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: What is the best Oddworld game?
"Abe's Odysee" 24 29.27%
"Abe's Exoddus" 26 31.71%
"Munch's Odysee" 4 4.88%
"Stranger's Wrath" 6 7.32%
I love them all the same . 22 26.83%
: 82.

 
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  #31  
04-07-2007, 08:38 AM
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Well, for me it has too be Abe's Oddysee because of the really hard parts in the game and because it has alot of glitches which i can abuse for fun. But I liked the challenges with paramites because they were as hard as hell.
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  #32  
04-07-2007, 12:33 PM
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Well, for me it has too be Abe's Oddysee because of the really hard parts in the game and because it has alot of glitches which i can abuse for fun. But I liked the challenges with paramites because they were as hard as hell.
Glitches? There were hardly any there.
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  #33  
04-07-2007, 01:04 PM
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Well, actually there were quite alot but I didn't know about them until I had played through the game a couple of times. I know how too skip mimics in Monsaic Lines (you have too double hop when you are as close as possible too them and after they have grunted at you, after there about too lower their slingshot hop twice) and I know many more, although to be honest there are not many glitches in AO. Although, it is fun dodging all those mimics in Monsaic lines without them killing you. So all in all, it has some fun glitches but I hardly ever use them, usually only to entertain friends. I also like that friendly slog glitch.
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  #34  
04-15-2007, 05:06 AM
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Well...I cant say I love them all. Abe's Odysee is still the best from all. Nature,beauty, good levels not too long enough but not to short either.MUSIC!!!!! Music is killing me and the Fmv-ss...Mm..Abe's Exxodus come soo close but not good as the first. I liked in Abe's Odysee the fact that all had a connection and I liked the embu and the fact that you spend much more time in the old temple. I also liked the fact that was....I dont know...better. I would rate Abe's Odysee with 10 and Abe's Exoddus with 9.5
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  #35  
04-15-2007, 02:27 PM
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I always liked 2D game better than 3D ones, and I really hate XBox and Microsuck.
If your suggesting MO should of been on PS2 rather than Xbox, I would get banned for giving you my reply.

Last edited by moxco; 04-17-2007 at 01:13 PM..
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  #36  
04-15-2007, 02:32 PM
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I personally really hate Microsoft myself, but as long as Xbox has awesome games like Oddworld or Halo I'm sticking with the Xbox.
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  #37  
04-16-2007, 02:45 AM
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I generally prefer AO's atmosphere, and certain aspects of the gameplay (the Sligs don't realise you're possessing them). While AE is larger, has better save options and GameSpeak (sorta, no laugh), it still seems to lack something. Maybe it's just that I have played it alot more, being I didn't have AO for ages, but there's just something about it I don't like in comparison to AO...
I haven't played MO or SW, but there are reasons I don't/didn't like these games:
MO being 3D. I just couldn't see Abe working so well in 3D. The gameplay would be so much different. And it is, I reckon. I mean, a whole goddamn different company. WTF happened there? MO also seemed to have alot missed out, and not for any real good reason. Why was it necassary to sign up with Microsoft, just to have their game forced out early and ruined? Well, not ruined per say, but you get the idea.
I didn't like the look of SW. There doesn't seem to be many animal species, just outlaws, being stronger than enemies, while interesting, drastically changed the gameplay there too, and everything seems to human, they're not odd enough. Just a bunch of elephantmen almost. Plus Clakkers suck in every way :O

AO it is.
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  #38  
04-16-2007, 05:38 AM
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I liked the Clakkerz for what they are and the role they play. Also, the original concept sketched of them are much more "Oddworldian" than the rendered models came out.
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  #39  
04-16-2007, 02:08 PM
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I liked the Clakkerz for what they are and the role they play. Also, the original concept sketched of them are much more "Oddworldian" than the rendered models came out.
They could've been much better. They're anthro friggin' chickens. Most furry characters or whatever are 'odder' than that. I think they should've put more work into them, given the role they play in the game.
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  #40  
04-16-2007, 03:23 PM
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((O))

I think they're pretty Odd...
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  #41  
04-19-2007, 09:06 AM
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I love them all even if I dint played them all 0.o But I find a strong conection between me and Oddworld :P I'v played the first 2 games but I dont have an X-box so I dint played the others ...Buying X-box soon ^_^ take care !
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  #42  
04-21-2007, 05:00 AM
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Definatly AE cause its the first time when controling a Glukkon and thier Game Speak comes into the picture
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  #43  
04-23-2007, 10:03 AM
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I voted Abe's Oddysee.
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  #44  
04-23-2007, 04:39 PM
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It's AE fore me. You can do more in AE than in AO like posesing scrabs, paramites, and gluks, slaping muds for no reason , the whole laughing gas thing, and the fleeches. I didn't like the 3-D thing with MO and I didn't like Munch. AE is best in my book.
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  #45  
04-23-2007, 07:44 PM
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It really is very hard to choose, but I'm going with AO. Oh and I'm really surprised by the results Stranger's Wrath got!
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Last edited by Kamille; 04-23-2007 at 07:54 PM..
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  #46  
04-24-2007, 03:37 AM
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I am glad to see that Abe's Odysee and Abe's Exodus battle the first lines. However...Abe's Odysee still...everyones favourite since has beaten the love them all options. You know what the proverb says...OLDIES BUT GOLDIES Go Abe's Odysee .....and Abe's Exodus
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  #47  
04-26-2007, 04:19 PM
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'Kay. Yesterday I think I figured out why I didn't like Abe's Exoddus as much as Abe's Oddysee.

