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  #31  
01-07-2008, 11:20 AM
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That sounds good!

Dean: Directer/Creator
Mollucks Assistant: Research/Writter
Oddey: Writter
ABe Is Now: General Work

Im perhaps thinking of Alfs Oddysee? Not sure anyone think thats a good idea or?
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  #32  
01-07-2008, 11:28 AM
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Right... Well if you need plots and story-lines I'm here with them. I can't help with much else though. I don't know sprites, backgrounds, or anything else game-related. And here is one quick idea. Maybe a Glukkon city has been made and it's right over an old mudokon burial site (even older than Necrum). So ghosts are flying around in the city. As a slig your job is to make sure that no ghosts are left flying around. As Abe your job would be to free all the ghosts you can and cause mayhem and destruction in the city so Glukkons leave and then other mudokons can tear down the city so the ghosts will finnaly be at peace. The slig is optional although it would be cool to pick your side. Industrial or Native. It's only an idea.
I think a mini game playing as a slig is a cool idea, you could have powerup points where you can change to crawling if you need to do the eqiv of abe rolling under a ledge.
Or change to flying if you need to get to a high place or somthing.. hmm, I guess they'd have to beable to jump when they have pants on though.
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  #33  
01-07-2008, 11:36 AM
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EDIT: FIRST PAGE UPDATED WITH VERY BASIC DEMO OF BASIC MOVEMENT

Hey guys, I am just testing out VERY basic movement of standing still and walking and need yoru expert opinion if this is how abe does it:

(ill upload it in a zip in a sec)


NOTE: remember this is nothing I know the background is not right, just focus on the walking LEFT at the moment


:
Hey,

Now that you have read this post before I decided to edit it and update it or every release/news from the game.

Description: We currently have no title for this game yet as we are still deciding on a story line and throwing ideas around on what the game should be about so at the moment we're just testing basic abe movements then we shall begin the main game once we find the best idea, feel free to tell us yours ideas!

Thanks, Dean (Creator)

Updates/News:
07/01/08 - Work begun on game with sprites and basic movement, music added, farting added on keypress. Abe basic movement complete, .exe completed and up for download:
Click here to download "V1 BASIC ABE MOVEMENT"

NOTE: to download you must scroll down and click "Free Download"

06/01/08 - Ideas begun, sprites prepared, sprites completed.


Basic Abe Movements:
07/01/08 - V1 basic Abe movement is complete:


Click here to download "V1 BASIC ABE MOVEMENT"

NOTE: to download you must scroll down and click "Free Download"
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Last edited by dean; 01-07-2008 at 12:57 PM..
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  #34  
01-07-2008, 12:58 PM
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This sounds interesting, I just want to point out one problem with using original sprites; it makes it rather difficult to make backgrounds that match the style. So for backgrounds you're limited to using the ones from the games or perhaps editing them to make new ones, but you can't really make them from scratch without the style being mismatched. But on the other hand, it does make it a lot less work if you don't have to make a new sprite style and make ALL the sprites and backgrounds for it. I just wanted to point that out. Anyway, I get the feeling I'm rambling, so...

I was actually making an Abe-styled game (not about Abe, but using the same sort of movement), but there wasn't really enough of the sort of help I needed (mainly sprites), so I can see where you're coming from Then again, perhaps I should've finished the demo even though there wasn't much help, cause it might have attracted more XD Oh well. Just out of curiosity, what are you making this with?

Anyway, good luck with this, I could probably help with any technical problems you might have but that really depends on what software you're using.
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  #35  
01-07-2008, 02:47 PM
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YES! researcher/co writer it is!
i assume this makes;

Director/Creator: Dean.
General work: Abeisnow!
Co writer: Oddey.
Researcher/Co writer: MA.
Technicians: Paul, Gretin.

in no particular order.
Alf's Oddysee, my vote; yes.

whenever you need anything researching or help with story line/plot-hole covers, just yell. i've got some good idea's...
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  #36  
01-08-2008, 02:19 AM
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Alf's Oddysee: Best idea ever. Better than mine anyway.
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  #37  
01-08-2008, 07:44 AM
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Hey, thanks guys!

Did you check the demo?

