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  #451  
03-19-2016, 08:15 AM
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Did you not see his hand?

Also, I definitely agree with Lorne on Exoddus. I feel the same way he does about it. It was rushed and it had a case of sequelitus.
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  #452  
03-19-2016, 08:21 AM
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I don't get your point? They look like scars, too. The only issue with that shoulder scar is that it seems a little deep.
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  #453  
03-19-2016, 08:27 AM
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You could tell it was rushed with the backgrounds in Exoddus. I meant, they are still stunning, but it is more of a photoshop job rather than the techniques used in Oddysee.
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  #454  
03-19-2016, 08:29 AM
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I don't get your point? They look like scars, too. The only issue with that shoulder scar is that it seems a little deep.
They don't look anything like scars.
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  #455  
03-19-2016, 09:19 AM
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Holy shit nepsotic, how many posts are you going to write about how the scars don't look scarry enough for you, you fucking weirdo. People will find *anything* to bitch about, I swear
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  #456  
03-19-2016, 09:43 AM
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Slog Bait started it. And I'm going to nitpick because I'm a member of the fucking Oddworld Forums. They don't look like scars, I'm sorry if that upsets you, but it's true.
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  #457  
03-19-2016, 09:48 AM
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They don't look anything like scars.
Sure they do. There are different types of scars man. I even linked to an article with an image of a scar that looks pretty much like it. Some scars elevate, some scars depress, some scars create a flat surface etc. It depends on the nature of the wound and how it heals, man. Right next to that big depressed shoulder scar is an elevated one, too.

That shoulder scar looks half healed, or perhaps the stitches were removed too early? But I don't see why you have a problem with the other scars on Abe's body and hand. I mean why wouldn't you looking this stuff up before declaring that "scars don't look like that"?
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  #458  
03-19-2016, 10:01 AM
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I mean why wouldn't you looking this stuff up before declaring that "scars don't look like that"?
Nepsotic has never seen a real scar as he is a clean and pure soul with not a single scar nor blemish to taint his being. Any who possess such blemishes turn to salt as soon as Nepsotic looks at them.
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  #459  
03-19-2016, 10:02 AM
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Slog Bait started it. And I'm going to nitpick because I'm a member of the fucking Oddworld Forums. They don't look like scars, I'm sorry if that upsets you, but it's true.
I get nitpicking, but this seems a bit unreasonably important to you. The two "scars" that look like open wounds are the wound on his left shoulder and the wound under his right arm. All of the other wounds look like they've healed and look like regular scar tissue. The deep cuts haven't even had the stitching holes heal up yet, so they're probably very fresh.

It just seems to me, that when it comes to Oddworld fans especially, actively looking for something to complain about is a norm.

In terms of enjoying Soulstorm, how important are his 2 deep arm wounds to you, on a scale of 1-10? I cannot imagine it would rate any higher than a 1.
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  #460  
03-19-2016, 12:11 PM
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Did you not see his hand?

Also, I definitely agree with Lorne on Exoddus. I feel the same way he does about it. It was rushed and it had a case of sequelitus.
Maybe it's the nostalgia talking but AE never felt rushed to me, let alone it feeling like a bad sequel. In fact AE improved on AO in so many ways, I consider AE the better game by miles. Maybe Lorne didn't like the game story wise, but other than that he has no reason to be ashamed of it IMO.
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  #461  
03-19-2016, 12:26 PM
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Maybe it's the nostalgia talking but AE never felt rushed to me, let alone it feeling like a bad sequel. In fact AE improved on AO in so many ways, I consider AE the better game by miles. Maybe Lorne didn't like the game story wise, but other than that he has no reason to be ashamed of it IMO.
Story wise, the game does a great job expanding the Oddworld Universe. Showing how large the Magog Cartel was, who else was in charge, how many other mudokon tribes there were, and of course how certain companies get their supplies and ingredients.

Still, I kinda prefer the three act structure Oddysee had going for it. It was a nice cohesive story that didn't need too much dialogue and used a lot of visuals and symbolism to its advantage. (Not that Exoddus didn't do this, I just like how Oddysee does it.)

On the gameplay front, Exoddus improves Oddysee by miles. No questions asked.
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  #462  
03-19-2016, 12:42 PM
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Exoddus can also be three act if you divide it up the same way

Act I - Mines, Necrum, Mudanchee, Mudomo
Act II - FeeCo Depot, Bonewerkz, Barracks
Act III - Brewery because its pretty fuckin huge

Exoddus just has longer acts that way
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  #463  
03-19-2016, 01:59 PM
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Maybe it's the nostalgia talking but AE never felt rushed to me, let alone it feeling like a bad sequel. In fact AE improved on AO in so many ways, I consider AE the better game by miles. Maybe Lorne didn't like the game story wise, but other than that he has no reason to be ashamed of it IMO.
I absolutely agree, Lorne is selling himself and his team short. They really fleshed out the universe and improved on gameplay mechanics.

