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You should be able to rig and animate your model in whichever program you're currently using. There's plenty of prebuilt rigs floating around you can probably practice with, too. I wouldn't recommend using Unity to get your start in 3D animation.
I find animating a model to be much more satisfying and enjoyable than the actual modeling process. It's worth the effort for a few laughs in unexpected rigging fuck-ups.
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Yeah I’m not planning on using Unity to set up the animation, just to output them. I’m not a big fan of using prebuilt, if I’m trying to learn something then I much prefer to do it myself.
I spent most of my free time yesterday looking at tutorials for texture creation, which looked super scary before but actually makes a lot of sense.
Anyway here’s some more screenshots. Pretty basic geometric models but they were fun to make and help brush up on the nuts and bolts.
Fun fact: the purple gems in Spyro are just stretched red gems!