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  #31  
01-16-2008, 01:25 PM
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SW was a good game... A very good game compared to MO. I enjoyed playing this one, but it really didn't feel like oddworld. Of course it's only the lack of advertising that caused SW to fail. If it didn't fail, I have a feeling that we'd see SW2 on the shelves... I really pity that, and see t as entirely EA's fault.

What bugs me alot, is that they decided to make Citizen siege and not oddworld. I'm really afraid that it's gonna be a success, and then they will forget everything about Oddworld, and make CS their primary project. I just hope Lorne has a little heart left for oddworld, and that he will take it up again in the future.... This time with Farzad back on the team.
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  #32  
01-16-2008, 02:48 PM
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when/if they make the Oddworld films, i hope their true to AO original style, and not childish like MO. the thing is, they can either make all the films 'kiddy', contrasting with AO & AE (SW?), or make them adult and dark humoured, contrasting with MO and maybe a little AE (i feel it was on the turn slightly for 'farce' that is MO).

i'm more worried about the Oddworld films now, than any of their other stuff. and im not fussed with CS, even though a certain majority of people that watch it wont even know of the Oddworld saga, therefore CS will attract a certain genre from this majority, that may end up loving CS, and then thinking "what the hell's this tripe?!?" when the Oddworld films are made. stop messin' around and just stick with the original plan, OI!
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  #33  
01-17-2008, 06:31 AM
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I don't think Lorne is gonna forget about Oddworld. I'm looking forward to whatever he's working on..but I'm really hoping it's not a disappointment.

I hope the movies are gonna be rated like PG 13 or maybe an R
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  #34  
01-17-2008, 06:59 AM
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No way R< then I'm not watching it, and several others won't aswell I'm sure.
PG 13.. that sounds good (That's like Au's M right?)

T-nex, as said by molluck's assistant, CS is designed to attract a new audience, and help people who weren't attracted to OW, becuase well, it was too odd to be in or something, and then they admire OW's work, and give the OW francise a second chance.
Kind of like the original star wars, it was considered geeky or nerdy to watch it, but then it become so popular, that the mainstream auidence started watching it too.
And as Lorne said previously, it's much easier for us to relate to a human character.
I'm sure OW's heart still lives.
Think as CS as paving the way fro OW, or their first step, as it is their first movie, and they don't want to screw up the whole OW series, so they send in a test dummy, a baby step somewhat, CS.
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  #35  
01-17-2008, 09:18 AM
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The reality of the Oddworld movies depend on the success of Citizen Siege.
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  #36  
01-17-2008, 11:03 AM
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I think even if CS fails, it will have another small army of fans, and OW fans will grow once again, so that it will be worth it for OW to give it another crack with the OW movie.
ANyways, Lorne's ambition is just too great for him to never release an OW movie, I think, even if CS fails, he will at least try.
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  #37  
01-17-2008, 01:49 PM
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Yeah I see what you guys mean. But I still can't wait.
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  #38  
01-17-2008, 05:01 PM
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considering 'Saving Private Ryan' is rated 15 (really should be 18), i'd be happy for the OW films to be rated 13 (but prefer it 15, sligs beating the kack outta' muds and blowing their heads off when deemed appropriate, may be too much for 13. you cant escape the blunt reality of Oddworld, without taking away its soul).
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  #39  
01-17-2008, 05:17 PM
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considering 'Saving Private Ryan' is rated 15 (really should be 18), i'd be happy for the OW films to be rated 13 (but prefer it 15, sligs beating the kack outta' muds and blowing their heads off when deemed appropriate, may be too much for 13. you cant escape the blunt reality of Oddworld, without taking away its soul).
No.. god no... Rate it above 15!!



Anyway... on the CS thing..

I know this is a pretty far out example. But Epic Game cancelled any more games involving Jazz Jackrabbit..... Guess why. Their attention turned to the Unreal games, because they were more successful. So these days you don't see any more jazz jackrabbit games, even though they were really good at that time.

I'm just afraid the same will happen with CS. They will keep building on it, cos it has success and attracts alot of people and money. unless it fails.... miserably.
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  #40  
01-17-2008, 06:12 PM
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Well, I actually enjoyed SW the best, mostly due to the 'live' ammo. Like the fuzzles, Bwhaha, I loved it when the attacked the outlaws like lions, all snarls and teeth XD oh, and the chippunks, they where cute. Then I would have to say AE, MO then AO....I just didn't like AO much, dunno why :/
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  #41  
01-17-2008, 06:40 PM
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I know this is a pretty far out example. But Epic Game cancelled any more games involving Jazz Jackrabbit..... Guess why. Their attention turned to the Unreal games, because they were more successful. So these days you don't see any more jazz jackrabbit games, even though they were really good at that time.

I'm just afraid the same will happen with CS. They will keep building on it, cos it has success and attracts alot of people and money. unless it fails.... miserably.
That is why Lorne and Sherry acquired all the rights to Oddworld IPs. They have full creative control, and they want to stick to the plan. Lorne spoke about being sucked into the business-orientated habits before (as linked by OddBlog! Pursuing true bjoux of Oddworld news) and knows to avoid it in future.
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  #42  
01-17-2008, 07:49 PM
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That is why Lorne and Sherry acquired all the rights to Oddworld IPs. They have full creative control, and they want to stick to the plan. Lorne spoke about being sucked into the business-orientated habits before (as linked by OddBlog! Pursuing true bjoux of Oddworld news) and knows to avoid it in future.
Well.. I hope that is true, and I hope they will stick to their old style. Artistic, dark and humorous. but not too much. I can only hope for the best, but something inside me tells me that it wont ever be quite the same.
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  #43  
01-18-2008, 05:37 AM
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No.. god no... Rate it above 15!!



Anyway... on the CS thing..

