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Luckily for everyone I've downloaded a copy of the OWF archive, since I expected this place to fall over dead years ago. So everyone can rest assured that the dumpster fire known as OWF will be preserved so future generations may read our collective dumbfuckery.
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How much archive are we talking? I sometimes find it interesting to read old threads with speculation (especially the old .lvl files thread) knowing the stuff we know now.
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Man, I miss the Mods & Hacks section. Some people made some excellent levels. I tried my hand at one, I think I made about one screen before I packed it in.
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Certainly a lot of vapourware though - remember BlackVenom's Photoshop levels? Hard to believe it has been like 10 years since Jango started the custom levels megathread...
Maybe I'm too optimistic, but with Paul's (and Varrok's) work on reversing AE, logging bugs and whatnot there might be the possibility of making better levels in future (as much I can comment on from the backseat, Soon(TM) ).
The sheer amount of limitations on the original game engines made it difficult to do anything more complex than a single level edit. I remember Paramonia being virtually uneditable because it would instantly crash if you adjusted anything at all.
That said... LegnaX's edits of SoulStorm Brewery recently were really cool and had a lot of interesting uses of some of the game objects. Probably way too hard for me to complete because I am rusty as hell at AO/AE now.