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He means that displaying areas with massive yellow smiley faces and a celebratory fanfare could be construed as drawing your attention to the artificial nature of the game.
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That's part of it. Those certainly draw more attention player to it in Oddworld specifically.
But also, OANST, we're talking about immersion. I disagree with Hominix in that it doesn't break immersion but maybe we're looking at immersion in gaming differently? I'm gonna elaborate on this more than I should - just so you understand where I'm coming from. So sorry if this comes across as pretentious.
For me, specifically in games like Oddworld, you're immersed in the story, the game's designed trajectory or whatever. So when you enter a secret area, which more often than not in games contain 4th wall breaking easter eggs, you're essentially taken out of that flow or what I'd consider my immersion in the game's story.
I mean all the secret areas are designed for are players looking to get a score of 299 saved Mudokons. I mean surely, at the very beginning of the game, Abe's escaped the Boardroom, the alarms are ringing, and there's a designed natural progression for the rest of the level. So suddenly opening up a secret hatch and being confronted with a ridiculously convoluted puzzle, with all these Mudokons to save before the game introducing you to this feature and the puzzle being disparate with the rest of the level's design is taking you out of the game. Breaking immersion.
Usually secret areas are designed for players to find on second or third playthroughs - when they've already been immersed in the game and finished it. Secret areas are essentially bonus areas. I mean either they contain easter eggs or are involved in tasks like "collect 100 orbs" or "shoot 200 pigeons" or something which are a lot less concerned with immersion than finishing the story.
So yeah, essentially secret areas are taking me out of the main story going "hey look! You found a secret area! Look at all the secret area stuff" therefore I have no problem with easter eggs in them that break the 4th wall. Or brief ads of other indie games - and other games made by JAW.
EDIT: said "or whatever" too much.
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I do prefer the old cutscene, solely because that one animated the transition from the side-facing camera. The new one just starts with Abe in a vent, with no mention of how he got there.
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I'm pretty sure it's the vent that Abe rolls into.