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But even with Munch, I remember flicking through the strategy guide many years before I owned an XBox, looking down horrified at the Meeps and fuzzles. And the Vendos and spooce, too.
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Ah, Meeps, I’d forgotten all about them. As for Vendos and Spooce, I have no problem with either of them existing on Oddworld (except native Vendos), and their basic concepts are very inventive, but the way they were actually implemented in the game was very artificial, cartoony, and tiresome. This goes for much of the gameplay introduced in
Munch. Possessing cranes sounds like fun, but gets tedious when you have to individually deliver 20–30 egg crates into a loading chute. Herding Meep sounds like a larf, but gets boring halfway through.
But I do forgive OWI and Lorne for MO, especially once they proved with SW that, given enough time and familiarity with 3D, they can make a truly great game. While I may take some exception to the muscle‐bound character and his shooting habits, it certainly felt like Oddworld to me: Exxon vs. Greenpeace, the anti‐hero who finds salvation helping others, the loveable, pathetic characters, and the ALIVE feel to the whole experience.
What nobody has complemented outright so far is that Oddworld has always tried to present dark, horrific topics with a coat of sugar. This comic quirkiness is just as important signature of Oddworld as anything else, IMO; it’s just that sometimes it seems not so much to help the medicine go down, but completely stops it having any medicinal effect.