStorm Brew bottles that marked secret areas. AO was great because the secret areas were hard to find and it gave you a reason to go back and play the game again. Showing you where everything was just ruined things for me.
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  #38  
07-10-2008, 05:28 PM
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Secret areas are harder to find in AE. You even have to jump into the rocks in the Mines to find secret areas.
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  #39  
07-10-2008, 05:29 PM
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Yes, but you know where to look. In AO, all you have to rely on are your wits.
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  #40  
07-10-2008, 05:29 PM
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There are no brew bottles in those rocks.
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  #41  
07-10-2008, 05:31 PM
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No, I'm saying in AE, you know where to look. In AO, you can only recognize where a hidden area might be. As far as I know, there are brew bottles scattered around every hidden area in AE.

Last edited by used:); 07-10-2008 at 05:33 PM..
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  #42  
07-10-2008, 05:50 PM
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Except the first.
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  #43  
07-12-2008, 03:14 AM
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There are no brew bottles in those rocks.
There is a bottle in the rocks.
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  #44  
07-12-2008, 10:43 AM
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i wud want to see a game before ao where fleeches were almost extint and u had to go to a fleech temple and stop the glukkons good ending fail because you sneak into the slaughter house were they get slaughtered and a machines goes faly and you end up in the board room were they keep u looked up for 10 months when he excapes all meeches are extinct and thus ao all fleeches dead bad ending you fail to rescue 50 meeches and get put into meech munchies
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  #45  
07-12-2008, 01:30 PM
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Come again? You lost me when 'fleech' changed to 'meech'.
And welcome to the forums. Handy tip - if you want people to understand you and gain a little bit of respect for you, use proper grammar and punctuation. You'd be surprised how much effect it has on how you come across to people over the net.
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  #46  
07-12-2008, 02:09 PM
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rofl, irony.
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  #47  
07-12-2008, 11:58 PM
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Yes, rather. Who ever decided to put a hash next to an apostrophe?
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  #48  
07-15-2008, 11:07 AM
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There was a thread like this, but it is very old. I decided not to include MO and SW, since there are threads anout what you want in them.
AO: More sneaking in shadows, Paramite Stockyards, Meeches (Meechonia, Meechonian Temple, Meechonian Nests, and Meech Stockyards), Elumia (or whatever it would have been called), Elumian Temple, Elumian Nests, and Elum Stockyards, Scrab Packaging, Meech Packaging, Elum Packaging.
Stop with Paramite Stockyards! and Meeches are extinct!

:
I like AO and AE the way they are...

Plus, most of the things you say in your post don't make any sense... we already discussed "Paramite Stockyards" and the "Meechonian Temple" don't we?
Me too.

:
No way. I loved that there was no QuickSaveTM in AO. Sure, it was incredibly frustrating, but once you finished the game, it made it feel like you achieved something.

Alcar...
QuickSave is one good idea, there aren't many check points on AO.
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  #49  
07-15-2008, 03:04 PM
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Stop with Paramite Stockyards! and Meeches are extinct!
It has been a long time since the last time I've mentioned Paramite Stockyards. And Meeches might not be extinct.
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  #50  
07-15-2008, 04:10 PM
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And Meeches might not be extinct.
Maybe.
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  #51  
07-17-2008, 06:43 PM
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I'm probably the only one who doesn't ever want QuikSave in AO. It would make the game way too easy. AE, I understand. There are many parts in there that require a lot of repetition and exact timing (like that area in SoulStorm Brewery with screen after screen of sets of drills), and repeating them all would get extremely annoying. AO, however, is a bit different, and it's even easier by design. The only thing that made it allegedly harder than AE was the QuikSave. I guess it makes you think a little more.
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  #52  
07-18-2008, 07:16 AM
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I don't want OuickSave in AO either...
Oh yeah and Elum I guess...it would be pretty cool to use him in Necrum.
And Slog possessing for sure in both AO and AE!
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  #53  
07-18-2008, 09:52 AM
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It would make the game way too easy. AE, I understand. more.
That's the point: make the game easier
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  #54  
07-18-2008, 04:59 PM
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No, I want the game to be harder.
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  #55  
07-18-2008, 06:38 PM
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Like skillya_glowi said, a lot of challenges in AE are pattern oriented. A lot more so than AO. If AE was more like AO, then I doubt the quiksave feature would have even been implemented. I like AO more because its challenges are more realistic. I wouldn't expect to find a path filled with electric walls and wall-doors leading to nowhere in the Brewery.

Last edited by used:); 07-18-2008 at 07:25 PM..
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  #56  
07-18-2008, 06:43 PM
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I don't think there are electric walls in Mudanchee (except a secret area, which is in the Brewery).
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  #57  
07-18-2008, 07:17 PM
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You're right, my memory is fuzzy. I meant teleporters.

EDIT: Eh, on second thought, teleporters are a pretty realistic feature in the areas inhabited by Sligs. The workers need to get to higher elevations somehow.

Last edited by used:); 07-18-2008 at 07:21 PM..
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  #58  
07-18-2008, 07:26 PM
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You're right, my memory is fuzzy. I meant teleporters.

EDIT: Eh, on second thought, teleporters are a pretty realistic feature in the areas inhabited by Sligs. The workers need to get to higher elevations somehow.
Teleporters would be nice!
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  #59  
07-18-2008, 07:34 PM
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No they wouldn't be. I was saying how it's realistic in AE, but that doesn't mean I like the feature. The teleporters were just something cool and new in AE. As I just said, I prefer AO because of its reasonable and realistic amount of obstacles. In my opinion, it's one thing that distinguishes AO from other, typical 2D games like Super Mario and Klonoa.
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  #60  
07-22-2008, 03:30 AM
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Stop with Paramite Stockyards!
.

Isn't that "Paramite packing" secret area a part of the Stockyards?
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