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  #451  
05-29-2014, 12:21 PM
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  #452  
05-29-2014, 04:04 PM
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What are the glowing green things on the ring triangle?
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  #453  
05-29-2014, 04:12 PM
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JAW seem pretty keen on making anything interactive glow or have light. See: the new lights for the trap doors, electric fields, on levers. I think this extends into the natural levels, too (?) and without prior knowledge of the Elum Pull Ring I can imagine it would be hard to spot it in the new 3D environment with so much misc bits and pieces in the background.

In the original games it was obvious which elements could be interacted with because they either moved or clearly stood out for whatever reason - I think in 3D they have to fight the difficulty of interactive elements getting lost (hence glowing lights on pull ring)?
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  #454  
05-29-2014, 04:30 PM
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JAW seem pretty keen on making anything interactive glow or have light. See: the new lights for the trap doors, electric fields, on levers. I think this extends into the natural levels, too (?) and without prior knowledge of the Elum Pull Ring I can imagine it would be hard to spot it in the new 3D environment with so much misc bits and pieces in the background.

In the original games it was obvious which elements could be interacted with because they either moved or clearly stood out for whatever reason - I think in 3D they have to fight the difficulty of interactive elements getting lost (hence glowing lights on pull ring)?
Seems pretty spot on.
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  #455  
05-29-2014, 07:00 PM
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We need to come up with an 'Oddworld Intensifies' gif for these occasions.
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  #456  
05-29-2014, 08:16 PM
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This.


I like the lights in the levers. It's those little attention to detail things that I love. Like the masked Mudokon tribesman. Ohhhh man I'm loving these teases!

Gif time soon? Plz?

On a serious note, will we see how Elum gets summoned?? Or does he just hear the call and emerge from the background? That would be cool. Or if it wakes him and only the bell/honey can wake him lol
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  #457  
05-29-2014, 09:06 PM
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It should be a zoom in on abe's face when he learns Rupture Farms' secret.

HD Elum has me hyped.
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  #458  
05-29-2014, 10:35 PM
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JAW seem pretty keen on making anything interactive glow or have light. See: the new lights for the trap doors, electric fields, on levers. I think this extends into the natural levels, too (?) and without prior knowledge of the Elum Pull Ring I can imagine it would be hard to spot it in the new 3D environment with so much misc bits and pieces in the background.

In the original games it was obvious which elements could be interacted with because they either moved or clearly stood out for whatever reason - I think in 3D they have to fight the difficulty of interactive elements getting lost (hence glowing lights on pull ring)?
Having objects glow in natural levels doesn't make any sense, though. The obvious solution would be to have them stand out in some sort of artistic way. Probably more difficult than it sounds, though.
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  #459  
05-30-2014, 12:04 AM
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I agree the lights on the triangle seem a bit out of place, but I think DrewCameron has the right idea here.

Nep, that sounds already quite difficult to do to me, especially in a consistent way trough the game.

Oh and I guess the blue ball means the checkpoint has been activated.

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  #460  
05-30-2014, 12:28 AM
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Its a human response mechanism to go and interact with things coloured green as in this day and age, green lit things refer to correctiveness or the right path. Its symbolic convergence and semiotics, basically used for new users and young users. Sub concious guidance we dont see until its explained. Like the arrow symbol in the Fedex courier company logo.


Communication design101 shit right here, right now.

Semiotics = symbols that give guidance or convey a message or show a relationship with an object or meaning.

i.e. Green colours (traffic lights, correct answer ticks, etc) = things to go to and look for.

Symbolic convergence theory = Essentially evolving and adapting through experience of events with, lets say, the colour green.

It makes sense for the new players, and its an effective way to guide them with out holding their hands, but showing them its a way to go or something to do.

I mean if none of us had ever played Abes oddysee at all and discussed it now after playing it all together in the last hour in some room at a net cafe, we'd all be going "Awww yeah that makes sense. Cool spleens!"

