Hmmm... to sum up what I agree with:
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Please don't fuck up the atmosphere.
Don't be like Munch's Oddysee.
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I just have one request for Abe HD and that is to keep the dark industrial look we're used to from the original games. No comical bull like in MO. I want a meat grinder to be a thing of terror and death. Not some weirdly shaped thing with red on it :P
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-When Abe goes Shrykull, it should definitely be more epic. The little bastard is turning into a living god, after all.
- Sherry will hate me for this, but more blood and guts. Though I know you can only include so much gore without drifting into M-rated territory. I guess when Abe or other creatures hit the dirt after a long fall, a little gratuitous gore would be appreciated.////To be honest, i've NEVER thought about AO/AE as a childish game, it's far too mature for that... if you can't/don't exactly want to put more gore there, then just put not less than in original AO
- Atmospheric fx. I'm pretty certain you guys are already going to do this, but definitely enhanced lighting/atmosphere in the environments. A putrid haze rising from the decaying stockyards, dynamic fog and dust particles that move around the environment templates, moving clouds and wind-whipped flora, and small insects crawling and flying around. Immerse us into Oddworld!
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When a slig dies, I hope they go black and sizzle like they used to, I know there's not realism behind it but hell I loved that.
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I disagree with every point about talking Sligs. For one thing, giving them intelligible conversation humanises and de-creepifies them. Also, the slig dialogue in MO was so corny and crap.
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The only creepy things about them is that they're very efficient and deadly killers. Oh, and how they laugh after killing their own kind (when Abe possesses them).
EDIT: Something I missed from AE is how Sligs would react to Abe when Abe used Gamespeak near them in AO - That would be nice to see carried across to Abe HD, it was a nice little touch.
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Make it atmospheric as in original games
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Please don't fuck up the atmosphere.
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I also like the idea that some sligs might smoke cigarettes, from dev's view it's neither hard, nor much-time-consuming to make a model, two or three animations, a particle effect, and a few scripts, and the effect would be worth it
Ok, now my stuff:
-Remember the Guardian Angel, which never got into final game? You probably won't add him here, but that's not what I mean: As far as I remember you can see him in final game at some background... just keep him
![Smile](images/smilies/d_smile.gif)
-Please, pretty please (with a sugar on top), don't mess with difficulty! It should NOT be easier than AO, sure, you can add Quicksave feature, but let the player decide
when he begins a new game if he wants or doesn't want to use it.
-This type of visior
LINK > this type
LINK, it fits sligs much more
-I don't really know how to describe it, but first two games have something I call "the step system" - it's basically the fact that everything there is based on steps: jumping is like 3 steps forward, jumping when running is like 4 steps... and you can't make like 1/2 of step, so it's possible to perform some action identically twice (you'll end up in exactly the same place, not e.g. 2pixels further)... it's awesome