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  #451  
06-13-2014, 09:23 AM
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I really like the new directory.
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  #452  
06-13-2014, 09:46 AM
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Looking forward to seeing these 'new areas and levels' that Lorne mentions! Especially since he stresses that a number of areas have been created to give Elum a larger role.

Hopefully Paramonia will be a bit lengthier now! I always felt it was kind of short compared to Scrabania.
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  #453  
06-13-2014, 09:50 AM
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I really like the new directory.
I agree. It was a concept that needed refreshing. I tend to never interact with any of the story stones in the games anymore because I know them all so well, but I'll definitely be checking them out now to see how high tech they look!
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  #454  
06-13-2014, 10:13 AM
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A yes the new directory looks absolutely brilliant. It's nice to see that it is touched up. It makes me excited what Oddworld: twice the flavors directories will be like "if that's what it will be called"
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  #455  
06-13-2014, 10:15 AM
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That's more like it guys.
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  #456  
06-13-2014, 10:26 AM
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I think Abe's Exoddus should definitely be called Oddworld: Twice Ze Flavour! if it gets the NnT treatment!
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  #457  
06-13-2014, 10:29 AM
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Oddworld: X-tra Bone or go home.
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  #458  
06-13-2014, 10:36 AM
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I DON'T CARE IF IT'S NOT CATCHY ENOUGH
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  #459  
06-13-2014, 11:23 AM
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Oddworld: Not all That Witty in Game Reference
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #460  
06-13-2014, 11:30 AM
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Oddworld 2

Also, I'm loving Abe's "I don't know". Gets me every time.
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  #461  
06-13-2014, 11:38 AM
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Well seeing as how new and tasty was named. I'm sure twice Ze flavor will most likely be the name.

It would be awesome if they had a Glukkin voice submission for all the different gulls you posses.
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  #462  
06-13-2014, 12:31 PM
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Well, I haven't seen any blood yet, that's for sure.
You can see some blood when Abe gets shot here.Video.
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  #463  
06-13-2014, 12:51 PM
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So if there are edits that are making Elum have a larger role, does this mean we might maybe, if all the planets align and my coffee doesn't spill, get some Elum action in a Exoddus remake?
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  #464  
06-13-2014, 01:49 PM
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Elum in Exoddus is something I've wanted since I was a kid. I always imagined using him in Necrum and getting chased by a horde of Fleeches.
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  #465  
06-13-2014, 02:11 PM
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One thing I'm really liking is how busy RuptureFarms is. I think it will make the contrast with the more peaceful native environments even better.
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  #466  
06-13-2014, 02:31 PM
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Yeah theres a ton of stuff going on at once, which gives you the urge to wanna get out of there. It also gives you a more relaxing feel once you reach the Monsaic Lines to explore more of the scenery and what Abe can do.
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  #467  
06-13-2014, 03:13 PM
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Abe's exoddus: Brewin' Bones

Yeah JAW, we are that hyped we have already started the name contest for the next one lol.


I can't wait to explore!

Also, guys, if it's not obvious enough from the footage, secret areas are now trap doors or hatches. Look for the hatches! Lol.
As if you didn't know where they were in the first place haha.
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Last edited by V_O_T; 06-13-2014 at 03:33 PM..
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  #468  
06-13-2014, 04:01 PM
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I was rewatching the older gameplay from the 2012 build and I think that some of the quicker animations might simply be for better gameplay. Although some of the older animations (I don't know if being on a different engine is also a factor) look smoother I can see that the character movement would feel rather sluggish.

The only real way to keep the quick character responses would be to speed up some of the character animations for particular actions.

I could be wrong, and maybe they are changing some of these animations (we've harped on about it enough...) but I can totally understand why it might be more beneficial this way.
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  #469  
06-13-2014, 04:35 PM
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As long as the game runs smoothly, i won't have any issues Yeah there are a few issues to be dealt with, such as the glitchy Scrab that gets bigger for a split second, how their beaks go through walls and how they can kill Abe whilst facing away from him etc.. But i'm sure at the end of the day we will all be so hyped to play it, all the little things won't matter
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  #470  
06-13-2014, 04:37 PM
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I was rewatching the older gameplay from the 2012 build and I think that some of the quicker animations might simply be for better gameplay. Although some of the older animations (I don't know if being on a different engine is also a factor) look smoother I can see that the character movement would feel rather sluggish.

The only real way to keep the quick character responses would be to speed up some of the character animations for particular actions.

I could be wrong, and maybe they are changing some of these animations (we've harped on about it enough...) but I can totally understand why it might be more beneficial this way.
You might be right, it does make sense why they would be so fast.

Also: the control scheme I noticed it's now X to jump up. I really hope the classic control scheme will be available. Trying to relearn the controls from what we are use to is going to be hard at first. ITS IMPRINTED INTO MY BRAIN!!!
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  #471  
06-13-2014, 05:23 PM
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It's hypothetically possible that the skippy animations might be due to 60FPS gameplay being recorded and uploaded at 24FPS. Perhaps it's smoother when you see it in person. Maybe.


Also, I don't know why people are suggesting new names for AE. The remakes should all be subtitled 'New 'n' Tasty' for the sake of consistency.
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  #472  
06-13-2014, 08:13 PM
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Personally I think that it would be kinda wierd if both games had the new n tasty slogan attached when the refence to the games story itself.

That would be like saying in 98 that Abe's exxodus should have been named Abe's oddysee 2 for consistency.
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  #473  
06-13-2014, 10:20 PM
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E3 overall has been good although it's annoying when developers leave ouy the PC. Seems like a bad way to do business. Let's not forgot when Oddworld jumped to Xbox and flopped back in the day. Oddworld-wise I enjoyed the trailer a lot, I was expecting remade cutscenes but not new ones like the Scrab cage part. I'd love to do a few videos of this on PC. Wouldn't mind getting it on Wii U either. I hope that there are plenty of sections where you can possess a Slig and explore a good portion of the map. Yelling at Slogs was always a lot of fun. Well done JAW!
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  #474  
06-13-2014, 10:26 PM
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Personally I think that it would be kinda wierd if both games had the new n tasty slogan attached when the refence to the games story itself.

That would be like saying in 98 that Abe's exxodus should have been named Abe's oddysee 2 for consistency.
In my mind, 'New 'n' Tasty' doesn't refer to one specific game, but is a label applied to all the remakes. Oddworld: Abe's Oddysee: New 'n' Tasty has that title because it's a newer and tastier version of Oddworld: Abe's Oddysee. Not because it's a phrase that happened to be mentioned in that game.
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  #475  
06-13-2014, 11:55 PM
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Yeah, because it can't be both.
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  #476  
06-14-2014, 12:11 AM
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It's Oddworld: New n Tasty though, isn't it?

The game is always referred to as NnT, so either way it seems silly to have another game with that in the title now.

Last edited by Phylum; 06-14-2014 at 12:16 AM.. : Totally ommited a word :s
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  #477  
06-14-2014, 12:15 AM
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Plus New N Tasty referrers to Mudokon Pops. So having AE New N Tasty won't sound right.
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  #478  
06-14-2014, 12:56 AM
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Oddworld Abes Exoddus: Newer n' Tastier.
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  #479  
06-14-2014, 12:57 AM
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  #480  
06-14-2014, 01:23 AM
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Legit question here, will the WiiU version of the game contain things the other versions wont? Im referring to the rope crossing scene.
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