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So there's a file that stores level data as well that you've extracted? That's great, even if you don't have any idea, if you can extract and recompress it, other people could probably try for themself to edit stuff.
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I have an idea, it just takes time.. the "[levelname]path.bnd" seems to have the level map in it from what I can tell.. but anyway heres my other quick buggy app to rebuild .lvl files, i'll say rebuild because "compress" means make smaller, adding stuff to .lvl files adds a few mb of nulls.
Also note that there is some stuff that you wont beable to change, for example the strings that have the messages on the lcd screens are hard coded into the exe, so you couldnt distribute that with the .lvl file you'd have to have some kind patch to change the strings in the exe too.
Info on how to use the .lvl archive builder are in the zip.