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  #31  
02-22-2012, 01:51 PM
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Those images were pretty impressive but apart from the RF scene, they aren't that much similar to Abe's Oddysee. I feel for JAW, they'll have to be really picky when it comes to that.
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  #32  
02-22-2012, 01:54 PM
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I think the RF one is the best. Even the slog huts have been redone.
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  #33  
02-22-2012, 02:46 PM
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Those images were pretty impressive but apart from the RF scene, they aren't that much similar to Abe's Oddysee. I feel for JAW, they'll have to be really picky when it comes to that.
I think the way people reacted to this:
http://www.oddworldforums.net/showthread.php?t=20204

its going to be interesting to see how it all pans out.
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  #34  
02-22-2012, 02:47 PM
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Those images were pretty impressive but apart from the RF scene, they aren't that much similar to Abe's Oddysee. I feel for JAW, they'll have to be really picky when it comes to that.
I share the same opinion
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  #35  
02-23-2012, 03:17 AM
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Interesting how people are posting up the art tests to their personal websites when the things are supposed to be NDA'd. I'll have to make sure this gets outlined more thoroughly.

Regardless of that, yeah, Myles decided to go work for Blitz in the end. His test is the benchmark now really as far as new applicants go, definitely the best we've had so far. As for John i think i was the guy that got the job instead of him in feb '11 although i can't be certain.

Funny thing about that thread you just linked lloyd, that was actually my first art test. While it'd probably seem normal for me to be butthurt about the comments i actually thought it's was pretty terrible before you lot But.. saying that.. it's less than a weeks worth of work, so i can't be too hard on myself.
As far as "pre-prod" goes I guess it is pre-prod in the sense that it's the first time i acquainted myself with the oddworld style, but not in the true sense of "this will actually be in the game". I'm almost completely sure all the files for that scene have since been deleted to make room for vidyagames.

Last edited by tda; 02-23-2012 at 03:49 AM..
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  #36  
02-23-2012, 06:14 AM
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Regardless of that, yeah, Myles decided to go work for Blitz in the end. His test is the benchmark now really as far as new applicants go, definitely the best we've had so far.
Yeah Myles has done some really good stuff, his work on Depth is impressive.


:
As for John i think i was the guy that got the job instead of him in feb '11 although i can't be certain.
Yep, thats right.


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Funny thing about that thread you just linked lloyd, that was actually my first art test. While it'd probably seem normal for me to be butthurt about the comments i actually thought it's was pretty terrible before you lot But.. saying that.. it's less than a weeks worth of work, so i can't be too hard on myself.
As far as "pre-prod" goes I guess it is pre-prod in the sense that it's the first time i acquainted myself with the oddworld style, but not in the true sense of "this will actually be in the game". I'm almost completely sure all the files for that scene have since been deleted to make room for vidyagames.
apart from a few shots having the bottom of the rocks cut off, yours was good. I liked the colour it seemed to fit well with the concept.
as for how these forums are, I know the eaten alive feeling.
it be harsh round here.

Also criticism all depends on if you know how to make the art yourself, so you can come at it from the perspective of knowing what work goes into it and what limitations you have. This is why polycounts so good for that.
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  #37  
04-15-2013, 12:44 PM
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I've only just seen this, as a newb to blender trying to make stuff like this all I can say is that I'm stunned.

Edit: Did you create all this from scratch just by looking at the original screen shot?
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  #38  
04-16-2013, 02:17 AM
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Very nice
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  #39  
04-28-2013, 03:51 PM
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Fantastic work on these models. Puts my work to shame :P
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  #40  
04-29-2013, 02:55 AM
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I've only just seen this, as a newb to blender trying to make stuff like this all I can say is that I'm stunned.

Edit: Did you create all this from scratch just by looking at the original screen shot?
Hello, Thanks for the Kind words! and Yes everything was made from scratch using my mad 3d skillz by just looking at the game screenshot. It would have been loads better by using old textures/models as a base to start from.

Thats why the new HD abe game thats coming out looks AMAZING. talented people working on a work of art!

I can't wait!


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Fantastic work on these models. Puts my work to shame :P
Thanks! keep trying thats how i got to where i am! I've made A LOT of bad work


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Very nice
Spanks!
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  #41  
04-29-2013, 03:53 AM
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I can't believe I never commented on this when it was posted! Very good, very true to the original.

If I had one critisism, it would probably be that the web in the background looks too solid.
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  #42  
05-06-2013, 02:53 AM
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Hello, Thanks for the Kind words! and Yes everything was made from scratch using my mad 3d skillz by just looking at the game screenshot. It would have been loads better by using old textures/models as a base to start from.

Thats why the new HD abe game thats coming out looks AMAZING. talented people working on a work of art!

I can't wait!




Thanks! keep trying thats how i got to where i am! I've made A LOT of bad work




Spanks!
I have another question for you, how did you get the scene to look 2D? E.g the platform edge is "flat", but when I try it blender it looks too 3D. I have to use a lattice to remove the perspective by turning the edge of the platform into a V shape?
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