But for the most part, its a safe way to go. I mean, LED lights on twigs look out of place, and lets say, fire flies resting on it would be a cooler alternative. But hey, I like it

/endwalloftext.


Edit: Also, who hosts and pays for this site? Just curious.
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Last edited by V_O_T; 05-30-2014 at 12:33 AM..
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  #461  
05-30-2014, 01:41 AM
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Have a gif.

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  #462  
05-30-2014, 02:15 AM
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Oh wow... Wil...

Oh my word...


That slow effect and pulsing...The leaves falling... My fucking god that looks extremely well done.


You guys are going to blow this game out of the water when its released!



edit: I JUST NOTICED THE BIRDS IN THE ENVIRONMENT MAKE UP THE HALO/PORTAL. DAT ATTENTION TO DETAIL. DEM LITTLE THINGS. JESUS CHRIST.
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  #463  
05-30-2014, 02:39 AM
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Looking well!

Although I thought the fireflies would have given the whole message this time around? I just assumed the the one word at a time was a memory limitation of the original.
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  #464  
05-30-2014, 04:19 AM
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Guys ; note that as he chants, the birds from the left seem to join the birds (health indicator) circling his head.

Is this some kind of recharging system? Maybe its the quality of the GIF but I'm certain thats what Im seeing?
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  #465  
05-30-2014, 04:33 AM
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That spirograph effect will just never look right to me, I’m sorry.

On the other hand, everything else in that GIF looks perfect and gorgeous, so I guess I’ll live.
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  #466  
05-30-2014, 04:52 AM
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The effect reminds me of this:
Can't unsee.

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  #467  
05-30-2014, 05:15 AM
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Have a gif.

*steps*
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  #468  
05-30-2014, 05:29 AM
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Yaay moving windmills in the background!
I love how the scene slightly ripples with Abe's chanting too
That recharging system by the looks of it seems pretty cool! For new players anyway, I doubt i'll use the easy method first time round
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  #469  
05-30-2014, 05:42 AM
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I doubt i'll use the easy method first time round
That's the spirit!
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  #470  
05-30-2014, 06:29 AM
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Wow.. Just, wow.

e: Not sure if it's just me but this gif seems to be going slower than I made it.
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  #471  
05-30-2014, 06:36 AM
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Excellent :P

@Alex, scrab dance gif plz? :P <3
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  #472  
05-30-2014, 06:43 AM
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Anyone else miss the chant sparks that faded in and out above abe? :/ starting to miss that effect. Especially when possessing enemies and it stretching across to them. I like the new one, but what does everyone else think?
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  #473  
05-30-2014, 07:05 AM
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^

Excellent :P

@Alex, scrab dance gif plz? :P <3
Wouldn't that be in Scrabania....?
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  #474  
05-30-2014, 07:10 AM
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@Alex, scrab dance gif plz? :P <3
Scrabs don't frequently appear in Paramonia. Sorry, Twitter voted on the very important issue of which comes first.

:
Anyone else miss the chant sparks that faded in and out above abe? :/ starting to miss that effect. Especially when possessing enemies and it stretching across to them. I like the new one, but what does everyone else think?
There are sparkles when Abe possesses Sligs. I think we've put out video where it wasn't showing for some reason, but it's in the game.
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  #475  
05-30-2014, 07:42 AM
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So much....Odd... SOO MUCH GIF!

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  #476  
05-30-2014, 08:00 AM
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The firefly messages are still too slow for my liking.
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  #477  
05-30-2014, 08:11 AM
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So much....Odd... SOO MUCH GIF!


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  #478  
05-30-2014, 12:08 PM
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JAW, MY BODY IS YOURS.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #479  
05-30-2014, 12:08 PM
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The firefly messages are still too slow for my liking.
But will you really need to use them? They're hints designed for new players.

I really love the possession effects
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  #480  
05-30-2014, 03:04 PM
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There are sparkles when Abe possesses Sligs. I think we've put out video where it wasn't showing for some reason, but it's in the game.
I think there was a screenshot somewhere that showed that off.

fake edit: this one
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