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  #31  
03-30-2005, 10:14 AM
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As said (originally by duveaux) on the left some (riot-)slugs and on my right trigger zappflies... Works easiest (except after bolamites)

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  #32  
03-30-2005, 10:27 AM
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on the bosses or normal enemy's
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  #33  
03-30-2005, 11:37 AM
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Sheesh.

Well I don't know yet, I only played once throught out the whole game. But do using the chippunk and bolamite for stealth. It depends what sutiation your in.
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  #34  
03-30-2005, 11:46 AM
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geeze whats with you I only wanted to know
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  #35  
03-30-2005, 01:15 PM
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My best live ammo combo is Chippunks and Stunks, Chippunks and Fuzzles, Chippunks and Bolamites (aaah, I love Chippunks!), Stingbees and Zappflies (even though Zappflies are sometimes too weak, then I prefer Thudslugs), Thudslugs and Boombats for the bosses.
My most favourite live ammo are still Stingbees (especially the upgrades) and Snipers!

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Last edited by Alector; 03-30-2005 at 01:20 PM..
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  #36  
03-30-2005, 01:33 PM
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Thudslugs and zappflies for me
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  #37  
03-30-2005, 05:04 PM
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Jesus stingbee, you can't expect a full discussion to take place in less than one day. Give the rest of the members a chance to write. And keep it on topic and relevant . AND DON"T DOUBLE POST.

But my fave boss combo is either stunks and thudslugs or zappflies and thudslugs. That seems to work for quite a lot of them.
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  #38  
03-30-2005, 05:24 PM
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For enemy bosses... Boombats and Stingbees (its like a grenade launcher with a machine gun, aww yeah), and Thudslugs and Zapflies.
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  #39  
03-31-2005, 12:17 AM
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riotslugs stingbees boombats stunks all seem to work best on all bosses but which of those 3 combo's sre you'r best alector
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  #40  
03-31-2005, 04:06 AM
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And ofcourse upgraded skunkz if there's water near

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  #41  
03-31-2005, 12:28 PM
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those poor lives drift away becuse of something stinky
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  #42  
03-31-2005, 01:23 PM
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I tend to use a Sparks Skunkz to draw Wolvarks into an area, then either Super Stingbees or Boombat Seekers to kill them.
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  #43  
03-31-2005, 11:14 PM
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that come in handy for a war but what if you don't have the upgrades at the time
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  #44  
03-31-2005, 11:16 PM
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Then use the not-upgraded ammo, ofcourse...

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  #45  
03-31-2005, 11:19 PM
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That depends on what style I want to go for, indirect or aggressive.

Indirect: The old Chippunk and Bolamite combo works for me.

Direct: Anything that harms, bites, maims or explodes, rapidly fired in large quantities.

Hahah, quantities.
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  #46  
03-31-2005, 11:21 PM
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Hahah, quantities.
omg, you sound like my eleven year old brother!

... When he was seven !


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  #47  
03-31-2005, 11:24 PM
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but normal stunks don't drag enemy's in they just make em puke
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  #48  
04-01-2005, 08:36 AM
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Yeah, we know that.
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  #49  
04-01-2005, 08:54 AM
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I do believe that the gameplay truly changes when you get into the dam. You pretty much no longer have the option to go through challenges stealthily, so it's mostly an assault challenge instead of a "Get in the base" challenge.

I'd say that once I have all my ammo in the bounty portion of the game, I'd say that for stealth, I mostly use chippunks and bolamites, while if I'm assaulting someone, I usually will use stingbees and fuzzles, or stingbees and boombats.

For the "other" part of the game, for stealth... Yeah, I guess once or twice I'd use a chippunks/stunkz combo, but most of the time it's bolamite and chippunk. For the assault, I love using fuzzles and stingbees as the sheer chaos of it all is just great. They just run around and I'm slowly depleeting their health. It's great. Boombats are a little too strong, though, IMO. I mean, who wants to completely obliterate an enemy? Just have them dead, it's more useful anyway.
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  #50  
04-01-2005, 10:27 AM
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especially when the enemy's go flying after bangs from the boombats
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  #51  
04-01-2005, 11:35 AM
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That's not a bad thing... They are knocked out for a while... That's one of the best parts of boombats...

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  #52  
04-01-2005, 12:10 PM
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Stingbees and zapflies usually, fuzzles are always fun though!
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  #53  
04-01-2005, 02:15 PM
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:
That's not a bad thing... They are knocked out for a while... That's one of the best parts of boombats...
No I meant the upgraded boom bats. They obliterate your enemy completely; no body, no corpse, nothing. I didn't like that.
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  #54  
04-02-2005, 12:40 AM
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well stingbees come mega handy for war's and boombats
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  #55  
04-03-2005, 08:12 AM
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No I meant the upgraded boom bats. They obliterate your enemy completely; no body, no corpse, nothing. I didn't like that.
At the last half of the game you won't get any money anymore for bagging enemy's, you'll only get ammo (ammo chow). But that is why I do not really much care anymore for blowing them to hell or just bagging them, alive or dead...

*edit* how come stingbee is an intern worker while he only has 99 posts?

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  #56  
04-03-2005, 09:21 AM
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Zappfly and thats about it. Most of the game I got by just using the zappfly.
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  #57  
04-03-2005, 10:01 AM
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At the last half of the game you won't get any money anymore for bagging enemy's, you'll only get ammo (ammo chow). But that is why I do not really much care anymore for blowing them to hell or just bagging them, alive or dead...

*edit* how come stingbee is an intern worker while he only has 99 posts?
my posts don't seem to be going up it stays on 100 when I have posted more

I find that in last legs the boombat seeker's and the sparks stunks come in handy

Last edited by stingbee; 04-08-2005 at 04:07 AM..
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  #58  
04-11-2005, 07:08 AM
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For me Riot Slugs (as long as you arent too close) and Zapflies
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  #59  
04-11-2005, 07:12 AM
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using zappflie's I just loved crushing the wolvarks with the container
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  #60  
04-13-2005, 07:25 AM
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Yeah that was incredibly fun
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