Oddworld Forums > Zulag Three > Fan Corner


 
Thread Tools
 
  #31  
04-12-2005, 06:09 PM
sligco's Avatar
sligco
Thudslug
 
: Jul 2004
: slig baracks
: 191
Rep Power: 21
sligco  (10)

ya my computer froze on me right wen i was almost dun downloading the alias thing
Reply With Quote
  #32  
04-13-2005, 05:34 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

what is the differnece between 3DsMax and Cinema 4D?? Which of them is easyer to use? I have tried 3DsmAX, it's ok, but how is Cinema 4D?
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote
  #33  
04-13-2005, 05:56 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

I think Cinema 4D is much easier to learn.

Reply With Quote
  #34  
04-13-2005, 07:46 AM
Software Bug's Avatar
Software Bug
Formerly Tim Cottenham
 
: Jun 2004
: Groningen, Netherlands
: 1,068
Blog Entries: 1
Rep Power: 21
Software Bug  (308)Software Bug  (308)Software Bug  (308)Software Bug  (308)

Great work!!
I use the same programs as him and i can tell you
i know nobody who didnt got it illigal....
__________________
*Working on all the dead links around here, stay tuned!*

Throw around some Mudokons in my game Flying Mudokons!

Need images for your Oddworld fan project? Visit The Oddworld Vector Gallery!

Reply With Quote
  #35  
04-13-2005, 08:01 AM
T-nex's Avatar
T-nex
Frosties and Buttsex
 
: Aug 2003
: Denmark
: 4,811
Blog Entries: 80
Rep Power: 27
T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)T-nex  (3441)

ok... it's very clever talking loud about hat here... :S /sarcasm

Anyways, when is the next few updates coming? i wanna see the finished version...
__________________
Wil siger (17:13):
Hey, I have massive nuts. :@

============


Reply With Quote
  #36  
04-13-2005, 08:02 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

It's comin' soon...

Reply With Quote
  #37  
04-15-2005, 02:58 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

I almost finished the Intern model, it looks great!
I'll post pics as soon as I can.

Reply With Quote
  #38  
04-15-2005, 07:59 AM
big bro slig #1's Avatar
big bro slig #1
Boombat
 
: Mar 2005
: Oregon
: 205
Rep Power: 20
big bro slig #1  (14)

ok i think we're ready
Reply With Quote
  #39  
04-15-2005, 08:46 AM
Oddish's Avatar
Oddish
Outlaw Semi Auto
 
: Mar 2004
: Ma' Spa
: 2,431
Rep Power: 22
Oddish  (10)

Yes, Cinema 4D is probably the easyest program to use, I have, but it's in bloody german, I can't understande a thing. What a waste. I have 3D max, which is harder.

Oddude I see you have that Slig for a banner, it's a cool slig, who ever drew it.
__________________


"For us, it's not about muscle bound characters with big guns. It's about little guys "
~ Lorne Lanning 15/02/2000
"We knew there were more of us out there, and were gunna find them!" ~ Abe

Reply With Quote
  #40  
04-15-2005, 09:29 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

Yeah, thanx, but I must remove it.

UPDATE:

I added the head and neck. Now all I need is last shaping and texturing.

Reply With Quote
  #41  
04-15-2005, 10:08 AM
duveaux's Avatar
duveaux
Super Stingbee
 
: Mar 2005
: The dark sewers...
: 490
Rep Power: 20
duveaux  (10)

w00w. Looking good (!)
Definately an intern.
Texturing is kinda hard, isn't it?

Reply With Quote
  #42  
04-15-2005, 10:14 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

Yes, but I'm lucky that someone invented the UV mapping.

Reply With Quote
  #43  
04-15-2005, 01:14 PM
Oddish's Avatar
Oddish
Outlaw Semi Auto
 
: Mar 2004
: Ma' Spa
: 2,431
Rep Power: 22
Oddish  (10)

Hey, I saw your work on CGtalk.com
__________________


"For us, it's not about muscle bound characters with big guns. It's about little guys "
~ Lorne Lanning 15/02/2000
"We knew there were more of us out there, and were gunna find them!" ~ Abe

Reply With Quote
  #44  
04-15-2005, 02:53 PM
mudling's Avatar
mudling
Outlaw Sniper
 
: Jan 2005
: Sydney
: 1,631
Rep Power: 21
mudling  (123)mudling  (123)

it looks great! sure the head needs a bit of work on, with textering and all, but this is obviesly very hard work. good job!
__________________

Reply With Quote
  #45  
04-15-2005, 11:46 PM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

Thanx, guys!
And Oddish, yes, I did post it on CGTalk.

UPDATE:

I finished the texturing:

Now I only need to bone it, and prepare it for animation.

