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  #541  
01-01-2007, 04:54 AM
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Where are you getting this from?
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  #542  
01-01-2007, 11:38 AM
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My qustion is actuly about this forum, how do u get those name picture things that xavier's got???? and dow do u get that slogan thats always at the bottom of ur thread????

p.s. Please reply cus i no nothing. [im an air head )= ]
  #543  
01-01-2007, 12:34 PM
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I want to ask Why is my pc version of abe exodus not working on my laptop? It is running on xp so i put it to run on win 95. It puts a error message and ask if i want to send an error report. So I decieded to put abe oddysee just to see if it is the same. Surprisingly it works! Is it just me or is other people having this problem with exodus?
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  #544  
01-01-2007, 01:13 PM
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My qustion is actuly about this forum, how do u get those name picture things that xavier's got???? and dow do u get that slogan thats always at the bottom of ur thread????

p.s. Please reply cus i no nothing. [im an air head )= ]
Well, when you post you get a thing called a sig. you go to your control panel (User CP) and go down to where it says edit signature.

And sorry, Ninjaxe, I don't know what is wrong. I only have the Playstation version.
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  #545  
01-01-2007, 01:54 PM
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Ninjaxe, try to set it to Windows 98, I think the game was made to run mainly on that system, if not, I don't know, try searching about it on Google, a professional might suggest something in a random forum, you never know!
  #546  
01-01-2007, 04:32 PM
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Search in the Oddworld Help forum - many people have had this problem in XP. Some have managed to solve it but others have had to give up.
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  #547  
01-01-2007, 04:42 PM
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I didn't have any issues with Exoddus. Lucky me. But if the switching to 95 or other things don't work, it may just be your version of XP or your computer.
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  #548  
01-01-2007, 05:06 PM
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I hope my copy of AE works on my laptop I'm getting next christmas, I'll die if it doesn't! At least when I have a laptop I can get on here a tiny bit when I'm on holiday...
  #549  
01-03-2007, 02:08 AM
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My qustion is actuly about this forum, how do u get those name picture things that xavier's got???? and dow do u get that slogan thats always at the bottom of ur thread????
p.s. Please reply cus i no nothing. [im an air head )= ]
:
I want to ask Why is my pc version of abe exodus not working on my laptop? It is running on xp so i put it to run on win 95. It puts a error message and ask if i want to send an error report. So I decieded to put abe oddysee just to see if it is the same. Surprisingly it works! Is it just me or is other people having this problem with exodus?
Guys, come on, the correct forums, please.
MoxCo, I know that you are new, but Ninjaxe, you should know better.
http://www.oddworldforums.net/forumdisplay.php?f=8 -for Ninjaxe
http://www.oddworldforums.net/forumdisplay.php?f=15 -for MoxCo.

Can we get back ontopic, please?
Zerox, where did you get this info? I have never heard of any of this. The only time I have even seen the 'MameGame' mentioned was on the Greeter page.
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  #550  
01-04-2007, 10:19 AM
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I attempted my best guess at your question on the last page, Cullen. It was pretty much all an educated guess...
  #551  
01-08-2007, 05:33 PM
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Question on slogs in MO.
Slogs are in three levels in Munch's Oddysee The two slog huts and the Meep Village. By the time I got spooce in the first slog hut all the slogs were dead but in the second slog hut there is spooce in the begining so I droped some sligs in the pen and decided to kill some time. To make a long story short Abe had no problem killing the slogs in the village level but in the second slog hut he wouldn't kill them as he left their bodies. Why wont he kill the slogs in the slog hut?

  #552  
01-08-2007, 07:28 PM
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Question on slogs in MO.
Slogs are in three levels in Munch's Oddysee The two slog huts and the Meep Village. By the time I got spooce in the first slog hut all the slogs were dead but in the second slog hut there is spooce in the begining so I droped some sligs in the pen and decided to kill some time. To make a long story short Abe had no problem killing the slogs in the village level but in the second slog hut he wouldn't kill them as he left their bodies. Why wont he kill the slogs in the slog hut?
First of all, Slogs are in way more levels than just those three. They are also in Spooceshurb Forest, Flouride Tanks, Hydrophonic Vats, and I think Reservior Row... wait maybe not...?
Second, I have no idea what you mean when you say "Abe had no problem killing the slogs in the village level but in the second slog hut he wouldn't kill them as he left their bodies. Why wont he kill the slogs in the slog hut?", seeing as you are Abe when you play the game, and have complete control over what he does. So I don't know what you mean by he had no problem killing them here, and wouldn't kill them here, as whether he kills them or not is completely up to you.
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  #553  
01-08-2007, 07:56 PM
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I think he means making them pop when he depossesses them.
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  #554  
01-08-2007, 08:07 PM
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Well don't Slogies do that, too? He is saying in Meep Herder Village and there, only Slogies are appear. No Slogs.
EDIT: Nevermind, there are the giant Slogs and normal Slogs in the cave.
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Last edited by Cullen Heath; 01-08-2007 at 08:12 PM..
  #555  
01-09-2007, 05:58 PM
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-shivers- Oh, those big ones freaked me out the first time...I quickly shut the door leaving my mates in there with them. lol...