It's the feeling that the entire game was made especially for Abe. The odds are with him all the time. Glukkons are placed strategically where you can possess them. Ledges put conveniently right where Abe can reach them. There is no adventure-wanderlust feel to the game, it's too segregated, too divided up into rigid sections. The levels don't intertwine with one another in any creative way. But imagine it. Take for example the brewery. It had no atmosphere whatsoever. 1) There were wells. Sligs can't use wells, and if you think about it, Glukkons wouldn't be stupid enough to place them right there for Mudokon slaves to use; some of the wells led to levers that turn off vital machinery and such. 2) Doors are unlocked, no security. You can just walk in. 3) The Brewery, for example, was incredibly unimaginitive. There's a screen with doors. Go in a door, pull a lever inside (When you get through some obstacles), come out, go into another door, repeat procedure. When you've done all of them, the final door unlocks that leads to a screen with...more doors. Whee.
4) Unlike AO, you never felt like you were really going someplace. You feel like you're just walking around blowing up stuff, trying to find something. You just want to get past the level and that's it.
Now, before I had Abe's Exoddus, I wanted that game so desperately I gathered every mention I could of it. That includes but is not limited to movies, sounds, music, reviews, ads, interviews, plus about every single screenshot I could find on the official website. And when I look at those screenshots, I see a real experience (minus the ones from the brewery). I see a truly atmospheric adventure game. But when I play Abe's Exoddus, that feeling just...isn't there. No matter how much I want it to be there, it's just not. When I lok over the screenshots I see a comopletely different game than the one I get when I put the CD into my computer. I feel like it's something I've never played. But when I actually play the game I get the feeling that it's just that: a game. Nothing more.
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  #48  
04-26-2007, 06:12 PM
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I really can't say which one I like the most. AO had the most depth; AE had some improved gameplay and had great new environments; MO carried the torch nicely; SW gave Oddworld a sweet, new, western look.

Now, I have only fully explored AO and AE, so my opinions on MO and SW may be a tad unjustified.

To Skillya: I actually liked the arbitrarally placed game tools and such. It allowed you to use your imagination a bit more in trying to make sense of why things were the way they were. Well, that's how it worked for me at least.

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  #49  
04-26-2007, 06:26 PM
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AO first place, then AE. I didnt really like how they made Abe so much stupider and I never played SW.
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  #50  
04-27-2007, 08:38 AM
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Skillya, that’s a brilliant piece of analysis. I don’t disagree, but I’ve never felt strongly the same way. There was always a nagging feeling that the SoulStorm Brewery levels didn’t really feel unique or epic enough to be the climax of Abe’s solo adventures. Mostly, though, it’s annoying when you want just to have a stab at Zulag 13, select the Brewery from the level select menu, and realize you have to work your way through several paths beforehand.

I felt the music for the Brewery level was perhaps the weakest of the Abe games, both atmospherically and emotionally. There is a lack of story driving the gameplay nearing the end of the game, but this isn’t very different from Abe’s Oddysee.

/me finishes picking Exoddus apart.
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  #51  
05-04-2007, 10:33 AM
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Strangers wrath for me was when i really got interessted in Oddworld and decided to learn more about it

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  #52  
05-11-2007, 03:02 PM
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i vote for oddworld abe oddysee.
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Last edited by Wil; 05-11-2007 at 04:12 PM..
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  #53  
05-11-2007, 03:39 PM
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Resize your writting N00b! Your killing my screen!
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  #54  
05-11-2007, 03:42 PM
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Resize your writting N00b! Your killing my screen!
hay if you say noob one more time i will repoart you to max the mug.
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  #55  
05-11-2007, 07:14 PM
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Ahahahahaha!

*bans everyone*
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  #56  
05-11-2007, 07:28 PM
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Thanks to whoever edited mathews post.
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  #57  
05-11-2007, 07:54 PM
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evey one but sw it runed the puzzle theam of oddworld
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  #58  
06-09-2007, 12:58 AM
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I prefer Abe's Oddysee!
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  #59  
08-24-2007, 05:58 AM
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its tough but i think ae just beats ao for me.strangers wrath was good,but i think the game was taken too far away from the usual,old oddworld i love,with abe and the usual suspects.i liked mo but to me ae is my best game.
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  #60  
08-24-2007, 06:12 AM
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evey one but sw it runed the puzzle theam of oddworld
Not necessarily. In essence, it was still a puzzle game... there were just more options for you. But I guess that's just if you're like me, and you think every game has puzzle aspects. The puzzle aspect in Stranger's Wrath would be the whole 'what two creatures will I use next?' thing.
I don't think it's the puzzle gameplay that drives the Oddworld games, but rather the originality and storyline. Stranger's Wrath is amongst the most original games I can think of, and the storyline is also incredibly amazing. In my opinion, everything in Stranger's Wrath is superb... except for the Clakkerz' voices.
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