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  #31  
10-28-2009, 08:50 AM
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Last edited by Seikyo Jack; 10-28-2009 at 02:13 PM..
  #32  
10-28-2009, 09:03 AM
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Okay, that leaves Dore, Rook and Chag still to post.

Note: We have 12 spaces filled so far, that means that there are three extra slots avaliable. I'll give a bit more time before I make the remaining NPCs.

By the way, Slip just took the last headset!
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  #33  
10-28-2009, 12:06 PM
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OC: I'm right about the years Alex.

For example: A most dogs live around 20 years. So for every year we count it as 7. That's called a dog year. So a slig is the same. And that would be a slig year. Okay?
I'm right. Meech-Munchie was smart enough to say 20 in slig years. So he's about 2 1/3. Serously guys.
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  #34  
10-28-2009, 12:54 PM
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OOC: Kipricat does have stitches, and cannot talk, therefore, trying to communicate without paper or pen, probrably requires a diceroll. I will not change this, as it's only normal, and it'll make things little more interesting.
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  #35  
10-28-2009, 01:39 PM
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Mars, I think you've got the wrong idea about ages anyway. Sligs lifespan is 20 years.
Okay Oddey that's fine. I'll start Hour Two fairly soon.

IC: Moyris grunts, "Oh yeah, spare headset over here".
Moyris chucks a headset over to Rook.

(This was to avoid complications due to lack of headsets)
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Last edited by AlexFili; 10-28-2009 at 04:46 PM..
  #36  
10-28-2009, 02:14 PM
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:
OOC: Awesome. Let the slaughter, er, games, BEGIN! Also I've noticed a severe flaw. You'll notice that my slig is Three. You're not dealing with a kindergardiner. Slig's live 20 years so Krivzee is in slig years 24 or so. Some of your sligs are around 35. Those aren't fit young sligs. Those guys are DEAD. In fact Moyris is 50. That would be like 250 years old. Seriously. And Mr. H? Muds live 40 years. Yours is 50. Your mudoken host is a rotting corpse. EDIT NOW!
Yes his age is in human years. Even if it wasn't, the Oktigi is 46 not the mud!
  #37  
10-28-2009, 02:19 PM
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Crag rattled out of the side hatch of the transport and into the cool, moist air, feeling the draught between his tentacles. His wings shuddered as he dipped down towards the gathering outside the entrance to the featureless facility nobody bothered to name. May as well get this over with, he thought. He hadn't expected to live long anyway, he chuckled to himself. He spied a flashlight lying in the back of the jeep. "I'll have that. *BS*" He shiftily pocketed a blowtorch cutter as well. He expected other people needed them, but he didn't want anything getting in his way. Besides, people would be pestering him for help anyway, so he could lend it out. Unexperienced wannabes. He flew towards the entrance, expecting to find somebody tolerable to go around with inside. He clicked the light switch a couple times to make sure it worked *Dice roll*, and headed into the gloom.

  #38  
10-28-2009, 02:38 PM
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OOC: So how does this dice roll work exactly?

IC: Rook put on his head set and mumbled. "Testing..." everything seemed to work, So he searched the back seat of the jeep for a flash light and pistol(dice roll most likely).

OOC: You will have to let me get used to this action and dice thing if i don't get it the fist time.
  #39  
10-28-2009, 04:09 PM
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Byron threw a headset to me, so i'll assume i have one.

IC: Dore stood looking stupid, listening to the objectives. he took in bits and pieces, enough to get the gist, and watched the big Wolvark fella as he did his thing. the wolvark then threw a headset at him unexpectedly, and Dore had to fumble to grab it without dropping it. he was about to retaliate when he already started walking off.

he put it on his head and heard the last few words from the boss. "...If you can hear this message."
"Do what if i can hear the message?" Dore asks, but does not wait for a reply. his own safety in mind he walks over to the mudokon fixing the jeep, noticing his tool bag.
"Gimme a hammer or summat buddy, i aint goin' in there with no weapons."

Dore checks signal on headset (incompetently) *Dice Roll*
Dore moves over to Riles (still in A)
  #40  
10-28-2009, 04:33 PM
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Thanks for posting everyone! I'll do the dice rolls shortly.

= End of Hour One =

Note: The following is a summary of the hours actions.
Remember that in most cases (except special jobs), a 1 or a 2 indicate a failure.

