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I was thinking, why did Lorne have to start Oddworld off as a game series? If he'd have done it the sane way, book or movie first, I'd probably be watching a quintology movie, Hitchhiker's Guide to the Galaxy, and then polishing it off with a Star Wars geekout at the local cineplex a few days from now. He went the game way, let his vision be compromised with Munch's Oddysee, and just took everyone's bullshit. After Munch's Oddysee and Stranger's Wrath I just don't think he has the sauce, the street cred, to pull off a movie. Period. Not even a movie that sucks.
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Lorne went the "game" route because of the potential he saw in the medium. Games are unlike any of these other media, such as film and novels, because there is a level of interactivity that draws the player in and really engages them. You can get many more hours of gameplay out of one story than you can get in a 2-hour long feature film, as well, so that is that much more time a person is spending on your story. The player struggles along with Abe (or any other character) and the games themselves are works of art. Just look at those backgrounds for AO and AE; they look like beautiful scenic paintings. You don't see that anymore.
Lorne and Sherry back in the day were quoted as saying how they wanted to make games that weren't "twinkies", or just pure, mindless entertainment. They wanted to make a different sort of game, one with a powerful message and a great storyline to tell, and they pulled it off beautifully. Munch's Oddysee would have been just as great, in my opinion, if they hadn't switched to Xbox and thus had to start over again and cut out a lot of features and such. This was also around the time when several members of OWI either left on their own or were laid off, we don't know which, so there was a shift in styles even from the PS2 version of MO and the one we got on the Xbox. Anywho, what I'm trying to get at is is that games WERE their primary focus. The games are the canon, in the way that the Star Wars movies are the canon.
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Hey all...remember Lorne is Oddworld. Without Lorne there would be no Oddworld! The Oddworld Universe is his creation.
I don't think you all realize how difficult it is to make the kind of games Oddworld does in today's market. There will always be Oddworld games. Lorne is just focusing his energy on other media projects right now.
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They provided a place in games that will be sorely missed. They managed to subvert just about every gaming stereotype, create a lush world, and very unique and memorable characters that I could actually feel for, unlike most. They showed me that games could be something more than they currently are, and even though OWI has left, I still have to hope that creativity can thrive in the market of games. I think people will soon realize that depth of plot and character development as well as innovation is the wave of the future, rather than technological advancement. As an artist, I have to hope this.

It's a shame that there is now one less creative company showing people how it's done. I hope to hear more details of Lorne's projects in the near future.
(By the way, if anyone knows what the percentage of people who bought Oddworld games, particularly the first two, were female, I would love to know. I'm doing a final paper about this for class.)