Its ovbiously wierd when you turn left and right as you miss abit but I shall sort that but do you seriously like Alfs Oddysee? If so we could use it.

Also, hey thanks for advice and everything on it but I shall try it like using orginal sprites see how far I can get and I WOULD tell you what program but it is a secret
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  #38  
01-08-2008, 07:56 AM
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Don't worry Dean. I know exactly what you are using. I'm going to try out your demo now.
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  #39  
01-08-2008, 08:03 AM
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Ok, its nothing really just thought would check with you guys that some thing are ok, like for instence:
- The music
- The fart
- The walking

and about the background, I know its ovbiously not going to be that since its the wrong size but yeh, you get the idea?
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  #40  
01-08-2008, 08:13 AM
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The music is beyond perfection. The way Abe walks has a strangely alive feel about it. The fart isn't good. It should be the exact same as Abe's real fart. The backround doesn't fit in very well but if you could make Abe bigger or make the backround smaller then it would look good.
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  #41  
01-08-2008, 08:17 AM
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I think that fart is abes exodus one but Ill change it to the oddysee one since I have all the sound affects and that background is NOT gonig to be used, just didnt want background to be left like that.

But is the walking ok?

EDIT: MAJOR UPDATE: Sprites been changed to use Arxryl verion as it is easier than using the orignal.
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Last edited by dean; 01-08-2008 at 01:33 PM..
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  #42  
01-08-2008, 04:21 PM
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I might have an idea to help you in backgrounds, in AO there is this "Glitch" where Abe can hop off the screen but you can stay ON the screen by itself. Now obviously if something else is on the screen I don't have much control over that unless I can kill it or something. Also, I don't know how to take screenshots of the computer without a digital camera :/.
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  #43  
01-09-2008, 02:24 AM
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I think that fart is abes exodus one but Ill change it to the oddysee one since I have all the sound affects and that background is NOT gonig to be used, just didnt want background to be left like that.

But is the walking ok?

EDIT: MAJOR UPDATE: Sprites been changed to use Arxryl verion as it is easier than using the orignal.
Aha, A new fan game maker.. using Game Maker I see? I have alot of work to do normally but I think I could spare some time to help you with this. Heres the Link to my Oddworld Engine I made last year. I forgot about it and mabe you could make it better. It dosen't have sounds but things such as walking rolling jumping sneaking climbing and falling all work correctly. Heres the Sorce download: http://www.box.net/shared/static/k0tyjol4ws.zip

PS: I know im a few days late but I dont check this forum as much as I use to.
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  #44  
01-09-2008, 02:53 AM
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Happy

Here some Images to the Ending .
Bad Endings:




Good Ending:




?
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  #45  
01-09-2008, 04:31 AM
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OK Fil The Slig. There is no way Dean would be able to use those screens. No offense but they are all a complete waste of time. What Dean might want is backgrounds that Abe can get to without having to use ddcheat. But with the change of sprites he may want to use a different ype of backround.
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  #46  
01-09-2008, 06:32 AM
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Sorry I didn't get them earlier, Dean. I've been up to my neck in work down at the doctor's office. If there's anything else you'd like help with, just ask, as long as I am able.
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  #47  
01-09-2008, 06:59 AM
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Dean, did my screenshots help you? Please, tell me if you need something else.
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  #48  
01-09-2008, 07:29 AM
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I realised by using the orginal sprite of Abe is to hard to do all the backgrounds so I am using the ones made by who I said in a previous post ^ and shall make c ustom backgrounds and such, atm i started last night and in 5 mins I had walking done and some talking and different sounds.