Dice Roll Results;
Riles tries to fix the jeep with a wrench - 4 (Jeep is repaired a little bit)
Byron checks to see if the flashlight has a functioning electricity source - 1 (No power supply)
Rigel grabs a headset and tests the signal - 6 (Signal works perfectly)
Krivzee picks up a headset and tests it - 4 (Signal and speech works fine)
Mr Hapaloch carefully tests to see if is headset is functioning as required - 1 (Headset not working quite right, you can either fix it or try again later)
Kipricat attempts to explain his question about being his partner - 3 (Kipricat managed to get his point across well, with only a couple of missed words)
Crag clicked the light switch a couple times to make sure it worked - 6 (A resounding click noise was heard and the lights would have definately come on! Unfortunately the electricity supply appears to be down. Maybe if you could find the source of the power?)
Rook he searched the back seat of the jeep for a flash light and pistol - 4 (Rook finds a flash-light and a pistol, he has no idea if they will work though)
Dore checks signal on headset (incompetently) - 6 (Dore hears the signal just fine)

That's about it. Thanks guys, get ready for Hour Two!

The Creeper : Hour Two
---------------------
Narrator: So the individuals make their way into the cold, desolate factory. There are no lights and various bits of junk on the floor. Can any of them find anything useful in the wreckage? It would help for them to get the power supply back on.

=*=*=

Moyris responds, "Ah Dore, you can hear me, you too Rook. You can either take a look around or go inside with the others, your choice. We could use a couple of extra eyes" Moyris sighs and leans back on the Jeep chair. "Remember guys, look around for useful things on the floor if you can"

Moyris looks in the glove compartment of the Jeep (requires dice roll).

Riles was pretty busy, but turned to face Dore. "A hammer? What the fleck dude? Oh well, your choice". Riles reaches into his bag and gives Dore a hammer. "Do you want a nail with that?"

Riles continues to fix the Jeep (requires dice roll).

Byron hits the flashlight, "Stupid thing". He pockets it for now. As Byron enters the South-West Factory Floor, he looks around for items.

*BYRON LOOKS AROUND THE AREA* (requires Dice Roll)

(Note: This is the way of finding items nearby. A diceroll of 1 to 3 will give you one item. A diceroll of 4 or 5 will give you two items. A diceroll of 6 will give you 3 items. However, if there are no items in the area, you won't find anything)
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Last edited by AlexFili; 10-30-2009 at 12:56 AM..
  #41  
10-28-2009, 05:48 PM
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OOC: DRAT! I will stand for NOTHING but perfection!!!
IC: "What's this?" said Krivzee, finding the headsets fuzzy...Maybe he could fix it...
Krivzee fiddles with his headset while walking in the south-west area. He had noticed a glukkon was following him. Good, he's got back-up. Bad, he'll hear him scream if it gets any more creepy than it already is. Also it's dark. Oh he is SO going for the electrical room, which should be east, considering a map which he pulled out of his pocket. Krivzee turns to the glukkon behind him while walking. "C'mon let's go to the electrical room. I can barely see."

Krivzee attempts to improve the headset's signal (requires dice roll. Remember he's a technician).
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Last edited by MarsMudoken; 10-28-2009 at 08:23 PM..
  #42  
10-29-2009, 12:57 AM
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"Okay Kipricat, since you havn't got a partner and i'm probably not going to stand a chance alone, i'll go with you" said Rigel.

Rigel moves to C
Rigel looks around for anything useful (Require dice roll)
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  #43  
10-29-2009, 01:47 AM
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Hey Mars, that's a bit of overkill considering Krivzee's headset already works fine, but you're permitted to do that. Just to let everyone know, there are items hidden around all of the locations, so be sure to look everywhere.

Sorry about this whole Jack situation, it looks like he's quit for good. We might have to have his character killed by the Creeper. I'm more annoyed with Jack now, for deleting his posts.
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  #44  
10-29-2009, 02:18 AM
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Just a question alex. Can we do two things if the second thing is dependant on the first thing for example;

Bob digs his finger into his ear to find some wax. *Requires dice roll*
Bob trys to eat the wax without vomiting. *Requires dice roll*

Last edited by moxco; 10-29-2009 at 03:54 AM..
  #45  
10-29-2009, 02:28 AM
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The second action (requiring the first action to succeed) would fail if the first action fails.
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Last edited by AlexFili; 10-29-2009 at 04:28 AM..
  #46  
10-29-2009, 04:04 AM
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OOC: @AlexFili: Just an idea to make this run a little more smoothly; would it be possible to post a link to the map in all your official 'Hour ...' posts? Looking into the future, it would mean we wouldn't have to go back to the first page to quickly look at the map. I know it seems unneccesary, but I with W@RF it's a real pain. Oh and BTW, the clicking of the light switch was for my handheld flashlight. I thought the factory power had been cut.