Why is that? When you leave possession of a Slig, they explode, as well as with the Glukkons.

Oh wait, maybe because they are a big threat. But the wildlife is sacred. Even Slogs as well? That actually makes sense...
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  #556  
01-09-2007, 07:49 PM
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They do blow into little chicken pieces. You probably just didn't notice it, but it happens.
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  #557  
01-11-2007, 11:44 AM
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Scrabs and Paramites didn't blow up. I didn't know Abe had the choice whether they did or not for a while...I just thought they were too strong to be blown up. I wished I could blow them up, so I could rid the area for easy passing through, but no.
  #558  
01-11-2007, 11:59 AM
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Abe won’t blow them up because they’re wild creatures, but you can clear both areas. Possess Paramites and run them into mines. Possess Scrabs and get them to attack each other.
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  #559  
01-11-2007, 12:48 PM
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The problem is, that's not always possible.
You'd always be left with at least one Scrab, regardless.
  #560  
01-11-2007, 04:16 PM
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You could try and get a slig to kill it.
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  #561  
01-12-2007, 01:34 AM
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it must be that if there to strong thats why they can't be blown up. if they can be ran into mines they should be able to be blown up..i think.
  #562  
01-12-2007, 11:18 AM
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:
You could try and get a slig to kill it.
I have indeed managed that. Hooray for guns. I would have tried to get the Mudokons to kill it, but they’d already been ripped to shreds.

And Paramites do indeed die if you walk them over land mines.
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  #563  
01-12-2007, 11:51 AM
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Yeah, but I noticed the Sligs Weapons are NOT as strong as they once were. :P
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  #564  
01-12-2007, 05:29 PM
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Definitely, but that would make MO extremely hard with it being a 3-D game with tons of sligs in the same area. (more than four or five.)


Were there plans to have more Scrabs and Paramites in MO? Or was the final version of the game the only real plan for them?
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  #565  
01-12-2007, 06:05 PM
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I am sure I speak for alot of game developers when I say, that they always have many ideas planned for the game, and end up doing things differently, for better of for worse. I am sure in the beginning they just wanted the game without Abe in the game. But they ended up putting him in there to keep old Abe fans alive. And also ended up putting Glukkons and the old Wildlife back into MO.

But that's just my opinion. I am sure they wanted to make the game set very differently from the first games. Like they did with Stranger. The only creatures in Stranger from old games are fuzzles. am I right?
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  #566  
01-12-2007, 07:08 PM
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Fuzzles and Doc the Vyykker. It's always hard to remember him for some reason.
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  #567  
01-12-2007, 07:37 PM
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I think it's because nobody likes to use him on the crossbow, as he's not very good. Stick with the Boombats.
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  #568  
01-12-2007, 07:41 PM
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Well, I was speaking of Doc, but yes. Boombats and the upgraded Thud-slugs are the bomb. Nothing else to it.
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  #569  
01-12-2007, 07:42 PM
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Vykkers! Oh yeah! I forgot.

Fuzzles help sometimes. I just mass them onto the enemies. Boom bats are awesome! I like the Chipmunk, it says things like "you got something in your nose" lol
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  #570  
01-13-2007, 12:17 AM
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I am sure I speak for alot of game developers when I say, that they always have many ideas planned for the game, and end up doing things differently, for better of for worse. I am sure in the beginning they just wanted the game without Abe in the game. But they ended up putting him in there to keep old Abe fans alive. And also ended up putting Glukkons and the old Wildlife back into MO.
The plan from the beginning was to have all the heroes working together to acheive their combined goals. So Abe helps out Munch, both Abe and Munch help out Squeek and all three help out Nod.

As for whether there were plans for more scrab and paramite levels; you have to remember that MO is set in a more industrialised area than AO or AE. It's logical that there are fewer wildlife creatures. In addition, their puzzle possibilities are more limited in 3d. So I doubt that they had originally planned to see more of them.
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Last edited by Wil; 01-13-2007 at 06:22 AM.. : Filthy liar


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