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  #31  
04-19-2005, 12:13 PM
Pzak
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Yes, it will take a while to sculpt and I won't even be able to start until June. But fortunately, there is a lot of good ref. available.
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  #32  
04-19-2005, 12:36 PM
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Do you still have the munch? You can take some more pics from different angles and post them...
Because I can't imagine it as a rl-model.
It's just so realistic...

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  #33  
04-19-2005, 12:51 PM
Pzak
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duveaux -

http://www.oddworldforums.net/showth...2&page=1&pp=30

http://www.oddworldforums.net/showthread.php?t=11253
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  #34  
04-19-2005, 01:07 PM
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aww!! munch and the fuzzle look so cute!! i love how his head lights up. i want one!!!
Your going to make a vykker? O_O.....I LOVE YOU! lol
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  #35  
04-19-2005, 03:44 PM
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Make a glukkon! that would be cool!
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  #36  
04-19-2005, 04:37 PM
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wow, I think this is really awesome, munch looks just perfect.

though, the only thing I'd change, is add some glossyness to some parts of them, specially the fuzzle, I think his flesh should look a lot more alive and vulnerable, like living tissue (take the lips for example), that would really take him to the next level.

I am irking to see that effin vykerr...are you going to give him a bunch of glass utensils and lenses? @.@

just for kicks, I'm gonna make my wishlist: PARAMITE!! in all poses posible, I love the effin things, an slig(one eyed slig?announcer slig? albino slig? pantless slig? flyin slig? Big bro slig?....oh god I just dont know, make em all XD)...and...Steroid Munch

oh, and about Lorne, how exactly did you come to meet him? I really would like to know

Last edited by caracal; 04-19-2005 at 05:00 PM..
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  #37  
04-19-2005, 10:51 PM
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w00w.
At first I didn't want to post here because I thought they where computer animation.
You're a genius!

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  #38  
04-20-2005, 12:04 AM
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I knew it would've been either airbrushing or drybrushing... It's all good! Looking foward to how the Vykker turns out... Because of its anatomical incorrectness.

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  #39  
04-20-2005, 10:52 AM
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A vykker will take you very much time a think.
It is one of the most complex creatures of oddworld.

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  #40  
04-20-2005, 12:54 PM
Pzak
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Well, now that I have the DVD and the "Art of" books, I have much better ref, but a higher standard to work to. The most challanging thing is to figure out how to cut him apart so he can be molded and cast. I have to figure that out for the armature.

caracal - That's a big list. As for Lorne, I have never met him, just communicated through email and on the phone once. I was encouraged to contact him by Jarrod Shiftlett, one of the brothers who sculpted all of the characters that were scanned in for AO.
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