Sligstorm: Yes, if you would like to help me you may but I am pretty expierianced in making games not being big headed but I do love help from other creators so yes it would be fantastic!
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  #49  
01-09-2008, 07:44 AM
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I leave the team. You don't need my help. There are persons who are better than me doing this work. Bye bye!
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  #50  
01-09-2008, 07:59 AM
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Ok...
lol if you want?
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  #51  
01-09-2008, 08:04 AM
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I can't help you because everything I posted wasn't good for you. I hope you will make a good game. Anyway this thing doesn't make me laugh.
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  #52  
01-09-2008, 08:11 AM
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I never said what you brung wouldnt help me, thought twas very helpfull
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  #53  
01-09-2008, 09:01 AM
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Can you Use these???
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  #54  
01-09-2008, 09:32 AM
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I never said what you brung wouldnt help me, thought twas very helpfull
What must I do now, to help you? I join again in the team. But you must tell me something, knowing that I can't do "enormous" things. I can give you all the screenshots you want and you imagine, all the movie, all the images of conception. All of all. Everything. But, please, tell me exactly what you want. And not confused things. In this way, I CAN help you perfectly.
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  #55  
01-09-2008, 11:48 AM
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Can you Use these???
Stop being an idiot and read Dean's posts.
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  #56  
01-09-2008, 12:26 PM
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Nothing as of yet, ill tell you when.

Thanks Abe Is Now
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  #57  
01-09-2008, 01:12 PM
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Not too bad, Dean! But one word of advice,make the animation less choppy. Try and reduce the amount of frames you use so it'll be more smooth. So far, it's pretty cool other than that. The music is good too (I'm guessing it came from Oddysee).


I might be able to give you puzzle design ideas if this is to be in the same vein as Oddysee and Exoddus.
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  #58  
01-09-2008, 01:54 PM
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Hey guys, new demo of new version!

Its not orignal sprites but fan made ones by Arxryl

How to play:
Movement:
Left - Left arrow key
Right - Right arrow key
Up - Up arrow key (cannot jump but press it anyway, tis cool)


Speak:
Hello - "H"
Growl - "G"
Fart - "F"
Chant - "C"
Laugh - "L"
I dont know - UP ARROW KEY


_________________________________

Screenie:



Download:
This time, instead of a zip i just uploaded the .exe
http://upload2.net/page/download/BcX...dysee.exe.html

(REMEMBER TO SCROLL DOWN AND CLICK OFF POPUPS)

Download it, I think you'll enjoy it you abe lovers

Please note: this game was made by Dean Lemon and the sprites were made by Arxryl and I take no creditbility for his work all though I may edit some bits of it.

ALSO

This game is now going to be under fast development with it being easier to do then the orignal sprites as I can make backgrounds and much more!

Thanks! Tell your friends to download and get involved!


Just incase some are wondering this is not the actual game ovbiously is the testing of the game in its early stages

It will ovbiously go on and a proper full demo shall be out by 20th January I think with some basic gameplay and more.
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  #59  
01-09-2008, 03:33 PM
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Also, hey thanks for advice and everything on it but I shall try it like using orginal sprites see how far I can get and I WOULD tell you what program but it is a secret
Haha, sure, a big secret that's totally ruined by the game maker logo there And that means that IF you wanted help I WOULD be able to give it, as I'm pretty good with GM though I say it myself.

And I see you found out I was right about the sprites too Trust me, I've done enough of this sort of thing to know what I'm on about, even if I do have a tendency to ramble on and on about it.

Anyway, I just tried out your new demo and looks like you're off to a good start Just a few things... With the sounds, maybe try to get them more evenly matched with volume; at the moment laughing, farting, and saying "I dunno" are loud, but growling and saying hello are too quiet. Also the chanting needs work so it loops properly.

And I'm guessing you know this and you just haven't changed it yet, but when you walk the mudokon left he faces right again as soon as you stop moving. Which reminds me... In Game Maker, if you've got left and right sprites that are just mirror images of each other you can save yourself a little work by just having a set of sprites facing one way and then changing the variable "image_xscale" to -1, which effectively just mirrors the sprite horizontally, for them to face the other way.

Just one more thing, which is probably more a matter of personal preference than anything actually NEEDED; I personally think it would look better if the sprites for when he says something or shrugs etc were held for longer. E.G. Currently, the moment you let go of the button he returns to the normal standing pose. Maybe set it so that the sprite change is timed rather than just depending on the press and release of the key? I'm probably not making sense here though...

Anyway, as I said, it looks like you're off to a good start, this looks like it's got plenty of potential so all the best of luck in doing it.
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  #60  
01-09-2008, 09:10 PM
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Yes, if you would like to help me you may but I am pretty expierianced in making games not being big headed but I do love help from other creators so yes it would be fantastic!
Did you even download my Oddworld Engine to look at it? Its better than you think.
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