Reply With Quote
  #46  
04-16-2005, 12:00 PM
Oddish's Avatar
Oddish
Outlaw Semi Auto
 
: Mar 2004
: Ma' Spa
: 2,431
Rep Power: 22
Oddish  (10)

I think you should add more colour or even texture, and face looks weird, I think you should model it more.
__________________


"For us, it's not about muscle bound characters with big guns. It's about little guys "
~ Lorne Lanning 15/02/2000
"We knew there were more of us out there, and were gunna find them!" ~ Abe

Reply With Quote
  #47  
04-16-2005, 12:14 PM
Godlesswanderer's Avatar
Godlesswanderer
Naked & Pimping
 
: Dec 2004
: Essex, England
: 1,183
Rep Power: 20
Godlesswanderer  (22)

The mouth area is a tad blocky and the 'chin' area looks detached from the neck. Maybe if you could texture it more and give different views? Please? Pretty please?
__________________

Reply With Quote
  #48  
04-17-2005, 02:39 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

Yeah, I nocited I made a mistake.
I made the neck as a cylinder instead of a sphere, I'm gonna change it.

Reply With Quote
  #49  
04-17-2005, 05:08 AM
Fuzzleman54321's Avatar
Fuzzleman54321
Rabid Fuzzle
 
: Feb 2005
: Here and there.....Everywhere!
: 545
Rep Power: 20
Fuzzleman54321  (10)

Great work!
__________________
http://i44.photobucket.com/albums/f2...1Signiture.jpg


I'm back because there is news! wooh movie!

Reply With Quote
  #50  
04-29-2005, 08:47 AM
Biggy Bro Slig's Avatar
Biggy Bro Slig
Clakker Store Clerk
 
: Jun 2003
: Monsaic Lines
: 759
Rep Power: 22
Biggy Bro Slig  (24)

Kewl! Great work, Odddude! Hope the finished version is good!
__________________

Reply With Quote
  #51  
04-29-2005, 04:34 PM
odd chick's Avatar
odd chick
Outlaw Shooter
 
: Nov 2004
: United States
: 1,275
Rep Power: 21
odd chick  (10)

It's looking great Oddude! The only thing I can point out is that the head looks a little strange, but other than that, it's looking great! I can't wait to see it when it's finished!
__________________
" Like, destroy all squishies....and stuff." -Skidd McMarxx in Ratchet and Clank: Up Your Arsenal

Reply With Quote
  #52  
04-29-2005, 04:41 PM
Gretin's Avatar
Gretin
Clakker Relic Miner
 
: Jan 2005
: Lost in Space
: 818
Blog Entries: 1
Rep Power: 20
Gretin  (167)Gretin  (167)

That's pretty good stuff, Oddude.

Anyway, Sligco, you could try Gmax, it's a free program which is basically a toned-down version of 3DS Max. "Toned-down" as in, you cannot render models normally, you are quite limited to what sort of files you can save, and a lot of Maxscript from 3DS Max won't work in Gmax. On the plus side, it's free , you can get "game packs" for it, which let you model for certain games, and it has most of the normal features of the 3DS Max version that it's based on. You can get it here: http://www4.discreet.com/gmax.
__________________
:
I'LL GET MAH STABBIN KNIFE!

Reply With Quote
  #53  
04-30-2005, 08:10 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

Well, guys, now I'm modeling a new Intern, coz this one is a little ugly and low-polygoned.
Now, I had improved my skills, and the next Intern will be better.

Reply With Quote
  #54  
05-07-2005, 05:57 AM
kjjcarpenter's Avatar
kjjcarpenter
Boombat Seeker
 
: Apr 2005
: Sydney, Australia
: 642
Rep Power: 20
kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)

That intern is incredible! Think you could make a Glukon?
Reply With Quote
  #55  
05-07-2005, 06:53 AM
Oddude_'s Avatar
Oddude_
Boombat
 
: Nov 2004
: Israel
: 225
Rep Power: 21
Oddude_  (10)

I can try, it's not so hard.

Reply With Quote
  #56  
05-07-2005, 07:28 PM
kjjcarpenter's Avatar
kjjcarpenter
Boombat Seeker
 
: Apr 2005
: Sydney, Australia
: 642
Rep Power: 20
kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)kjjcarpenter  (748)

Cool, if ya make a Glukon put it on the forum please
Reply With Quote
  #57  
05-09-2005, 12:54 AM
Leto's Avatar
Leto
Not Leto
 
: Dec 2002
: up
: 4,866
Blog Entries: 57
Rep Power: 27
Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)Leto  (3745)

To anyone who is considering learning Maya or any other 3D modeling program: don't just yet. Purchase the thick tutorial books, and work through every last page. For reals. It's not particularly easy... And nice work, Oddude__
__________________
~MY ART THREAD~ (NO DICKS)

Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -