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Also, hey thanks for advice and everything on it but I shall try it like using orginal sprites see how far I can get and I WOULD tell you what program but it is a secret 
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Haha, sure, a big secret that's totally ruined by the game maker logo there

And that means that IF you wanted help I WOULD be able to give it, as I'm pretty good with GM though I say it myself.
And I see you found out I was right about the sprites too

Trust me, I've done enough of this sort of thing to know what I'm on about, even if I do have a tendency to ramble on and on about it.
Anyway, I just tried out your new demo and looks like you're off to a good start

Just a few things... With the sounds, maybe try to get them more evenly matched with volume; at the moment laughing, farting, and saying "I dunno" are loud, but growling and saying hello are too quiet. Also the chanting needs work so it loops properly.
And I'm guessing you know this and you just haven't changed it yet, but when you walk the mudokon left he faces right again as soon as you stop moving. Which reminds me... In Game Maker, if you've got left and right sprites that are just mirror images of each other you can save yourself a little work by just having a set of sprites facing one way and then changing the variable "image_xscale" to -1, which effectively just mirrors the sprite horizontally, for them to face the other way.
Just one more thing, which is probably more a matter of personal preference than anything actually NEEDED; I personally think it would look better if the sprites for when he says something or shrugs etc were held for longer. E.G. Currently, the moment you let go of the button he returns to the normal standing pose. Maybe set it so that the sprite change is timed rather than just depending on the press and release of the key? I'm probably not making sense here though...
Anyway, as I said, it looks like you're off to a good start, this looks like it's got plenty of potential so all the best of luck in doing it.