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  #511  
03-26-2013, 03:37 AM
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no I havnt done anything code wise, I wouldnt know where to begin. I have Unity, so I just use it to see what I export works or not. Unity's just the program that my previous coders have used.

wouldnt gamespeak just be a button assignment for each frase?
and wouldnt things like slig patrol atterns be just the same as if they were in 2D?
I have no idea what Im talking about so ignore me if Im talking out my arse lol. I have no idea how complex it would be to do all those things codewise.
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  #512  
03-26-2013, 03:44 AM
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Gamespeak is indeed as simple as having a system of sending a signal to all entities within a certain radius of the player and having them respond with a certain behavior.

But how does that behavior work? Coding a slig patrol might seem simple enough, but making the slig responding to anything dynamic intelligently would require some good 3D pathfinding that I think is probably a bit beyond an AI novice such as myself. Having characters navigate that extra dimension adds a whole new layer of complexity. Good, dynamic 2D AI is hard enough.

I could see what tools Unity gives me to make this easier and I'd certainly give it a go, but it's a big ask for me
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  #513  
03-26-2013, 06:24 AM
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hmmm... i didnt think about the response needed from the other characters lol, brains not in gear today

just have a play around with it and do whatever you can, theres no rush really. i just appreciate whatever you can manage, at least then its one step closer to being finished.

let me know when u want me to send u that room
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  #514  
04-02-2013, 11:31 PM
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So this is the 3d project ive been watching for acouple years before i joined. I love the work that has been done and the youtibe videos look amazing. I just hope we can see this done
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  #515  
07-03-2013, 02:45 PM
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Right, time to shamefully bump my thread up again hehe

Well here it is, after one hell of a delay (sorry in advance).

Heres the link to my new vid of the stockyards and freefire zone :-D

http://youtu.be/DItEEwY48qE

thanks

nOWtun
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  #516  
07-03-2013, 04:03 PM
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It looks awesome!
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  #517  
07-04-2013, 09:11 AM
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thanks man
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  #518  
07-04-2013, 09:19 AM
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Lots of progress... nice.
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  #519  
07-04-2013, 01:36 PM
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not as much as I would like but it's getting there.
thanks
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  #520  
07-04-2013, 01:50 PM
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Your work made me happy, and you should feel happy.

Congrats, lots of nice progress c:
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  #521  
07-04-2013, 03:01 PM
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Oh, hey. I completely forgot I said I might help out with this. Since saying that, I've been really ill and school has been crazy. Sorry.

Stockyards look good.
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  #522  
07-04-2013, 03:44 PM
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They look incredible! One thing I'd like to say, if you don't mind. Possibly make the sky less "foggy" towards the end so more stars/moons are shown.

Other than that, absolutely fantastic!
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  #523  
07-05-2013, 12:59 AM
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:
Oh, hey. I completely forgot I said I might help out with this. Since saying that, I've been really ill and school has been crazy. Sorry.

Stockyards look good.
no worries.
hope ya feelin better soon.

and thanks.

:
They look incredible! One thing I'd like to say, if you don't mind. Possibly make the sky less "foggy" towards the end so more stars/moons are shown.

Other than that, absolutely fantastic!
believe it or not but there are stars in that sky somewhere lol, by the time I realised that they didn't show up I'd already rendered half the scene. When I get round to taking some stills from each shot for my deviant page, I'll increase the stars' luminosity to match that of the moons.

and thank you
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  #524  
07-06-2013, 05:10 AM
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This is just awesome ! Continue it's very good work
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  #525  
12-03-2013, 08:12 AM
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Hey guys, time for me to update this project.
Sorry I dont visit this site much any more, I've been pretty busy with all sorts of stuff this year (I know that a lame excuse)
Just uploaded the next vid http://youtu.be/6Zu-0Lv9IN8

this time its Monsaic Lines

thanks

OWain
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  #526  
12-03-2013, 01:17 PM
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It looks fantastic!

My one piece of criticism, and I don't really like giving it, is in the background of Monsaic lines, somehow the fog doesn't seem right. It seems sort of out of place, but then again, doing an entire solid wall around all of it would probably look strange too, so maybe it's for the better. Either way, I do like the way you've again managed to transfer 2D to 3D.
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  #527  
12-30-2013, 01:25 PM
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This looks pretty nifty. Guess I am somehow noticing this a little late in the game, I normally see Oddworld fan game/remakes early in development. Continue the great work! The only nit pic I had (and it's a small thing) is that the jumping animation looks too slow. Can't wait to see the next part!
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  #528  
05-13-2014, 02:06 PM
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OK guys the time has finally come. My Oddworld project has come to its end (as promised)
Unfortunately I haven't found myself a programmer for this nor have I managed to learn how to program myself but I have achieved everything I originally set out to do. That was to fully model Oddworld: Abe's Oddysee in 3D and retain each areas atmosphere and gigantic scale. As a reference, the whole land area of Paramonia is about 2km to 3km squared.

Anyway here are the links to the final 2 video clips of Paramonia and Scrabania.
I would also like to thank everyone that took an interest in my project over the years and a special thank you to everyone that helped with certain aspects, along with everyone's comments and all round nit picking lol

Paramonia

http://www.youtube.com/watch?v=dED02...6D389D&index=3

Scrabania

http://www.youtube.com/watch?v=ynokm...6D389D&index=4

Thanks again.

nOWtun
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  #529  
05-13-2014, 10:35 PM
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The decision to suspend most of it on narrow plateaus is actually a really good decision. I'm deeply impressed, and congrats on finishing your project!
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  #530  
05-14-2014, 12:28 AM
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thanks Oddey :-)
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  #531  
05-14-2014, 03:40 AM
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An awesome homage to Oddworld, Nowtun and an admirable dedication!
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  #532  
05-14-2014, 05:39 AM
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thanks man :-)

really looking forward to new n tasty now and I hope they manage to complete the quintology this time.
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  #533  
05-14-2014, 06:27 AM
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Oh, it is utterly fabulous! Especially Paramonia.
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  #534  
05-14-2014, 06:31 AM
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lol thanks :-)
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