I'll just get a slig working with the know issues/bugs in the window code and then release it so you/*someone* can add whatever and fix the bugs/rewrite it
Edit: I've almost got transparency working, does anyone mind making a slig sprite sheet out of the original sprites?
I need:
1. Walking (both left and right by mirroring the sprites)
2. Walk turning around
2. Standing idle
3. Falling
4. Hit ground animation
5 "splat" animation from hitting the ground
6 The "spawn" lights
If you convert all AO sprites using the tool in LVL Files thread they're all there.
One sprite sheet per animation should be enough I think, but all frames need to be the same size/line up. You could try making GIF's to make sure its correct
If I wire those in a beta version will almost be ready.