My only gripe with AE is that there were a lot of areas akin to the Scrabania/Paramonia Temple hub rooms, (where you had to complete each "room" to open the master door) which, to me, made it feel like you weren't actually physically progressing thru the factory like AO did.
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  #464  
03-19-2016, 02:11 PM
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I get nitpicking, but this seems a bit unreasonably important to you. The two "scars" that look like open wounds are the wound on his left shoulder and the wound under his right arm. All of the other wounds look like they've healed and look like regular scar tissue. The deep cuts haven't even had the stitching holes heal up yet, so they're probably very fresh.

It just seems to me, that when it comes to Oddworld fans especially, actively looking for something to complain about is a norm.

In terms of enjoying Soulstorm, how important are his 2 deep arm wounds to you, on a scale of 1-10? I cannot imagine it would rate any higher than a 1.

I don't know why you have this idea in your head that I'm so upset about the "scars". The only reason I keep bringing them up is because other people are.
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  #465  
03-19-2016, 02:18 PM
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Fair enough :P
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  #466  
03-19-2016, 10:22 PM
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I absolutely agree, Lorne is selling himself and his team short. They really fleshed out the universe and improved on gameplay mechanics.

My only gripe with AE is that there were a lot of areas akin to the Scrabania/Paramonia Temple hub rooms, (where you had to complete each "room" to open the master door) which, to me, made it feel like you weren't actually physically progressing thru the factory like AO did.
Seconded.

Exoddus is very likely my favourite video game experience of all time, though there is always room for improvement. I'd like to think that all of the intermittent story, which was told primarily through auxiliary news segments, might be fleshed out. While I love the game for what it is, Abe essentially disappears from the cutscenes for the second act and doesn't appear again until the scene where the Jr. Executives are trying to sell their stocks.

It would definitely be great to see him more involved with the story.
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  #467  
03-20-2016, 01:05 AM
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AE is the real Oddworld.

About the scars issue, you should all listen to Nepsotic. He was a child soldier.

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  #468  
03-21-2016, 06:02 PM
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Vlam is correct. I've seen things.

Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool.
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  #469  
03-21-2016, 11:35 PM
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Vlam is correct. I've seen things.

Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool.
It would've been cool to have an area in NnT with said lever and some sort of blocked-out train station to the depot. You'd pull the lever and you wouldn't know what it actually did until OS. Maybe have it unlock both a Zulag door thing and visibly activate something else too.
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  #470  
03-22-2016, 01:01 AM
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Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.
Yes, Scrabaniac had the same idea. It could be a DLC (like Alf's Escape).
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  #471  
03-22-2016, 03:27 PM
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So the social media counter pretty much fell flat on its face in the past few days. R.I.P hype.
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  #472  
03-22-2016, 03:31 PM
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  #473  
03-22-2016, 03:31 PM
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L.L. is gonna be persistent and will not release Soulstorm until he gets as many followers as it was planned
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  #474  
03-22-2016, 03:37 PM
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L.L. is gonna be persistent and will not release Soulstorm until he gets as many followers as it was planned
Enjoying finer things in life like pictures of Abe's body? The masses can't appreciate.
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  #475  
03-22-2016, 09:01 PM
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Also, I think it'd be pretty neat to have a small Rupture Farms area that you can access from FeeCo (since its apparently instantly after AO I doubt they would have closed the terminal so quickly). It could be all dark and spoopy because of the loss of power. Maybe a few Sligs have been left behind.

It's unlikely they'd create and entirely new area just for an easter egg, but it's possible if it were a small level. Perhaps there are four electricity walls at the Brewery gate, and one is in RF. Just have like a lever or something. That would be cool.
In-universe, what would be the reason for Abe going there? He'd just been there a day previously and saved everyone. There wouldn't be any significant motivation.

Also, MO's plot was meant to involve returning to Rupturefarms. I'd prefer to leave it until they attempted a proper remake or an ME that has the rest of MO's plot in it.
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  #476  
03-22-2016, 09:36 PM
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In-universe, what would be the reason for Abe going there?
Maybe they could bring back the arc about the mudokon queen, Sam, that they abandoned.
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  #477  
03-22-2016, 09:46 PM
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The only feasible reason I can see for him going through the RF door at all, is if it were actually open. I doubt the train would be in operation, but I can see there being screens leading up to the train station where there are a few stray muds cleaning up the place or putting up "condemned" signs and the like.

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  #478  
03-22-2016, 11:53 PM
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I already said that he could have to go there to shut down one of the electricity walls leading up to the brewery.
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  #479  
03-23-2016, 12:03 AM
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I already said that he could have to go there to shut down one of the electricity walls leading up to the brewery.
Yeah but those barriers weren't put up until after Necrum Mines was blown up. Though I guess anything could happen since they're rewriting things.
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  #480  
03-23-2016, 12:13 AM
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The only feasible reason I can see for him going through the RF door at all, is if it were actually open. I doubt the train would be in operation, but I can see there being screens leading up to the train station where there are a few stray muds cleaning up the place or putting up "condemned" signs and the like.

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Thank you. Nate is right. Some people don't understand why we see "RuptureFarms" on the door. It's to show you (in a clever way) that RuptureFarms was part of the Magog Cartel. That's it. Visiting it: fanservice.
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