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  #31  
12-09-2004, 09:49 AM
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That's the Bad Ending in MO where Humphrey makes a phone call. Then comes the "Cut Here" part, zoom-in for Munch, then Humphrey again: "See you then." and Irwin comes with his 'tools'.

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  #32  
12-09-2004, 09:54 AM
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Ahh right

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  #33  
12-09-2004, 09:57 AM
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Which Ending is that, cos it's not the bad ending I've played
Are you sure? It's the BAD ending in MO, were munch get's killed. Oh sorry, it must of been Humprey.
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  #34  
12-09-2004, 02:41 PM
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It is. In the bad ending, Humphrey calls the glukkon queen Margaret and the noise is coming from the phone as he dials the number.
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  #35  
12-10-2004, 03:49 PM
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I love Phlegs press conference and in AE when Dripik, Aslik and Phleg are arguing. It's when Abe sees the Mudokon Pops and falls off.
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  #36  
12-13-2004, 07:01 PM
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I really liked the "guess who" bomb in munch and munch's comment of "the fuzzles have their own plan"...phleg's press conference was also classic.

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  #37  
12-14-2004, 01:07 PM
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Easily for me is the character design of Stranger.

My god it is pretty much the best character design I've seen for any game, or any medium (!).
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  #38  
12-15-2004, 11:52 AM
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When it's revealed Munch can become this whopping great Mr Hyde character and really stomp about the place.

Actually, seeing some of the background art in the games has been just amazing - favourites that spring to mind include the endless cargo holds in FeeCo Depot, a certain chasm in the Mudanchee Vaults, and the paths Abe has just travelled in the background of some Paramonian screens. These really help me to picture the gameplay as taking place in an actual environment. This is partially why Munch's Oddysee gameplay never clicked with me - everything was confined and closed. Ironic considering it's 3D nature, really.
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  #39  
12-15-2004, 12:25 PM
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Similar to Max, I loved the transition screens from the Monsaic Lines, where the camera moves and you get to see a bit more of the amazing landscape. But the Paramonia backgrounds were cool also.
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  #40  
12-15-2004, 12:52 PM
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Yeah, we all have a little place in those envroments. Sometimes we imagin what could be around those evroments. I like the thousands of tents in Slig Barracks, and it's surround by big walls, and the waste land is surrounding all.
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  #41  
12-15-2004, 01:00 PM
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I have wondered in the past what the Slig Barracks look like from the outside, but it's more than likely just a big slum of tents and unplanned growth. The Bonewerkz on the other hand. Now the Bonewerkz were great, I loved the plastered brickwork and the mounds of bone dust. So much of it!

Thinking about the Phleg press conference, it appeals to me more and more. I can imagine a section of the movie where Aslik is calm and collected, commenting to the press on how secure and confident his associates were, and then we cut instantly to Phleg's outburst. Hehehe...
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  #42  
12-15-2004, 04:01 PM
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[QUOTE=Max the Mug]When it's revealed Munch can become this whopping great Mr Hyde character and really stomp about the place.
QUOTE]


Yeah, I thought that was really interesting too! Too bad that didn't make it into the final version of MO. But who knows-Munch's whole Dr.Jekyll/Mr. Hyde thing may make it into a future quintology game!
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  #43  
12-20-2004, 06:57 AM
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My favorites from AO are the parts where Abe sees the Scrabs and Paramites before they were hunted for Rupture Farms, and when he first gains the power of the Shrykull. In AE, it was the Prophecy.
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  #44  
12-20-2004, 07:47 AM
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I realy like the scene in MO where the mudokon pushes abe into the big well
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  #45  
12-20-2004, 01:14 PM
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That was Alf.

I like the setting at the immediate start of the next level, when Abe and Munch are in the clearing surrounded by trees and fireflies. Too bad they didn't do a whole level like that.
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  #46  
12-20-2004, 01:18 PM
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Probably opening AE on christmas morning when i was a kid, i was shaking with excitment
I know exactly what you mean It was the same way with me. And then when you smell the Christmas tree pine smell your mind jumps straight to that special Oddworld moment
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  #47  
12-20-2004, 02:07 PM
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That was Alf.

I like the setting at the immediate start of the next level, when Abe and Munch are in the clearing surrounded by trees and fireflies. Too bad they didn't do a whole level like that.

I know!! While I was playing the game for the first time I waited and waited to see a level like that one. At least ONE where you could go all the way through looking at fireflies and just the beauty of nature, but I never saw it! Stranger's Wrath is starting to look promising for a level like this though!
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  #48  
12-20-2004, 02:50 PM
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In AE in one one of the Magog On the March movies where it tells you to pull the lever for more details. You pull it and a rock falls on you.
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  #49  
12-20-2004, 04:57 PM
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That one is funny, I found a way to avoid the falling rocks in 3 ways
1. Run and slide immedialty after you pull it (not fail-proof)
2. take one step backward or forward so that you are standing directly under the lever
3. DON'T PULL IT
you see how much free time I have on my hands
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  #50  
12-21-2004, 05:03 AM
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There was also an electronic hand-print thing in one of the stages, which said "DO NOT FEED THE FLEECHS - Violators will be eaten". And one that went something like "Possesing Vice President Aslik and using the security phone to shut off the gates into Soulstorm Brewery is AGAINST REGULATIONS." One the most obvious and ironic game hints there is.
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  #51  
12-21-2004, 08:51 AM
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Or in the Slig Barracks where it says numerously, Violators will be shot then court marshalled
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  #52  
12-21-2004, 10:16 AM
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My favourite moment has to be on AO when you have to roll through the little opening near the start of the game (I can't remember what the level's called). Then the cut-scene kicks in and Abe falls into the meat barrell. Getting up thinking he's safe, only to be hit by a big metal pole. I've probably got an even more favourite moment but I havn't played the Oddworld games in years so I've completely forgotten.
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  #53  
12-21-2004, 12:13 PM
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yeah and when he gets hit he gives that happy cartoon face of that could only come from Abe...good times good times. Hey if any of you want to constantly revisit those funny special Oddworld moments without being board of it use my charter (this charter is fail proof I have used it on all the Oddwolrd games including the gameboy games):
1. Play for good quarma
2. Play for perfect quarma
3. Play for bad quarma
4. Play with whatever quarma you please, play to look at the details that you might have missed before
5. Play with whatever quarma you please, play for shortcuts or ways around things (not part of required charter)
6. Write up a walkthru (which would require you to play it again), include your discoveries from steps 4 and 5, and goodness knows we need a new walkthrough for the old Oddworld games
Do this and by the time your done the next Oddworld game will be out and then you can repeat the charter on that game
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