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  #31  
10-30-2010, 02:20 PM
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Are these files from the PS1 demo disk or the PC demo?

I ask this because I am currently looking through the PS1 demo disk's .lvl files.
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  #32  
10-31-2010, 05:58 AM
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crashpunk, did I or did I not already say that the scrab was dancing?
oh sorry enchilado, I meant to say you were right about it dancing.
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  #33  
10-31-2010, 06:51 PM
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Are these files from the PS1 demo disk or the PC demo?

I ask this because I am currently looking through the PS1 demo disk's .lvl files.

PS1 Demo disc.
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  #34  
11-04-2010, 02:21 AM
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Looking at these lo poly models makes me glad that they went for 2 1/2-D rather than full 3-D.
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  #35  
11-04-2010, 02:51 AM
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AO/AE are 2D, not 2.5D.
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  #36  
11-04-2010, 03:24 PM
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AO/AE are 2D, not 2.5D.
Yes thats correct, a 2.5 D game is when there is a mixture of 2D graphics rendering and 3D rendering involved. And the entire game is made of images so it is in fact, 2D.
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  #37  
11-04-2010, 03:40 PM
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Abe's Oddysee and Exoddus are considered technically 2.5D, because those in game models are definitely semi 3D, but the game takes place entirely in 2D.
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  #38  
11-04-2010, 05:24 PM
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The 2D images were once 3D, yes. They are 2D in game so the game is 2D in that regard.
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  #39  
11-04-2010, 05:36 PM
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Abe's Oddysee and Exoddus are considered technically 2.5D, because those in game models are definitely semi 3D, but the game takes place entirely in 2D.
They're pre-rendered 3D models. a 2.5D game is where the graphics are 3D, but the action takes place in a 2D environment.
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  #40  
11-04-2010, 05:46 PM
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We are NOT having another goddamn argument about the definition of 2.5D. The last one resulted in the consensus that there are at least three different concepts that can use that term and, as far as I'm concerned, you're all wrong.
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  #41  
11-05-2010, 01:29 AM
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Last time the argument was about the background/foreground and 2D/2.5D/2.2D.
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  #42  
11-05-2010, 02:08 AM
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Abe's Oddysee and Exoddus are considered technically 2.5D, because those in game models are definitely semi 3D, but the game takes place entirely in 2D.
The people who made the game are also 3D, so it must be a 2.5D game.
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  #43  
11-05-2010, 05:07 AM
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I said we are NOT having this argument. Remember that I can ban even you, Max.
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  #44  
11-05-2010, 05:15 AM
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Modwars.
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  #45  
11-05-2010, 06:40 AM
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*Crashing thunder*

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  #46  
11-05-2010, 07:23 AM
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Not to add fuel to the fire, but the people who made the game have this info:

Game Info
RELEASE DATE: September 1997
GENRE: 2D Action/Platformer
PLATFORM: PlayStation and PC
PUBLISHER: GT Interactive Software
PLAYERS: 1
ESRB Rating: Teen


GENRE: 2D Action/Platformer << Surely that should be end of ?
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  #47  
11-05-2010, 07:43 AM
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I said we are NOT having this argument. Remember that I can ban even you, Max.
I wasn't joining in the argument, I was parodying it.
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  #48  
11-08-2010, 12:07 PM
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Anyone got the beta sprites of the Sligs from the PS1 demo disk? I'd like to use them
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  #49  
11-09-2010, 12:14 AM
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They are no different from the final release.
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  #50  
11-10-2010, 04:21 PM
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I thought the animation for when saying "Freeze" was different, or some other things, or am I mistaken? Or are these in the final release anyway?
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  #51  
11-10-2010, 04:29 PM
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I thought the animation for when saying "Freeze" was different, or some other things, or am I mistaken? Or are these in the final release anyway?
They're all in there, its the "about to shoot" one
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  #52  
11-10-2010, 05:18 PM
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I just thought they looked different slightly, whatever, I'll go extract them myself.
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  #53  
11-11-2010, 03:39 AM
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If you shoot and press the dpad in the opposite direction in the psx demo it will make the sligs animation stop, here you can see it is in fact the same as the shooting one
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  #54  
11-11-2010, 08:10 AM
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Ahh thanks
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  #55  
01-31-2011, 10:28 AM
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I think I've spotted them blue crystal things hanging from a rope in the Paramonian background. So... if it is them extracted sprites, then it's probably not Abe hanging from a rope YAY! ^^ Maybe some kind of cultural decoration. Possibly, the sprite could just have been to add some animation to the screen to liven it up a bit.. to make it look like it's blowing in the wind. The screens I've posted are the highest parts of Paramonia, so it's likely the sprites are just to demo the windyness at that altitude. in my interpretation anyway..

I think that security thing and the '3-legged stooll' might be part of the same object. They were designed to detect Abe and chase him (they float in the air). The 3 'legs' are actually gun barrels that shoot downwards and once they catch up with Abe, Abe get's shot. I like this idea
Attached Thumbnails
Click image for larger version

Name:	paramonia screenshot.png
Views:	362
Size:	359.9 
ID:	12242   Click image for larger version

Name:	paramonia screenshot2.png
Views:	345
Size:	384.7 
ID:	12243  

Last edited by AvengingGibbons; 01-31-2011 at 10:47 AM..
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  #56  
01-31-2011, 03:01 PM
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Awesome, certainly seems that you are correct
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  #57  
02-01-2011, 07:53 AM
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hm i always did wonder why were there too mutch platforms there
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  #58  
02-21-2011, 01:56 AM
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I think I've spotted them blue crystal things hanging from a rope in the Paramonian background. So... if it is them extracted sprites, then it's probably not Abe hanging from a rope YAY! ^^ Maybe some kind of cultural decoration. Possibly, the sprite could just have been to add some animation to the screen to liven it up a bit.. to make it look like it's blowing in the wind. The screens I've posted are the highest parts of Paramonia, so it's likely the sprites are just to demo the windyness at that altitude. in my interpretation anyway..

I think that security thing and the '3-legged stooll' might be part of the same object. They were designed to detect Abe and chase him (they float in the air). The 3 'legs' are actually gun barrels that shoot downwards and once they catch up with Abe, Abe get's shot. I like this idea
I just spotted the crystal thing in Stock Yards. Yeah, it's not exactly the same sprite, but represents the same thing.

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  #59  
02-22-2011, 01:43 AM
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Awesome. Cant wait what you find next.
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