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  #31  
04-03-2005, 12:56 PM
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well it did come in handy

the only thing I found stupid about it was the fact that when you are fighting a boss alone eg elboze freely meagly mcgraw sekto fhf it told you that you were spotted well we don't need to know that duh

Last edited by stingbee; 04-09-2005 at 08:14 AM..
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  #32  
04-03-2005, 12:58 PM
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Sorry, grubhunter, I tried to img to my hard disk to insert a pic of the design of the radar... Didn't work

*edit* and stingbee, I did never say the radar wasn't handy, I used it a lot...
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  #33  
04-03-2005, 01:28 PM
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sorry but it does come in handy for war
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  #34  
04-03-2005, 01:39 PM
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The only thing the radar told me was if I was about to battle. (it only appeared when enemies were near.)
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  #35  
04-03-2005, 01:42 PM
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that was so dissapointing and in off topic discution I made a new thread called whats your fav little britain char

Last edited by stingbee; 04-03-2005 at 01:46 PM..
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  #36  
04-03-2005, 02:30 PM
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stingbee... please stop making useless posts...
or else I'll have to give you an official warning

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  #37  
04-03-2005, 03:32 PM
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Who was he talking to?
if it was me sorry.

Last edited by Hunk of Steef; 04-03-2005 at 03:32 PM.. : so I dont have to double post
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  #38  
04-03-2005, 03:42 PM
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stingbee... please stop making useless posts...
or else I'll have to give you an official warning
I totally agree.

He also pm-ed me about the post when I say that someone should ban him.
He maked a real fuss about it , he also said he would email the administrator (he said he had done it, but I never got a message from the administrator :P)
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  #39  
04-03-2005, 09:25 PM
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Probably because the mods agree with you

:
Some the important cutscenes I felt could have benefited from being pre-rendered, such as when we first meet the Native Resistence Leader or when Sekto talks to his Gloktigi - stole this idea from someone else.
I'm with you on that one.

I don't like the way that the game stops you from going backwards by making you jump off cliffs or whatever. In Buzzarton I wanted to go back to Gizzard Gulch to buy something that was in that bounty store but they had blown up the bridge.

Also I didn't like the artificial way they blocked movements in the mongo wilds, by just popping up a text box saying 'go back' and repelling you with an invisible wall. It just feels like lazy design, quite frankly. I much preferred the way things worked in Buzzarton and Gizzard Gulch where you had to get access to a locked door before you could continue.
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  #40  
04-04-2005, 02:41 AM
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all right then erwinraaben55 and sorry xavier but I like genral chit chat about odworld stuff and non oddworld stuff
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  #41  
04-04-2005, 06:31 PM
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There's a time and a place for everything and it's called "College". I mean; "Off-Topic".

Familiarise yourself with the concept.
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  #42  
04-06-2005, 10:35 AM
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My only real complaint with Stranger's Wrath is that they humanized it. I hated the Clankerz. I didn't like the human like mechanations. Chippunks and Stunkz are awesome, but I always notice their similarity to Earth's animals, and it annoys me to no end.

Other than that, great game.
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  #43  
04-06-2005, 12:31 PM
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hey what is most anoying thing about stranger the thing that anoys me is the grrrr grrrr noise stranger makes when he jumps
I know like that other sound: hoo ahh!
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  #44  
04-06-2005, 01:02 PM
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The thing that annoyed me the most was the fact that the Clakkerz could pick up things with their wing feathers. I mean, seriously, can a bird bend its feathers in real life? I thought it was an Oddworld design tradition to make the creatrures surreal, yet functionally sound. What about wing fingers, like in Archaeopteryx? That would work, it would look cool, and they could still keep the look of a bird.

And since they could pick things up and use their feathers like hands, where are the joints? Every functioning limb has got to have a bending system of some kind.

AUGH. The Clakkerz were cool as characters, though. But technically, their "hands" can't work.
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  #45  
04-06-2005, 02:03 PM
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I know like that other sound: hoo ahh!
when he say's hoo hah he sound's like a girl and I got the game yesterday and finished it today.how do you get flint xplosives mcgee alive it took me ages to get him but I got him dead
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  #46  
04-06-2005, 03:08 PM
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The thing that annoyed me the most was the fact that the Clakkerz could pick up things with their wing feathers. I mean, seriously, can a bird bend its feathers in real life? I thought it was an Oddworld design tradition to make the creatrures surreal, yet functionally sound. What about wing fingers, like in Archaeopteryx? That would work, it would look cool, and they could still keep the look of a bird.

And since they could pick things up and use their feathers like hands, where are the joints? Every functioning limb has got to have a bending system of some kind.

AUGH. The Clakkerz were cool as characters, though. But technically, their "hands" can't work.
That what lorne wants, he wants clakkerz to be funny and anoying. I think they did a good job makeing the clakkerz anoying judging from your post. But I personaly agree if you there Dipstikk.
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  #47  
04-06-2005, 04:25 PM
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how do you get flint xplosives mcgee alive it took me ages to get him but I got him dead
This would look absolutely lovely in a post in Oddworld Help.
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  #48  
04-06-2005, 04:35 PM
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I think that when Stranger goes "Hooahh" it sounds like an outlaw's voice. The first few times he did it I got worried someone was sneaking up behind me.
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  #49  
04-06-2005, 05:36 PM
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I think that when Stranger goes "Hooahh" it sounds like an outlaw's voice. The first few times he did it I got worried someone was sneaking up behind me.
Not exatly look here:http://www.oddworlduniverse.com/togg/RA/SW/RASW0051.jpg

i'm not saying he's a steef but maybe he uses the catch phase hooah! to intimadate people.

Last edited by big bro slig #1; 04-06-2005 at 05:42 PM..
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  #50  
04-06-2005, 06:11 PM
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What do you mean by, " Im not saying hes a steef"?
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  #51  
04-06-2005, 06:51 PM
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And I'm not saying he's not a Steef. But the one soundbite does sound very outlawish.
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  #52  
04-06-2005, 07:01 PM
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What do you mean by, " Im not saying hes a steef"?
Most likely to prevent this from being sent to the spoilers section.
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  #53  
04-06-2005, 07:02 PM
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Yes, I thought it sounded like an outlaw too. I always knew it was just Stranger, though. Good observation.
EDIT: Thanks Dipstikk, I should have noticed.
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  #54  
04-06-2005, 09:28 PM
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SPOILERS?






The way you guys are talking might give people who haven't finished the game a few too many hints.
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  #55  
04-06-2005, 09:42 PM
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Maybe this should be moved into the spoilers?
I hated the sound Styranger made when he jumped too!
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  #56  
04-07-2005, 04:20 AM
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I agree. This thread is made to discuss details of the game, so for that I'll send it to the Spoilers Forum.
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  #57  
04-15-2005, 04:53 PM
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but this is the spoilers forum
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  #58  
04-16-2005, 12:48 AM
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Max moves
bbs#1 looks in spoilerforum
sees things that annoy you
thinks

:
but this is the spoilers forum
...
It has been moved to the spoiler forum

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  #59  
04-18-2005, 07:51 AM
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this is strange I first put it in off topic then it got moved to genral now it's moved here are the mods going to make up their minds
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  #60  
04-18-2005, 09:29 AM
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First off all, it wasn't off topic, but general oddworld.
So GOD is the right place.
Then there were beginning to appear spoilers so it had to be moved to the spoiler forum.

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