IC: Chag squinted as a searing flash of light beamed out of the end of his torch. Pointing it around the gloomy corridor as he juddered along, he wondered how they were going to find their way back. All the corridors looked the same. The path finally opened into an enourmous facotry floor, and as his light darted over the people wandering in around him, the murky darkness started to make him feel uncomfortable. Carefully flying upwards, he checked the ceiling's tangled pipes, wires and rafters for anything of intrest *Dice roll* (Any power cables that could be reconnected, abandoned tools), before disengaging his wings and casually swinging around the room.

EDIT: I'm in B now, BTW.


Last edited by MeechMunchie; 10-30-2009 at 06:50 AM..
  #47  
10-29-2009, 04:22 AM
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Awww. You have no since of humour Alex! The new one is quite alot less disgusting.

IC: Mr H twiddled they dials on his headset, but received no luck. "Aww, crap," he growled, "Just a shit-load of static!". Mr H then tried to fix the the faulty headsets but after no success and a couple of electric zaps he gave up. "To hell with this piece of crap," he said, throwing the headset aside. "Oh well," he thought "If I'm going to be stuck communicationales I may as well stick with someone. "Hey, leader bloke!" Mr H says to Moyris can I roll with you!" "And what is there in this room to pinch?" Mr H wonders.

Mr Hapaloch throws his headset to the ground.
Mr Hapaloch searches the area. *Requires dice roll*
Mr Hapaloch attempts to communicate with Moyris.

Last edited by moxco; 10-29-2009 at 04:24 AM..
  #48  
10-29-2009, 04:31 AM
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OOC: Sorry Meech. I like the idea of a live map though, i'll work on it.
Basic things like talking and moving to another area will usually not require a dice roll.
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  #49  
10-29-2009, 05:30 AM
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Guekko looked around the area, his eyes glowed but they would hardly be any good for more than someone else locating him, even so he did not find the darkness too bad. He slowly stepped up behind the Slig, the difference in height enabling him to peer at the map this Slig was holding. Scuttling back a pace as the Slig moved, with a nod and a comment of 'As you wish.', he followed the Slig, his eyes scanning around him as he walked in case there was anything useful around.

Guekko checks around for any useful items *Requires dice roll*
  #50  
10-29-2009, 09:05 AM
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You sneaky...ah, what the heck.

Also, if fixing this headset ends in a 1, it blows up in my face. 2 and it electrically shocks me.
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Last edited by MarsMudoken; 10-29-2009 at 09:07 AM..
  #51  
10-29-2009, 03:44 PM
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IC: Rook found a flashlight and pistol under the seat. they looked well used, he hoped they still worked. He attached his new gear to his belt for later use.
After he was geared up, he walked inside of the factory.

It was very dark, but he could see just enough without his flash light. "I'm going to look for a power box" Rook announced on the radio. Rook spotted a stairway and made his way down thinking a power box might be stored.(Dice roll)
  #52  
10-29-2009, 04:23 PM
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IC: Dore snatched the hammer from the mudokon and replied to his snarky comment; "No thanks, muddy. you just get on with that rust-scrapin'."

Dore walked away from the jeep, thinking it may have been better to ask Riles if there was any firearms around, but he wasn't going to go back and talk to him now.

wielding the hammer, he walked to section B, noticing the rest of the team already filtering in. (i'm going to have a look around for items when i get in the factory, i think its best for now to hurry up and get in there first).

Dore moves to B
  #53  
10-30-2009, 01:28 AM
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= End of Hour Two =

Notes: I'd recommend everyone to start fanning out for now and checking all the rooms for items. You'll be able to find seperate places when you get to C and D.

