Heres my version of the big long unit list before
Native’s buildings.
Tribal council- Mudokon workers are made.
War council- Mudokon warriors, tomahawkers.
Vault- Mudarchers.
Hut- Mudokon houses.
Windmill- Food and wood supply.
Meetle hatchery- Meetles.
Elum stables- Elum riders.
Hatchery- Mudokons are hatched.
Fort- Garrisons large amounts of Mudokons.
Watch tower- Guards villages.
Temple- Shamans.
Storm circle- Regenerates forests.
Fuzzlery- Fuzzle packs.
Meep farm- Food.
Alfs rehab and tea- Heals native units.
Native units.
Chief- Handles war strategies and building plans.
Worker- Builds Mudokon structures.
Warriors- cheap fighters.
Tomahawker- Strong warriors.
Mudarchers- Long-range units.
Mudokon- Gathers food, captures some wildlife.
Meetle- Air transport, siege and battle.
Elum rider- Cavalry.
Shamans- Possesses enemy units.
Fuzzles- Attacks in large packs.
Native upgrades.
Mudumo- Upgrade for tomahawker.
Mudanchee- Upgrade for mudarcher.
Heavy elum rider- Upgrade for elum rider.
Armored Meetle- Upgrade for meetles.
Big faces- Upgrade for shaman.
Mudokon backpacker- Upgrade for mudokon.
Rabid fuzzles- Upgrade for fuzzles.
Guard tower- Upgrade for watchtower.
Native resources.
Fish.
Spooce.
Wood.
Berries.
Elum milk.
Opples. (oddworld version of apples)
Water.
Meep meat.
Native extras.
Grubb village- Found around oddworld they give you access to grubb warriors, builders and fishermen.
Aqua toads- amphibious unit, swims very well and can jump on to enemies and hack them with there small tomahawks.
Industrials.
Industrials buildings.
All industrial buildings are run buy several glukkons.
Breeding facility- Mudokon scrubs.
Rupture farms- Creates and stores food.
Freeco depot- Connects to train line which gains moolah and units.
Barracks- Sligs.
Necrum mines- Mines bones.
Magog motors- Allows flying sligs, slig tanks and snoozers.
Spinterz- Stores wood.
Bonewerkz- Makes explosives.
Vykers labs- Upgrades, interns and Vykers.
Mug farm- breeds mugs.
Slog pens- slogs.
Guard tower- Guards bases.
Security centre- Creates security orbs.
Soulstorm brewery- Gets extra scrubs.
Flub fuels- Supplies moolah from selling fuel.
Expresso- Speeds units up.
Bounce- Makes some units jump more.
Industrial units.
Head glukkons- Makes the big decisions and handles moolah.
Minor glukkons- Needed for buildings and sorting moolah. Scubs- Mudokon slaves used for building and working.
Sligs- used for security and soldiers (can be either slacker, bouncer or popper)
BigBro- expensive strong sligs.
Flying sligs- Fly’s in the air and throws grenades.
Interns- Shooters and shockrockers.
Vyker- shooter or sawbones.
Snoozers- Strong robotic security, siege units.
Slogs- Cheap units, which do a lot of damage.
Vyker pods- Scouts, captures some wildlife.
Slig tank- Strong hard hitting siege units.
Vyker scientists- Medics.
Vyker blimp- Air transport.
Industrial upgrades.
Glokstar- Upgrade for glukkons.
Flying slig gunner- Upgrades flying sligs so they have a machine gun.
Intern sniper- Upgrade for Intern shooter.
Snoozer rockets- Gives snoozers rocket pods.
Tank motor upgrades- Speeds up slig tanks.
Vyker mine spreader- Enables Vyker pods to spread mines.
Industrial recourses.
Scrab cakes.
Mudokon pies.
Wood.
Moolah.
Bone.
Iron ore.
Industrial extras.
Outlaws- Hired for extra units for killing Mudokons and security.
Wolvarks- hired cheap for guarding certain areas such as a forest which you’re scrubs are cutting down or a construction site.
Wildlife (uncontrollable).
Scrabs- used as food for industrials.
Paramites- used as food for industrials.
Ratz- used as spies for natives.
Sleg.
Wild elum- captured for elum riders by natives.
Wild fuzzles- captured by natives for fuzzle packs.
Landscapes.
Graveyard.
Rivers.
Waterfalls.
Spooce forests.
Forests.
Cliffs.
Lakes.
Plateaus.
Deserts.
Rocky outcrops.