:
So your entire critisicm of the game boils down to "it must be objectively horrible because I don't like the graphics"?
It's (ostentibly) an RPG, of course people are going to complain to you. If they didn't, you'd have no quests. The game would just throw you without an aim into the world. However fun that might seem like, it gets boring quickly.
Oh, and the Power Armor, which is not a new thing to the series BTW, it just works decently now, doesn't weigh you down because it's not an inventory item, it's more or less a vehicle you get into and out of.
The game is flawed as fuck, and there are valid complaints to be had. It's just that your complaints are more based around the fact that you simply don't like this type of game.
|
No, captain patronizing, I don't dislike the game because the graphics are bad or because I dislike 'this type of game' (I play retard-grade first person shooters all the time, so I should
love Fallout 4). I dislike the game because everything I've seen looks like a seriously dumbed down re imagining of a world that already lacked anything new to offer.
The old fallout games, the really old ones, required a much more cerebral approach. I'm not saying the turn based, point and click style should have remained, but taking that glacially paced turn system and then making a sequel whose gunplay is deliberately and publicly modelled after that of Destiny (which is just the gunplay from COD with more lasers) is just such a step backwards. It's like people are praising this game for simply communicating the themes and design of the world in an easy way that suits their sugared-up attention spans.
Call me elitist if you like, this particular opinion of mind is extremely elitist, but if Bethesda is going to design and market something based on an almost 20 year-old property, they should try to do something new with it. Instead, the highlights of the game seem to be:
-Dog
-Robot costume
-Bazaar made out of junk
-Vault boy motifs shoved everywhere
-Super mutants (orcs)
-beaten up old houses
-some weird looking cars
-classical jazz/bepop music crammed in everywhereier
All of which were highlights of Fallout 3, which at least had the decency to slow the pace down a little and offer you some dirty old buildings to sift through. This honestly looks like a mod of Fallout 3 to me. The awkward, seemingly last-minute iron-sights on the guns, the slightly brighter and more colorful pallette, it's just the same derivative crap FO3 was but the distinction here is that FO3 found its legs in the insane modding community, Fallout 4 doesn't have that same entitlement. It's a big, fat console release that everyone is talking about but it just seems to be because they were too young or too dumb to have the exact same experience in Fallout 3, eight years ago.
It's funny you label it an RPG, because by all counts it should be, but it's not. You're not taking on the role of something distinct or effective within the narrative. You're just another vault dweller, wandering into the wasteland and engaging in activity that is really beyond your ability or understanding. What is so special about this post-apocalyptic world if anyone with a laser gun and a vault suit can turn out to be a superhero? I mean, what possible motivation does your character have to get wrapped up in a bunch of political bullshit when that is what getting out of the vault freed them of in the first place?
It's derivative, tired crap and the only reason people act like it isn't is because they were too impatient for the already dumbed-down Fallout 3.
Look, don't take my opinion too seriously. I haven't played the game and I don't want to, but the crazy hype that surrounds it just completely baffles me. It's like they have this really neat world to work with and they just do the same old crap because that's all people recognize, or maybe all they want. That is disappointing to me, because I think you could do more with the wasteland than tell an ostensibly identical story 4 times.