Dice Roll Results;
Moyris looks in the glove compartment of the Jeep. - 2 (failed to find anything)
Riles continues to fix the Jeep. - 5, Jeep is fixed a bit more
*BYRON LOOKS AROUND THE AREA* - 1 (only finds one thing, a large Steel Drum. This can't be picked up but could be used in some other way)
Krivzee attempts to improve the headset's signal. - 3, the headsets signal is improved.
Rigel looks around for anything useful (Require dice roll) - 3, finds an Ice Knife and a Medipack
Chag checked the ceiling's tangled pipes, wires and rafters for anything of interest - 1, finds a loose cable. It has two power jacks on either side of the cable.
Mr Hapaloch searches the area. - 6, he finds a Paramite Pie, a Medipack and a Tazer.
Guekko checks around for any useful items - 1, he finds a Slicemaster. (Special kind of salad cutter)
Rook spotted a stairway and made his way down thinking a power box might be stored. - 6, He walks down the stairway reaches the door and pulls, only to realise that the door is jammed. However, he did find a square key. Perhaps this activates the electricity supply?

The Creeper : Hour Three
---------------------

Narrator: The survivors manage to find some items, but will they be of any use?

= * = * =

Moyris sighs, "Okay everyone", he talks through the headset, "Fan out and see if you can find the electricity room. It should be marked as H on the map".

Moyris shuffles around and checks the transmitter to see if it works (dice roll).
Moyris grunts and picks up his headset again, "No Hapaloch you cannot 'roll with me', whatever that means"

Riles chuckled, "Farewell Sliggy". Riles continued to fix the Jeep (dice roll).

Byron sighs, the Steel Drum not being very useful. He heads over to C.
Edit: Byron looks for a power supply for his flashlight (dice roll).

========
MAP INFO
========

I don't know how to do a map which can be updated, but here is my attempt at a more refined map.

Everyone is in B with the following exceptions;
Moyris, Riles are in A.
Byron, Rigel are in C.
Attached Thumbnails
Click image for larger version

Name:	MAP.PNG
Views:	270
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ID:	10863  
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Last edited by AlexFili; 11-01-2009 at 01:15 AM..
  #54  
10-30-2009, 02:16 AM
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Whoops my bad. I thought Moyris was in B.

EDIT: WTF Jack? You could quit nicely whithout deleting your posts.

Last edited by moxco; 10-30-2009 at 02:22 AM..
  #55  
10-30-2009, 09:19 AM
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IC: Dore trudged blindly about in the dark, realising far too late he didn't have a torch. he walked forward, stumbling over an uplifted tile on the factory floor, and dropped the hammer he was holding. cursing, he fumbled around in the darkness feeling around for it (dice roll to determine whether he finds anything else).

feeling the rubber grip of the hammer, he seized it and took a few steps to the side, saying into his headset; "could someone get the damn lights workin' please?". taking one step too far, he fell down the stairs Rook had just travelled down, sideways, landing in a heap at the bottom.

"We really need lights in here, boss." He said into the headset, aggravated.

Dice roll to determine whether he finds an item
Dice roll to determine whether he crashes into Rook at the bottom of the stairs
Dice roll to determine whether he broke his headset in the fall

Last edited by MA; 10-30-2009 at 09:24 AM.. : past tense/present tense?
  #56  
10-30-2009, 10:55 AM
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Rook pockets the square key
Rook tries to identify friend of foe of the mysterious fighure that just rolled down the stairs (Dice roll)
If Rook does not confirm that it is Dore, he attemps to hit him with his flash light(dice roll)
  #57  
10-30-2009, 11:20 AM
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AlexFili
Wolvark Shooter
 
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OOC: So much for teamwork, seems as though a little bit of a scuffle will happen
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  #58  
10-30-2009, 01:05 PM
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MarsMudoken
Sleg
 
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OOC: Sorry I'm late.
IC: "There", said Krivzee, having fixed the headphones to maximum potential. He continues to the electrical room. Inside, he tells the glukkon "Take a look around while I fix the lights". He heads to the controls, opens them and starts tinkering with the wires to fix the electricity. "Attempting to fix the power for the lights" he says on the headset.

Krivzee tries to fix the power (dice roll).
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  #59  
10-30-2009, 01:27 PM
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After being rejected Mr Hapaloch decided he'll try again. "Who the hell is gonna watch my back in here!" he screams into his headset.

Mr Hapaloch requests partner.
  #60  
10-30-2009, 03:59 PM
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Guekko's hand landed against something on the floor, wondering what it was he slid himself onto the ground, hand picking up whatever it was. Hmph, he didn't even know what it was, but it was something. With a shrug, he manouvered the thing into a pocket on his suit before wriggling himself to his hands again. He padded along the route that the slig had taken.

Guekko follows Krivzee

Last edited by Guekko; 10-31-2009 at 08:11 AM..


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