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  #31  
10-30-2014, 11:14 PM
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What dd she replace everyone's chair with a treadmill?
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  #32  
10-31-2014, 01:17 AM
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Nope, she managed to have Microsoft sending some of their people over to OWI in order to have the workforce and expertise required to have the game launchable at the console's launch time.

I agree that the quality of the game is not what we would expect of an Oddworld game. Yet when you take into account the constraints OWI had to face at that moment it was quite a feat to get it out of the door on time.

So yes, she saved MO.


Oh and SoulStorm64, that was absolutely uncalled for, you seem to have no idea of the work she put into this company.

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  #33  
10-31-2014, 02:52 AM
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So what? It was a joke.
:
I agree that the quality of the game is not what we would expect of an Oddworld game. Yet when you take into account the constraints OWI had to face at that moment it was quite a feat to get it out of the door on time.
One would think that they would see what they had made and say "let's try again another time".
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  #34  
10-31-2014, 03:36 AM
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:
"let's try again another time".
So what?
Let's not ship it now?
Let's just waste what we have done?
Let's break the contract and trust we currently have with our publisher?
Let's blow all our chances of making any kind of money on this thing and kill all our chances of ever making a game again?

How does that ever work?

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  #35  
10-31-2014, 03:47 AM
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Nepsotic is clearly trolling. We should all ignore his statements in this thread.
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  #36  
10-31-2014, 04:24 AM
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Nepsotic is clearly trolling. We should all ignore him att of the goddamn time.
I really wonder why people visit visit forums with the sole intention of being aggressive trolly cunts.
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  #37  
10-31-2014, 05:01 AM
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Unhappiness.
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  #38  
10-31-2014, 01:19 PM
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Aww nobody can take a harmless Joke
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  #39  
10-31-2014, 02:33 PM
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:
So what?
Let's not ship it now?
Let's just waste what we have done?
Let's break the contract and trust we currently have with our publisher?
Let's blow all our chances of making any kind of money on this thing and kill all our chances of ever making a game again?

How does that ever work?
How many times has OWI started work on a project and not seen it through to the end? Too many to count, and for some reason you think MO should be the exception? I would think that at some point during development, they'd realise that it isn't turning out as planned and take a different approach. I certainly wouldn't be happy releasing a half-baked product.
Nevertheless, this isn't an MO thread, so whatever.
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Last edited by Nepsotic; 10-31-2014 at 02:36 PM..
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  #40  
10-31-2014, 03:46 PM
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[...]and for some reason you think MO should be the exception?[...]
I would like to think they learned a lot from munch. Also, they received money to develop it and make it a launch title, which means they didn't rly have a choice.

On topic, I never get tired of hearing new renditions of the EA story from Lorne's interviews.!
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  #41  
10-31-2014, 03:59 PM
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How many times has OWI started work on a project and not seen it through to the end? Too many to count
Hand of Odd
Fangus

Yeah, I ran out of fingers.

:
and for some reason you think MO should be the exception?
The term "some reason" is usually reserved for when there doesn't seem to be a reason given, not when several important reasons have been given.
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  #42  
10-31-2014, 04:48 PM
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Hand of Odd
Fangus

Yeah, I ran out of fingers.
slig storm
citizen seige
SW mobile
SW arena

we've already gone over one hand.
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  #43  
10-31-2014, 05:09 PM
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Hand of Odd
Fangus

Yeah, I ran out of fingers.


The term "some reason" is usually reserved for when there doesn't seem to be a reason given, not when several important reasons have been given.
I can't believe this, man. I thought we were bros ;_;

I'm actually curious to know what devs' opinion on MO is. At what point during development did somebody realise that they wouldn't have the time or funds to complete the game they initially intended? Theoretically it would be fairly early on, it was quite an ambitious project. I just can't understand why they'd stick to it.
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  #44  
10-31-2014, 05:58 PM
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:
slig storm
citizen seige
SW mobile
SW arena

we've already gone over one hand.
SligStorm never started production, Citizen Siege isn't Oddworld, Stranger's Wrath for Mobile is still in development, multiplayer in Stranger's Wrath was a part of Stranger's Wrath, not a whole project of its own.

I'm willing to let you argue that precisely one of these is allowed to count. :P

:
I can't believe this, man. I thought we were bros ;_;

I'm actually curious to know what devs' opinion on MO is. At what point during development did somebody realise that they wouldn't have the time or funds to complete the game they initially intended? Theoretically it would be fairly early on, it was quite an ambitious project. I just can't understand why they'd stick to it.
Boom, betrayal.

I know Lorne has called it a heartbreak. But it takes a comfortable position or a horrible disaster to outright drop something like that, and whatever your personal feelings about Munch's Oddysee, whatever the prevailing opinion in the community may feel like, it sold well, got good reviews, and I talk to fans all the time who loved it and can't wait to play it more. You work your hardest to make it the best despite the circumstances, and hey, maybe someone will remaster it in years to come.
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  #45  
10-31-2014, 06:15 PM
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You mean remake?
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  #46  
10-31-2014, 06:18 PM
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Not this shit again.

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  #47  
10-31-2014, 11:46 PM
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Loose as your mum's pussy.


HA.

Seriously though I guess she means saved it a la it still came out.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #48  
11-01-2014, 03:15 AM
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I think you missed a page.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #49  
11-01-2014, 03:27 AM
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I think you missed your... mum's pussy? Is that how you do it, guys?
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  #50  
11-01-2014, 05:25 AM
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The release of MO had a perverse effect : the next games (except SW, which isn't part of the quintology) will be as goofy. Look at AO remake (which is a a mix between AO and MO's tone, it was why the fans weren't happy). So with MO release, we got a bad game and a cartoon trend.

And Nepsotic is right : Lanning always get away with everything (remember Citizen Siege ?). MO : "bouh-ouh it's the fault of the bad guys, EA and Microsoft".

Last edited by Vlam; 11-01-2014 at 05:27 AM..
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  #51  
11-01-2014, 06:37 AM
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All I wanted to do was make a pussy joke. Thanks a lot, Lorne.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #52  
11-01-2014, 07:00 AM
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Why the fans weren't happy? There has been some displeasure over tone but fan reaction on NnT seems to have been very positive in general.
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