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I've always turned off those filters with mods the first chance I got. Made the game look much better.
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When I first played Fallout 3 with the filter on I did sort of sense that something wasn't right, colour-wise. When turning it off suddenly it was like taking off a pair of green sunglasses and I could enjoy the sky, the grass. In some films I can understand why it's done, but it doesn't really have any place in videogames and should be optional if anything.
Storywise, I think like a lot of big stories the start of the story is generally the best and most exciting part. The ending that the developers choose can be dramatic but sometimes can really irritate fans. (Fallout 3 Non-DLC Ending/Mass Effect 3) Fallout 3 held your hand a bit and taught you the mechanics of the game and also introduced you to the speech based choices which can have a strong impact on future scenes. The events that occur at the start of Fallout 3 do a good job of starting the
Call to Adventure in which the hero is pretty much forces to start their quest.
I felt attachment to Fallout 3's story, particularly of the main character's dad who I felt portrayed the concerned father right. (Liam Neeson was a great casting choice) As with most open world games, I explored a lot of the map before I even considered going to the main campaign. The parts I enjoyed the least were the underground segments and the large confusing bases, along with finding pesky NPCs that would keep disappearing or hiding in a large area.
Fallout New Vegas took the series to another level, I wasn't as attached to the main story but exploration I think seemed more enjoyable and the enemy variety kept things interesting.
I would be very surprised if there wasn't any kind of customisation, in these types of games they usually have a 'default guy' (like Commander Shepherd) as they want to show 'a' player character but not necessarily your character. I'm interested in Fallout 4 but will most likely wait for some reviews before I take another trip to the wastelands.