Of course there's description, that's kind of the point in making documentation. It's not that hard to understand either, comments on each part are written next to the :: bits.
Edit:
Updated the doc again with CAMCode...
Oh and I changed the ID after looking around stuff in Paul's editor for the original games.
Edit 2:
Updated again, this time I have actually added the stuff required for TEXDEFs and ANIMDEFs.
Edit 3:
Alright... after a little Quake 3 I finally got the LVLX stuff written up, I've spent a lot of that time checking if it *will* work with the way I have this planned. I'm sure that it will, hopefully little will change in LVLX besides the LVLINFO section (although I can't be certain, there's got to be at least
one thing I've missed).
Here is the LVLX Format stuff.
I aim to actually work on the tools next, I've had thoughts on what they should work like. I'm sure it'll be good, the TEXDEFs and ANIMDEFs will be done first, then the level editor. Bear in mind the level editor will take
a lot of work, since I'll have to plan out how the plugin interface will work and also how it will look in general.
I really need to save that grid CAM somewhere I can't lose it, it's getting annoying looking for the damn thing, and it could come in handy too!