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  #31  
09-20-2012, 06:39 AM
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I think it's good to have the AE mask. This makes up for not having it in AE like it was meant to have been. Also, I don't think the eyes are the right colour. They look too orangy and yellowy. Apart from that I'd say it looks great.
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  #32  
09-20-2012, 06:46 AM
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I think it's good to have the AE mask. This makes up for not having it in AE like it was meant to have been.
So... when they'll be doing AEHD, they should use AO masks, to do the justice of AOHD not having them like it was meant to be?
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  #33  
09-20-2012, 08:00 AM
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Oh so both kinds of visors are in the game, maybe even more? Awesome!
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  #34  
09-20-2012, 08:06 AM
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Can't wait to play
On side note; don't you think the barrels are a little too clean?
I mean it's a meat processing farm so a little blood, grafitti trash should fit just right.
I think this will be be post processing, since this is just to get it working. But I could be wrong...
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  #35  
09-20-2012, 08:07 AM
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So... when they'll be doing AEHD, they should use AO masks, to do the justice of AOHD not having them like it was meant to be?
No, because they used the AO masks in AE. Also, if they make an AE HD then that should be discussed when they do announce if they're making one.
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  #36  
09-20-2012, 08:31 AM
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Apart from the loss of the electricity sign, glowing lever and the yellow coloured slig eyes i think i have just cum in my pants.
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  #37  
09-20-2012, 10:36 AM
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Is it me, or does something seem off with abe's mouth?
Might just be the angle though.
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  #38  
09-20-2012, 10:49 AM
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Pre-fucking-Alpha!
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  #39  
09-20-2012, 10:55 AM
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So, what the fuck's going on with this name then?
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  #40  
09-20-2012, 10:59 AM
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I really don't know why everybody is making such a fuss over the Slig masks, I think they both look cool, I'm not bothered which one they use.
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  #41  
09-20-2012, 11:05 AM
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I did. I just didn't say anything.

Anyway, again the screenshot looks very good - I'm looking forward to this as much as I was looking forward to BMS. I think people are being nitpicky about the slig masks, though.
We're the extreme fandom, we practically hump every bit of info we get out of OW, it's our job to be nitpicky.

Personally, I don't give a shit which visor they use, and it's both, apparently.
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  #42  
09-20-2012, 11:14 AM
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I'd like them to revert to the old visor obviously, but ignoring that. It looks fucking amazing, especially for pre-alpha stuff. Like Nate, I hope to high Hell we get to see it animated soon. Ahhhh, it all just looks so amazing!
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  #43  
09-20-2012, 12:20 PM
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Apart from the loss of the electricity sign, glowing lever and the yellow coloured slig eyes i think i have just cum in my pants.
Oh my goodness. What would have happened if they were there?

The lever does have a light. I'm not sure why it's not illuminating in this pic.

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I think this will be be post processing, since this is just to get it working. But I could be wrong...
Not the right term; "post-processing" would be things like cell shading, depth of field, motion blur... things done in realtime. You're right, the details always come later. The major geometry and gameplay-relevent objects have to come first, otherwise programming and playtesting is just a bunch of sitting and thumb-twiddling.

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Pre-fucking-Alpha!
Doesn't matter if the screenshot was just 5000 lines of this repeated in block capitals with a soundtrack of me shouting it over and over, people will still compare it with what they think the finished product should be. It's fine, it's to be expected. Just don't go directly to the artists who have been working unpaid overtime to get it looking this good so far, or you might have a tablet pen jammed in you.
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  #44  
09-20-2012, 12:30 PM
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Oh my goodness. What would have happened if they were there?

The lever does have a light. I'm not sure why it's not illuminating in this pic.
If everything was there i would be empty for a week!
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  #45  
09-20-2012, 12:38 PM
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This looks really great so far. It's like if they made a side-scrolling game out of the pre-rendered cinematics in AE.