I know this is a pretty far out example. But Epic Game cancelled any more games involving Jazz Jackrabbit..... Guess why. Their attention turned to the Unreal games, because they were more successful. So these days you don't see any more jazz jackrabbit games, even though they were really good at that time.

I'm just afraid the same will happen with CS. They will keep building on it, cos it has success and attracts alot of people and money. unless it fails.... miserably.
i second that;

18!
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  #44  
01-19-2008, 03:10 AM
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I raelly support this thread, i thought it was just me that wasn't intreasted in MO
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  #45  
01-19-2008, 08:02 AM
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Well CS has been made out to be realy dark, 1984 style, I loved that
Expecially the whole future in the past thing ( I know that wasn't intentional), and the industrial revoultion, style future.
I'm hoping CS will paint a real gritty like future. Oh, and have aliens been confirmed or deconfirmed, I thinking no aliens would get to the real human doom thing that CS seems to be approaching.
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  #46  
01-20-2008, 05:32 AM
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But even with Munch, I remember flicking through the strategy guide many years before I owned an XBox, looking down horrified at the Meeps and fuzzles. And the Vendos and spooce, too.
Ah, Meeps, I’d forgotten all about them. As for Vendos and Spooce, I have no problem with either of them existing on Oddworld (except native Vendos), and their basic concepts are very inventive, but the way they were actually implemented in the game was very artificial, cartoony, and tiresome. This goes for much of the gameplay introduced in Munch. Possessing cranes sounds like fun, but gets tedious when you have to individually deliver 20–30 egg crates into a loading chute. Herding Meep sounds like a larf, but gets boring halfway through.

But I do forgive OWI and Lorne for MO, especially once they proved with SW that, given enough time and familiarity with 3D, they can make a truly great game. While I may take some exception to the muscle‐bound character and his shooting habits, it certainly felt like Oddworld to me: Exxon vs. Greenpeace, the anti‐hero who finds salvation helping others, the loveable, pathetic characters, and the ALIVE feel to the whole experience.

What nobody has complemented outright so far is that Oddworld has always tried to present dark, horrific topics with a coat of sugar. This comic quirkiness is just as important signature of Oddworld as anything else, IMO; it’s just that sometimes it seems not so much to help the medicine go down, but completely stops it having any medicinal effect.
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  #47  
01-20-2008, 10:41 AM
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You know, I think OW going 3D ruined it for me too. And I remember on this forum someone said if OW made another 2D game it would be suicide. But I think a 2D game like Oddworld could still be very successful. I mean that game geometry wars was basically a 1D game and it became really popular just off X-Box live arcade. And a lot of games for the wii don't exactly have breathe taking visuals. In fact their all pretty simple. So what I'm saying is, Oddworld should make another 2D game. Not only because AO & AE were better (in my opinion), but because I think a lot of gamers still like playing 2D games because 3D isn't always better. Lorne said they would make incorporated games with movies so it's not too late.
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  #48  
01-21-2008, 06:53 AM
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yep.going"3D" wrecked it for me aswell.I just have so much more fun playing the first two games than MO and SW.ah,the good 'ol days...
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  #49  
01-21-2008, 01:30 PM
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Too the people who say going 3D wrecked the oddworld franchise...

How did it exactly? I myself enjoy the 3-Dness of MO and SW.
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  #50  
01-21-2008, 02:39 PM
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Guys, how many games are 2d? Seriously, there's no way they would have stayed 2d, now way, unless they were planning to stoop to arcades level.
Seriously, get over it, 2d games are dead, they're not comming back, hopefully they be well than made up for with 3d.
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  #51  
01-21-2008, 02:46 PM
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Hey, does anybody remember that extra-terrestrial hominid that was all the rave not too long ago?
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  #52  
01-21-2008, 03:11 PM
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The one that belonged on the internet and not in my local games retailer?
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  #53  
01-21-2008, 03:56 PM
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The outlaws were a disappointment too. Why has a whole race called Outlaws? Would have been cooler if they had many different races.
I believe they do have a racial name apart from Outlaws, it's something I cannot recall, but I remember it beginning with 'Z'.
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  #54  
01-21-2008, 03:58 PM
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We know that "outlaws" are their official species name. However, that does sound very familiar.
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  #55  
01-21-2008, 05:03 PM
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I liked abes oddeysee much but I liked Strangers wrath more

so im okay with it
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  #56  
01-22-2008, 02:27 AM
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The only species name that begins with a ‘Z’ is ‘Zappfly’.
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  #57  
01-22-2008, 09:30 AM
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I know that I remember outlaws being referred to, perhaps mistakenly, by a completely different name really early on.

Or perhaps it's just Nod's Oddysee Syndrome.
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  #58  
01-22-2008, 07:24 PM
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I actually like it how they're all one speacies, brings accross mucgh more varities, think of it as humans and their supposed "races" (Race is an incorrect word, human is a race, hence the term "human race", so a "white" and "black" man are the same race).
I think they add to the uniqueness of OW, and set them apart from the rest. Then again, it could be a misunderstanding, outlaw could be a group like mamels and reptiles, which seems likely, as they all look like different types of reptiles, crockodiles and iguanas for example.
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  #59  
01-24-2008, 04:55 AM
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For my opinion, SW is the best Oddworld ever made, I've liked all of it: grapichs, story, music and Stranger is the best characther of Oddworld for me.

With MO, Oddworld losts a bit is feeling, it was boring like game, the same thing in the same level! But the introducion of a new characther liked to me. But is nothing compared to OA or OE, that were, and they still are one of the best Oddworld. This is the fault of 3D... 3D add something, but at the same it lose!

BTW I hope for a new Oddworld game...
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  #60  
01-24-2008, 09:20 AM
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Hope for the best. Prepare for the worst.
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