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The trouble with adapting a game to a movie is that often the characters, plot and setting aren't fit for anything outside of a game.
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Fair enough, but their replacements are complete garbage! Look at the Doom film, all they do is turn it into a generic space zombie thing. Admittedly the original story had elements of this but the main focus of the first few games were devils and hell, yet they instead focused more on Doom 3 and other sci-fi shooters at the time.
In the hands of a competent director, Max Payne and Resident Evil would make perfect films. Most of the characters are human, the plots are regarded as being interesting and compelling and each of the games ends with nice cliffhangers and has room for extra characters. But the directors decided to (for the most part) ignore the established canon and establish their own continuity, which clearly don't work as planned.
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Also, what key scenes were missing from Doom? By which I mean, what key scenes were there in the original game to omit?
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Fair enough Doom didn't have much of a story, but it did have the invasion of Earth and it's own comic-book continuity. I dunno, it just feels like a "Generic Space Film". It didn't have 99% of the original monsters, no Cacodemons, Revenants, Barons of Hell, Mancubbus. In my opinion thats pure laziness. They had the most interesting monster designs of that era and what appears most... space zombies. It's like a terrible version of Dead Space.