I'm really looking forward to playing this. Is there any thing close to a release date yet?
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  #46  
09-20-2012, 12:40 PM
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I had a bit of a wild imagination moment; If the sligs eyes are yellow, they could show that they are the type of sligs that hesitate and shout 'freeze!" before they shoot, and the ones with red eyes shoot on sight! Just a small thought haha
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  #47  
09-20-2012, 12:40 PM
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Just don't go directly to the artists who have been working unpaid overtime to get it looking this good so far, or you might have a tablet pen jammed in you.
Now we know that JAW participates in unethical work practices, and OWI is okay with it. So, the last game of the quintology is going to be the one where we find out that the Glukkons were always meant to be the hero, and Molluck will crush all resistance with an army of genetically engineered Gloktigi, right?

Edit: This is one of those times where the admins wonder why they still let me have posting privileges.
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  #48  
09-20-2012, 12:52 PM
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The last moment of gameplay will be a quicktime event in which you rapidly tap A to make the Glocktigi's claws squeeze shut and pop Abe's skull like an egg.
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  #49  
09-20-2012, 12:57 PM
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Or, it could just put him in a microwave to save time and energy.
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  #50  
09-20-2012, 12:57 PM
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WOW! I'm so excited
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  #51  
09-20-2012, 01:22 PM
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To be honest, aside from ranting, it looks much more detailed than the previous screenshot. Needs moooooore.
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  #52  
09-20-2012, 02:43 PM
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Edit: This is one of those times where the admins wonder why they still let me have posting privileges.
I keep trying to concoct a "No, I'm actually wondering something else" response, but every alternative I come up with boils down to exactly that.
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  #53  
09-20-2012, 02:53 PM
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  #54  
09-20-2012, 02:57 PM
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Beautiful.

Although it's super-impressive for pre-alpha, I think it's fair to offer our thoughts now since it's easier to take them on board at this stage (if they're worth taking on board at all) than when it's more developed and harder to change.

I will say that both screens so far are a bit lacking in... I dunno, visual flare? The colourful signs and scrolling screens in the old games were really engaging both visually and because of the messages they gave. Maybe you don't want them breaking the 4th wall any more, but you could still add signs and screens that had adverts, workplace messages and symbols (electricity) near levers etc.

It's great work though, "pre-fucking-alpha!"
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  #55  
09-20-2012, 03:30 PM
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Not the right term; "post-processing" would be things like cell shading, depth of field, motion blur... things done in realtime. You're right, the details always come later. The major geometry and gameplay-relevent objects have to come first, otherwise programming and playtesting is just a bunch of sitting and thumb-twiddling.
Sorry for my layman terms. I really thought was the name.
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  #56  
09-20-2012, 05:07 PM
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Needs more product placement.
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  #57  
09-20-2012, 06:00 PM
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Now we know that JAW participates in unethical work practices, and OWI is okay with it. So, the last game of the quintology is going to be the one where we find out that the Glukkons were always meant to be the hero, and Molluck will crush all resistance with an army of genetically engineered Gloktigi, right?

Edit: This is one of those times where the admins wonder why they still let me have posting privileges.
Not really. Other than the Gloktigi, I thought it was all fair enough.


Also, how did you know that the Gloktigi were genetically engineered?
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  #58  
09-21-2012, 05:21 AM
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Looking great, especially good for pre-alpha! I really do like the lighting on Abe in this shot. I'm glad that JAW seem to be going for a more grungy, realistic aesthetic than a cartoon style. I can only hope the animations follow suit and aren't exaggerated too much.

I agree with everyone that a bit more dirt like oil and soot etc. should be added, but bear in mind this is very early in development. I can't wait to see it in action in a few weeks

My only gripe with this at the moment would be the barrels in the background. If you look closely you can see the models intersecting one another- but I have plenty of confidence in JAW to iron all these little things out before release. There are a lot of details like the LED boards to be added yet.
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  #59  
09-21-2012, 06:01 AM
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The LED screen is done and in the game. There just isn't one right there at the moment.
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  #60  
09-21-2012, 06:15 AM
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Not really. Other than the Gloktigi, I thought it was all fair enough.


Also, how did you know that the Gloktigi were genetically engineered?
I figured that since Lorne seems so interested in that vivisection stuff he would put it to good use eventually.
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